Posts Tagged ‘MMORPG’

Wot I Think: World of Warcraft: Legion

Some grudge matches are worth waiting for. Ever since World of Warcraft [official site] launched, one of the biggest threats hanging over its head has been the return of the interdimensional demon army The Burning Legion. A force of pure chaos. An army capable of conquering a multiverse. Undefeated, except on Azeroth, but with even those victories planting the seeds of great threats like the rise of the Lich King, Arthas, and the tormented Illidan Stormrage. Now, they’re back. Bigger. Stronger. Angrier.

And campaign-wise, this is the best expansion Blizzard has ever made.

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Riders of Icarus Beta Lets You Tame Dragons, Realize Your Wildest High-Fantasy Dreams

Did you know that Riders of Icarus [official site] was getting an open beta test this week? Me neither. Apparently, it’s your typical free-to-play Korean fantasy MMORPG, and it’s now open to the public.

There is one enticing twist, though. Riders of Icarus lets you tame, ride, and fight mystical beasts, including dragons. Sold! What’s that? Becoming the veritable mother of dragons doesn’t quite do it for you? In that case, you might be pleased to know you can also drain the souls from the creatures’ bodies and use them to strengthen your weapons and abilities. That’s pretty sick in my opinion, but to each their own.

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Dual Universe Drops First Footage, Alpha Due Early 2017

Did you spot Steven chatting about the incredibly ambitious-sounding sandbox sci-fi MMORPG Dual Universe [official site] last month? In what sort-of sounds like an MMO slant on No Man’s Sky, developers Novaquark spoke of “cloud-based scalability”, “advances to voxel technologies” and a “seamless sci-fi universe made of millions of planets”, and citing Eve Online and Space Engineers as inspiration made it all sound a bit too good to be true.

One can hope, though, and while it still sounds a bit far-fetched, it’s now got some in-game footage that looks pretty neat. Look, see:

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MMO Shards Online Brings New Ideas to the Genre

Shards Online [official site] isn’t quite an MMORPG, and I think that’s great. While it’ll still have that familiar structure, Shards focuses on letting players build their own, smaller worlds to exist in instead of giving them one giant one. A new trailer to announce Shards Online’s Steam Greenlight campaign shows there’s still the basics like combat and questing, but things quickly get much more interesting when custom servers and the modding tools used to shape them are demonstrated. There’s even a system to play as monsters much like a dungeon master would in a Dungeons and Dragons campaign. Nifty!

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Dual Universe Is An Incredibly Ambitious Sandbox MMO

I always felt that the real strength of MMOs was in how they could parallel our own lives, and the folks making Dual Universe [official site] believe the technology is finally capable of making that happen on a grander scale. It’s ambitious as hell and years away, but Dual Universe has some interesting talent and technology pushing it forward.

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The RPG Scrollbars: EverQuest Next Killed The MMORPG

Light a candle for the genre, it’s basically done. Oh, it’ll keep ticking along, of course. This month we’ve seen Black Desert Online, there’s others on the way, and there’ll always be some audience for both the mostly Korean-born clickers and the occasional new idea. Personally I’m hoping for City of Titans to scratch that superhero itch that Champions Online sure as heck can’t, and for Shroud of the Avatar to bring back some of that Ultima magic. (Take a shot.) But as a genre to actively watch for cool stuff? Stick a fork in it. Sony- sorry, Daybreak was pretty much the last great hope of breathing life into it in any form remotely close to how Everquest did it back in the day, never mind giving it back the cultural clout from World of Warcraft’s heyday.

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World Of Wuxia: Blade And Soul

What exactly is the incentive for a studio to bring another free-to-play MMO to the West?

Even among fans of these here grind-machines, the approval-rating of MMOs rises and falls with a steadiness usually reserved for politicians. But somehow NCsoft have managed to keep a stable of these games in their portfolio for years. The publishers have announced today that they’re localizing Blade And Soul [official site], its three-year-old free-to-play MMO, for North America and Europe this year, making this the fifth title from the company to launch in Asia before it releases in the West. We decided to take a closer look.

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