Posts Tagged ‘MoaCube’

Cinders Devs Release Visual Mystery Novel Solstice

Cinders developers MoaCube released a new visual novel on Friday, this time stepping away from fairytales and into a fantastical setting of their own. They call Solstice [official site] a “mystery thriller”, exploring a strange city which looks right out of the Arabian Nights – except it’s in the middle of icy wastes. It’s got a demo and all, so you can have a bash/read yourself.

Even if visual novels aren’t your bag, you might be interested in MoaCube’s thoughts on how selling games outside Steam (Solstice is launching there later) has changed over the years.

Read the rest of this entry »

Novel Visuals: Cinders Is A “Complex” Fairy Tale

Arty indie types MoaCube – whose lovely Co-Op is worth a look – have just released the beautiful and ominous-sounding visual novel Cinders, which is a lavishly illustrated retelling of the Cinderella story. They reckon it’s a “serious” approach to the famous story, which ditches the original protagonist in favour of a “story about balancing freedom and dreams with circumstance and harsh reality; about growing up and finding out the true meaning of independence.” Yes, you know the sort of thing, I suspect.

It’s got a demo, so you can play a sample of the thing. And a trailer, which you can look at below.
Read the rest of this entry »

Synchronised Spinning: Co-Op

the face on that asteroid will visit me in my nightmares

This may be one to bookmark for later, particularly if you’re at work. It’s a game that requires two people to play on one keyboard, so unless you’ve had some severe budget cuts recently, no one’s going to believe that you and Frank Pelvis from Dynamic Solutions are working on different projects on the same PC. They’ll probably notice the cardboard cut-out styled space aliens zooming across the screen as well. Co-Op, free on PC and Mac, pops you and a friend into ships that are connected by a beam. Since you don’t have guns, you’ll have to coordinate movements so that the beam slices through the monsters coming after you. Take a look.

Read the rest of this entry »

Duelling Wizards: MoaCube Reveals ArcMagi

This is how polite wizards fight.

A wizard battle is all too often represented as a simple affair. And the wizard community is getting increasingly upset at their representation in games. “It’s not just about hitting 1 and 2!” says a statement from Wizard Corp. So they should be very pleased to find out about ArcMagi – the sequel to indie dev MoaCube’s original wizardry battling, Magi. There’s a video below to prove it.

Read the rest of this entry »