Posts Tagged ‘MOBA’

2D moba Awesomenauts goes free-to-play next month

The long-lasting 2D incarnation of the MOBA known as Awesomenauts [official site] is going free-to-play, developers Ronimo have announced. They’ve been working up to this over the past year, they say, bringing other features to the shooty multiplayer platformer such as a new matchmaking system, a spectator mode, and a level editor. But now it is taking the final plunge into the deep F2P abyss.
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Wot I Think: Fractured Space

Fractured Space [official site] finally warped out of the safety of the early access nebulae this month, making it a ripe target for the RPS fleet. We sent Brendan to do battle with the interstellar MOBA and tell us wot he thinks.

A few years ago there was a game called Stellar Impact. It was a MOBA set in space and it was pretty good. But, for whatever reason, it couldn’t compete with the Dotas and LoLs. The playerbase dissolved into nothing. It got to the point where, if you bought the game, you would find only a sorry derelict – the servers abandoned, the chat boxes silent. Fast-forward to the present day and you’ll see Fractured Space rumbling into sight, louder, bulkier and bristling with firepower. A new space MOBA has arrived, from a different developer. It isn’t perfect but it has hugely improved the process of pushing through space lanes. It also gets space battles.

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Paragon Adds Thorny New Hero Next Week

Paragon [official site] is getting a new hero in the tiny but mighty fairy fighter The Fey. She’s a support character harnessing the power of nature to really annoy the opposition. She specializes in crowd control and commands a number of area of effect abilities to ensnare your foes while doling out blasts of pixie dust (fine, energy damage).

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10 Heroes, 1 Lane In Heroes Of The Storm’s Latest Map

Blizzard’s take on the lane-pusher genre had maps of various shapes and sizes, but it was missing a one-laner until now. With their latest, the Lost Cavern, Heroes of the Storm [official site] wants to give the community something they were apparently already trying to make on their own: a map with no objectives, no lane pushing, and just one unending teamfight in the middle.

Predictably, it won’t be part of the competitive side of the game. More surprisingly, it won’t have its own dedicated queue: people will have to personally invite their friends to enjoy it. And it won’t be quite an ARAM map. Just an AM, without the random.

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NCsoft’s MOBA Master X Master Coming Our Way

Blizzard’s MOBA Heroes of the Storm is a big crossover between all their games, and NCsoft think that’s a grand idea. The Korean publishers have announced a western release for Master X Master [official site], a MOBA whose lineup includes characters from their other games. As with gin & tonics, no MOBA is complete without a twist. MXM’s is that players pick two characters and can ‘tag’ between them mid-combat.

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Oh! Epic’s Paragon Is Totes A MOBA

Oh! Oh! Epic’s mysterious new game Paragon [official site] is a MOBA! They finally explained that over the weekend, and I missed it because I’d stopped looking after a string of boring videos showing renders of generic characters posing. But! It’s a MOBA, as you may have guessed. It looks like it’s doing your usual MOBA things, but playing as a third-person shooter rather than a top-down clicky thing. Onwards to videos!

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League of Legends Will Soon Have A Champion Catfish

Nom nom nom

The next League of Legends [official site] Champion looks like he might be a bit of a dick. Judging from this cinematic trailer, the Cajun-flavored River King may be something of a fairy tale villain. He’s constantly hungry, for one. And will barter with unsuspecting mortals for impossible favors. Without spoiling the three-minute video, let’s just say that things take for a dark, disturbing turn towards the end.

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Wot I Think: Heroes of the Storm

Every time we talk about MOBAs on the C&C podcast, we get plaintive tweets from people so incensed by their mere existence that they demand timestamps marking the beginning and end of our MOBA talk so they can continue in blissful ignorance of this benighted genre. This doesn’t happen when we talk about any other genre of game - not even football games! And football games don’t even have goblins! What even is the point?

Heroes of the Storm [official site], which launches out of open beta today, is Blizzard’s take on the MOBA – and if the very mention of the ‘M’-word made you want to heave your monitor out the window then it may just be a game you should play.

Multiplayer Online Battle Arenas are popular in direct proportion to the degree with which they are hated by people who don’t play them – and there are very good reasons for both of these things. Blizzard have made a game that seeks to make peace with each side. I think, if given time by either party, it would succeed, even if these impulses sometimes leave the game in conflict with itself. I, personally, bloody love it.

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Mo’ MOBAs: Bandai Namco Announce Supernova

BOOM!

At some point in every publisher’s offices across the globe over the past five years, an executive has asked “What is a MOBA and why don’t we have one?”

Namco Bandai evidently had that discussion later than many, as they’ve only now tossed their hat into the free-to-play MOBA arena. Yesterday they announced Supernova [official site], a F2P sci-fi MOBA with a twist (got to have a twist!). See, in Supernova, folks can upgrade and customise their creeps – those weak, AI-controlled units forever charging towards the enemy base. A twist!

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Impressions: Heroes Of The Storm Closed Beta

Among my many professional failings is the inability to comprehend MOBAs. I understand the basic mechanics and have tried to enjoy both of the major players: gave LoL a real go for a few weeks then got bored, gave up Dota 2 after seven bewildering hours I’ll never get back. My regret is never reaching or understanding the fun part that must be there. Then I played Blizzard’s Heroes of the Storm.

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Smite: Season 2 Getting New Conquest Map

Turns out the Greek gods have a nice pad - who knew?

Smite‘s Conquest map will be undergoing a serious overhaul in preparation for the game’s second competitive season.

The 5 versus 5 map which gets used in eSports events as well as by regular players has been reworked with the triple goals of increasing legibility of the play area, improving strategic play when you’re playing or countering different classes of characters, and just generally de-clunking the game.

What this means in real terms is ocean vistas, a volcano dripping lava, reworked neutral minions, changes to how leashing works and so on. Wanna see?

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Kalista: LoL’s Newcomer Aimed At Teaching Teamwork

Working it

League of Legends has announced the latest champion to grace Summoner’s Rift. She’s Kalista, The Spear of Vengeance and the header character art has her sporting the same “deconstructed” hunched pose you’ll see liberally sprinkled throughout America’s Next Top Model photoshoots. Let’s take a closer look.

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Please Close The: Dawngate MOBA Cancelled

Denied.

“Oh gosh – Dawngate‘s been cancelled,” I say to the rest of the Dota team I’m playing with. “What’s Dawngate?” was the first response.

Dawngate was/is EA’s foray into MOBA territory. It’s been in open beta for six months and there was a closed beta for a year before that. But according to EA’s Matt Bromberg the game wasn’t making enough progress (whatever that means) and will be closed after 90 days.

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Orcs Must Die! Unchained Closed Beta Impressions

Welcome!

I’m glaring at the Orcs Must Die! Unchained deck-building screen trying to work out which combination of minions, equipment and traps will be the most lethal. It’s the latest outing in the Orcs Must Die! series and has dropped the campaign mode in favour of expanding the co-operative element introduced in Orcs Must Die 2. You’re now playing competitive aggressive tower defence with four teammates against an enemy team. Yes okay fine it is a free-to-play MOBA.

The objective of these games is to prevent waves of enemy minions from reaching a Rift deep within your base. To do so you lay traps, equip weapons, use your hero abilities and so forth. The game’s in closed beta at the moment but I’ve been playing matches and chatting with GameForge’s Dominik Nagel – a game designer on the project – to get a feel for how it works.

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Smite Branches Out With Woodland God Sylvanus

Blue isn't really his colour

[Post updated with quote from the game designer]

As the old saying goes, a god up a tree is worth two in a bush. Which is just as well because Hi-Rez have now added god-up-a-tree Sylvanus, Keeper of the Wild to Smite, their god brawler/MOBA/whatever we’re calling them currently.

Sylvanus (not to be confused with Sylvanas from the Warcraftiverse) stems* from the Roman god of the same name who protected the woods and flocks. In Smite he’s a support-type character capable of healing and regenerating mana for allies as well as rooting and repositioning enemies. He also rides about on a big old tree (not to be confused with Treant Protector from Dota 2).

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Cor Blimey, Wotcha: Arena Of Fate

It is a truth universally acknowledged, that a single man in possession of a good PC, must be in want of a MOBA. However little known the feelings or views of such a man may be on his first venturing into this world of game, this truth is so well fixed in the minds of the surrounding publishers, that he is considered as the rightful property of some one or other of their developers.

“My dear Mr. Bennet,” said his lady to him one day, “have you heard that Arena of Fate is let at last?” Mr. Bennet replied that he had not. “But it is,” returned she; “for Mrs. Crytek has just been here, and she told me all about it.” Mr. Bennet made no answer. “Do not you want to know who has taken it?” cried his wife impatiently.

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Little Red Riding Blood: Arena Of Fate Is Crytek’s MOBA

THANK GOODNESS SOMEONE IS MAKING ANOTHER MOBA. I WAS REALLY WORRIED NO ONE WAS EVER GOING TO DO THAT AGAIN. For real, though, while the world might have more than enough MOBAs on its planetary plate, at least Crytek is approaching theirs from a sort of interesting angle. Instead of returning to the same catch-all fantasy setting as everyone else, Arena of Fate pits classic characters from history, fables, and folklore against each other. So you’ve got Frankenstein’s monster, Jack the Ripper, Little Red Riding Hood, Robin Hood – characters like that. Also a weirdly boob-plate-clad Joan of Arc (she was very well-known for wearing men’s armor), but sure, videogames. Trailer and details below.

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Hands On: Heroes Of The Storm

‘Hero brawler’. That’s what Blizzard would like you to call their all-star lane pushing videogame, Heroes of the Storm. In marketing terms it’s better than referencing your competitors by saying Dota-like or LoL-a-like (sidenote: no-one says LoL-a-like and this is a crying shame). More importantly, it’s better than the emotionally dead and uselessly expansive MOBA. It gives you the flavour of the game you’re about to play. The phrase ‘hero brawler’ contains something of the rambunctiousness you’ll find infecting lanes, infiltrating the weird scrubland that the genre’s traditional vocabulary dubs ‘jungle’ and venturing into haunted mineshafts.

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To The BetaMobile: Infinite Crisis Open Beta


Last night, for the second time in my life, I tried to play a MOBA. Infinite Crisis may not be the best choice but I figured the people playing might have spent slightly less time pounding the lanes than the veteran e-thletes of LOL and DOTA 2. Not so. The open beta began this weekend but almost every player seems to be visiting from elsewhere within the genre. There is a tutorial mode of sorts, in which a team of humans fight against bots. If a MOBA were a pair of trousers, I think I’m now at the point where I’d struggle to put them on but I’d be able to explain where the legs are supposed to go. I’d almost certainly fail to zip up the flies though and would inexplicably fill the pockets with termites or blancmange. Launch trailer below.

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War That Rises From The Ashes Of War: EndWar Online

A new trailer for EndWar Online informs us that the browser-based MOBA-like will be undergoing a three-day test phase beginning this Thursday. You can register to be part of this pre-beta test, which has the callsign Tech Assault, by registering at the official website. The new trailer is a hyperactive cinematic so I looked back at an earlier video to see how the game plays. I’ve embedded both below. The longer trailer is quite impressive, beginning with the words ‘Middle East Nuked’ and rapidly escalating to the terrible consequence of that action – ‘Oil Prices Soar’. At one point the text declares, ‘You thought it was over but war never ends’. I hadn’t realised that the title was a futile command.

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