Posts Tagged ‘MOBA’

Paragon Adds Thorny New Hero Next Week

Paragon [official site] is getting a new hero in the tiny but mighty fairy fighter The Fey. She’s a support character harnessing the power of nature to really annoy the opposition. She specializes in crowd control and commands a number of area of effect abilities to ensnare your foes while doling out blasts of pixie dust (fine, energy damage).

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10 Heroes, 1 Lane In Heroes Of The Storm’s Latest Map

Blizzard’s take on the lane-pusher genre had maps of various shapes and sizes, but it was missing a one-laner until now. With their latest, the Lost Cavern, Heroes of the Storm [official site] wants to give the community something they were apparently already trying to make on their own: a map with no objectives, no lane pushing, and just one unending teamfight in the middle.

Predictably, it won’t be part of the competitive side of the game. More surprisingly, it won’t have its own dedicated queue: people will have to personally invite their friends to enjoy it. And it won’t be quite an ARAM map. Just an AM, without the random.

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NCsoft’s MOBA Master X Master Coming Our Way

Blizzard’s MOBA Heroes of the Storm is a big crossover between all their games, and NCsoft think that’s a grand idea. The Korean publishers have announced a western release for Master X Master [official site], a MOBA whose lineup includes characters from their other games. As with gin & tonics, no MOBA is complete without a twist. MXM’s is that players pick two characters and can ‘tag’ between them mid-combat.

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Oh! Epic’s Paragon Is Totes A MOBA

Oh! Oh! Epic’s mysterious new game Paragon [official site] is a MOBA! They finally explained that over the weekend, and I missed it because I’d stopped looking after a string of boring videos showing renders of generic characters posing. But! It’s a MOBA, as you may have guessed. It looks like it’s doing your usual MOBA things, but playing as a third-person shooter rather than a top-down clicky thing. Onwards to videos!

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League of Legends Will Soon Have A Champion Catfish

Nom nom nom

The next League of Legends [official site] Champion looks like he might be a bit of a dick. Judging from this cinematic trailer, the Cajun-flavored River King may be something of a fairy tale villain. He’s constantly hungry, for one. And will barter with unsuspecting mortals for impossible favors. Without spoiling the three-minute video, let’s just say that things take for a dark, disturbing turn towards the end.

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Wot I Think: Heroes of the Storm

Every time we talk about MOBAs on the C&C podcast, we get plaintive tweets from people so incensed by their mere existence that they demand timestamps marking the beginning and end of our MOBA talk so they can continue in blissful ignorance of this benighted genre. This doesn’t happen when we talk about any other genre of game - not even football games! And football games don’t even have goblins! What even is the point?

Heroes of the Storm [official site], which launches out of open beta today, is Blizzard’s take on the MOBA – and if the very mention of the ‘M’-word made you want to heave your monitor out the window then it may just be a game you should play.

Multiplayer Online Battle Arenas are popular in direct proportion to the degree with which they are hated by people who don’t play them – and there are very good reasons for both of these things. Blizzard have made a game that seeks to make peace with each side. I think, if given time by either party, it would succeed, even if these impulses sometimes leave the game in conflict with itself. I, personally, bloody love it.

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Mo’ MOBAs: Bandai Namco Announce Supernova

BOOM!

At some point in every publisher’s offices across the globe over the past five years, an executive has asked “What is a MOBA and why don’t we have one?”

Namco Bandai evidently had that discussion later than many, as they’ve only now tossed their hat into the free-to-play MOBA arena. Yesterday they announced Supernova [official site], a F2P sci-fi MOBA with a twist (got to have a twist!). See, in Supernova, folks can upgrade and customise their creeps – those weak, AI-controlled units forever charging towards the enemy base. A twist!

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