Last night, for the second time in my life, I tried to play a MOBA. Infinite Crisis may not be the best choice but I figured the people playing might have spent slightly less time pounding the lanes than the veteran e-thletes of LOL and DOTA 2. Not so. The open beta began this weekend but almost every player seems to be visiting from elsewhere within the genre. There is a tutorial mode of sorts, in which a team of humans fight against bots. If a MOBA were a pair of trousers, I think I’m now at the point where I’d struggle to put them on but I’d be able to explain where the legs are supposed to go. I’d almost certainly fail to zip up the flies though and would inexplicably fill the pockets with termites or blancmange. Launch trailer below.
Posts Tagged ‘MOBA’
A new trailer for EndWar Online informs us that the browser-based MOBA-like will be undergoing a three-day test phase beginning this Thursday. You can register to be part of this pre-beta test, which has the callsign Tech Assault, by registering at the official website. The new trailer is a hyperactive cinematic so I looked back at an earlier video to see how the game plays. I’ve embedded both below. The longer trailer is quite impressive, beginning with the words ‘Middle East Nuked’ and rapidly escalating to the terrible consequence of that action – ‘Oil Prices Soar’. At one point the text declares, ‘You thought it was over but war never ends’. I hadn’t realised that the title was a futile command.
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We need a summit, where all game developers of the world gather together and decide on an agreed genre title for DOTA-clones. There’s MOBA, there’s ARTS, “hero-brawler”… We all have to agree on just one. In the meantime, Jagex, they behind the monolithic Runescape, have declared that their mysteriously silent Transformers Universe has chi-cha-cha-cho-chood from an MMO to one of whatever they’re called. In their case, a “Massively Online Tactical Action game”.
During the long hours of a League of Legends or DOTA 2 session, do you occasionally grimace and howl at the bright colours flashing across the screen? Would you like your champions to be drawn from a pool of necromancers, skellingtons and leather-clad vampires, with not a wisp or an elf in sight? Deadbreed could be the MOBA for you. From a veteran team of developers, including Stefan Ljungqvist who has experience as a member of the Just Cause team, Deadbreed promises to be HARDCORE and it contains more monsters than an abandoned Universal Studios backlot. Battles are 3v3, with AI opponents available if you don’t fancy dealing with spectral smack talk. A trailer lurks in the cold earth below and beta signups are open now.
I can’t keep up with you young people and your slogans. While you’re all hipping on your slideboards, downing an alcoholic milkshake, and playing TV games on your Playboys, I’m sat here wondering what the bloody hell a “lane strategy game” is. For that is how Eutechnyx describes their freshly announced Warhammer game, Storm Of Vengeance.
Looking back at the coverage of the officially licensed DC MOBA game Infinite Crisis, it’s clear that the game is protected by some form of memory spell: Adam forgot all about it, it slid by Jim, and I was about to write something similar, and … hey, there’s a DC MOBA coming out/is out in paid beta. Fancy that. Infinite Crisis is a free-to-play lane-pusher set in the DC universe. It had to happen, eh? Below is a development diary that shows how the game’s destructible environments and a dynamic event system will make the maps a bit more varied. Why didn’t anyone tell whoever I am about this?
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Popular culture is slowly dripping into the MOBA genre. It’s remained fairly resistant to the wider world until now (probably because the wider world is a noob and was shouted at until it logged off), and I can only think of DC’s Infinite Crisis as an interloper from elsewhere. Now it’s time for Tolkien’s Middle-earth to form some lanes and take on Dota 2 and LoL: Guardians of Middle-earth, a console-based MOBA from Monolith, is coming to the PC this month. I have a trailer.
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Prime World is a free-to-play MOBA with a slice of meta-game on top in the form of castle construction and town-building. Expanding the town and modifying its structures provides new talents, which can then be attached to heroes, providing advantages in combat. Sort of like a HOMM and DOTA stew? The game has been in closed beta testing but this weekend, it opens up to the wider world – “The first Open Beta weekend has arrived! The Beta Weekend will start at June 21, 11AM PST (2PM EST) and last until June 24, 1AM PST (4AM EST). No invitation is necessary and no progress will be wiped once the beta ends, so you’ll be able to carry on with your heroes and castle in all future battles after that.” There is a noisy trailer below.
It’s true! The screenshot has probably already spoiled the surprise but, yeah, it’s DOTA 2, a game that I already have installed on my PC and once had twenty invites for. Despite the access I have been granted to the long-running beta, the only things I really know about DOTA are the nuggets of information in RPS posts. For example, I know that a ridiculous number of people play every day but the League of Legends community still outnumbers them a billion to one. I also know that there’s a tutorial and that it is a terrible tutor. Maybe that’s one of the things that will be improved this summer when the beta becomes brave, truthful and unselfish, and transforms into a real game?
Moments ago, Warner announced the existence of a DC Comics MOBA called Infinite Crisis and Paradox have now announced the existence of a Magicka MOBA called Wizard Wars. Unfortunately, I haven’t managed to learn everything there is to know about the genre in between those announcements so I’m just going to copy some words from the press release and pop the live action trailer below.
In Magicka: Wizard Wars, two teams of four wizards each will go head-to-lightning-bolt on the field of battle, wielding a wealth of magic spells as players adapt their tactics on the fly in response to their opponents. In true Magicka fashion, victory will go to the team whose wizards can combine the craftiest casts – and who can avoid the most friendly fire.
Element combinations are still the basis of spells, which means comically misplaced explosions should be par for the course.
Oh no! The DC multiverse is exploding again. Heroes and villains will have to work together to save it by engaging in some sort of free-to-play MOBA called Infinite Crisis. I know quite a lot about DC comics but I don’t know anything about MOBA games but since I’m all alone in Castle RPS at the moment, I’m going to have to tackle this anyway. In place of informed opinion, I present to you a brief anecdote. I installed and played DOTA 2 for the first time this weekend and played through the tutorial, which involved hitting things and then getting dressed. Then I tried to play a game with bots and realised that I didn’t even know what my objectives were, beyond wearing armour. Here is the trailer for Infinite Crisis.
Swapping deep space for fantasy, Sins Of A Solar Empire creators Ironclad Games have released some game and talky-head footage of their upcoming MOBA Sins Of A Dark Age – the main sins being wrath, greed, and – no doubt the most hated by its players – sloth.
It’s hoping to be a bit more dynamic than most, using its Realm Quests system to keep shaking things up, but don’t take my word for that. Here’s the game director himself showing off some of that ‘gameplay’ stuff that’s been quite popular lately. There will be clicking.
RPS Feature Towers To Defend
Inspired by DOTA2 and League Of Legends soaring in popularity, and dominating the pro-gaming world, Yannick LeJacq decided to take a look at where Battle Arenas came from, and how history had conspired to make this the most competitive genre in PC gaming. Read on for his history. Obviously it’s not comprehensive, these are just Yannick’s own impressions – hence “brief” history – from conversations from people who were involved over the years.
RPS Feature The artist hopefully formerly known as MOBA
Battle Arenas is a series in which Cara looks at Multiplayer Online Battle Arena games, and tries to answer why they might have become so popular. She used to play DOTA. A lot. Like, from back in 2003 when it was first released (she is old). Now DOTA clones are everywhere! THEY MUST BE EXAMINED. But first: a little musing on the intricacies of DOTA, the first, the best.
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Well, this is something of a nice surprise. Once upon a time, Heroes of Newerth – a pretty solid MOBA that can’t shout quite as loudly as genre giants like League of Legends – cast off its price tag and went free-to-play. Now, though, it’s taking things one rather large step further. Following in DOTA 2’s footsteps, HoN’s sending all of its Newerthian heroes into battle with no strings attached. In other words, starting today, every last one’s totally, completely free.
I just Googled ‘F2PMOBARTS’ and received nothing. Well done, Ironclad Games! Sins Of A Dark Age, has broken the all-seeing eye of the world’s best search engine, and brought out its passive-aggressive side: “Did you mean: ‘F2P MOBARTS'”. No, Google. I did not. F2PMOBARTS, you are officially a new genre. Now to explain what all those words mean.
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