Posts Tagged ‘mod tools’

What is best in life? Conan Exiles launches mod support

Mod support has arrived in Conan Exiles [official site], letting players futz with the guts of Funcom’s craft-o-survival game. A few hiccups aside, the developers seem pretty pleased with the launch, announcing that the game sold over 320,000 copies in its first week on Steam Early Access. That’s enough sales that “all development costs have been recouped”, they say. Goodness me! Read the rest of this entry »

Vroom! Motorsport Manager launches mod support

Modding support has arrived in Motorsport Manager [official site], letting sportsdads fiddle with the game’s guts in many ways. Perhaps you’ll replace car models with real Formula 1 vehicles. Or create obscene liveries. Or replace videos with cats being cute or some serious Formula 1 cutscenes. Or… a pleasing amount can be changed, and I imagine folks will soon crack on with some fairly expansive overhauls. Make it into a game about racing hovercars. Skateboards. Hoverboards. Read the rest of this entry »

What is best in life? Conan Exiles will support mods

Funcom today announced that their craft-o-build-a-murder-e-survival sandbox Conan Exiles [official site] will support mods with official tools. They should be available right when it hits Steam Early Access on January 31st, letting folks get right down to fiddling with it. Conan Exiles is looking more polished than a lot of survive ’em ups, on paper/in slick trailers anyway, and mod support is a fine addition. I’ll gab more about mods in a mo but, first, let’s remind ourselves of its town-building and summonable godpals: Read the rest of this entry »

Master Of Orion Adds Singleplayer Mod Support

WG Labs’ Master of Orion [official site] revival has received mixed reviews (our own Wot I Think said “it’s simply boring”) but perhaps mod support can perk it up. As of this week’s patch v51.2, players can now mod the singleplayer to the their hearts content, with handy Steam Workshop support for players to grab mods themselves. Read the rest of this entry »

Cod Blops 3 Mod Tools Launch Into Open Beta

The next Call of Duty may be only five weeks from launching, but last year’s model is about to get a new lease on life. Developers Treyarch last night launched the long-awaited Call of Duty: Black Ops 3 [official site] mod tools into open beta, letting people create and play with custom levels, weapons, and modes – y’know, mods. Treyarch still have a bit of work to do, but now the tools are available to all players, rather than a handful of testers. Get cracking!

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Keep Talking And No-MOD-y Explodes. Get It? Mods?

Bomb defusal co-op game Keep Talking and Nobody Explodes [official site] now has mod support so that fellow players can ramp up the difficulty, introduce custom nonsense and, I dunno, make bombs you can only defuse to the beat of Village People classics? I made that last one up but only to plant the idea in someone’s head. Get on with it, modders!

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Planet Coaster’s Alpha In March, Mods After Launch

RPS have written extensively about theme-park sim Planet Coaster [official site] but Frontier keep announcing juicy features with every new dev diary and livestream. Unfortunately, the interesting news is spread over more than an hour of footage of two men talking in front of a green screen. Not a particularly exciting or intense ride, if you ask me. And possibly nausea-inducing.

So here are the highlights: the game will be highly modular, your creations will easily be shareable online with other players, and, not to be outdone by RollerCoaster Tycoon World, they too have promised mod support, but only after the full release, which is scheduled for a very vague 2016. Oh, and perhaps the most important bit of news: a paid playable alpha should be coming before the end of the month.

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