Posts Tagged ‘mod tools’

Master Of Orion Adds Singleplayer Mod Support

WG Labs’ Master of Orion [official site] revival has received mixed reviews (our own Wot I Think said “it’s simply boring”) but perhaps mod support can perk it up. As of this week’s patch v51.2, players can now mod the singleplayer to the their hearts content, with handy Steam Workshop support for players to grab mods themselves. Read the rest of this entry »

Cod Blops 3 Mod Tools Launch Into Open Beta

The next Call of Duty may be only five weeks from launching, but last year’s model is about to get a new lease on life. Developers Treyarch last night launched the long-awaited Call of Duty: Black Ops 3 [official site] mod tools into open beta, letting people create and play with custom levels, weapons, and modes – y’know, mods. Treyarch still have a bit of work to do, but now the tools are available to all players, rather than a handful of testers. Get cracking!

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Keep Talking And No-MOD-y Explodes. Get It? Mods?

Bomb defusal co-op game Keep Talking and Nobody Explodes [official site] now has mod support so that fellow players can ramp up the difficulty, introduce custom nonsense and, I dunno, make bombs you can only defuse to the beat of Village People classics? I made that last one up but only to plant the idea in someone’s head. Get on with it, modders!

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Planet Coaster’s Alpha In March, Mods After Launch

RPS have written extensively about theme-park sim Planet Coaster [official site] but Frontier keep announcing juicy features with every new dev diary and livestream. Unfortunately, the interesting news is spread over more than an hour of footage of two men talking in front of a green screen. Not a particularly exciting or intense ride, if you ask me. And possibly nausea-inducing.

So here are the highlights: the game will be highly modular, your creations will easily be shareable online with other players, and, not to be outdone by RollerCoaster Tycoon World, they too have promised mod support, but only after the full release, which is scheduled for a very vague 2016. Oh, and perhaps the most important bit of news: a paid playable alpha should be coming before the end of the month.

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Rollercoaster Tycoon World Trailer Shows Mod Tools

Rollercoaster Tycoon World [official site] will have players create their own parks and rides in-game, of course, but it’ll also let people make brand new things outside the game. The theme park-building game will have simple tools to create new scenery objects and people and doodahs through a Unity plugin then share them over the Steam Workshop, a new trailer explains. Come see how that works below:

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What Wonders Await? Fallout 4 Mod Tools Due In April

Fallout 4 [official site] players have made oodles of cracking mods for the post-apocalyptic RPG since it launched in November, and developers Bethesda haven’t even released official mod tools yet. Just imagine the wonders we might see when they do! I’m imagining a mod which adds a collectible range of mugs with humourous workplace slogans. Not up to much today, the old imagination. Bethesda had said before that ‘Creation Kit’ mod tools would come early in 2016, and now we have a mirror specific timeframe: April.

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Arma 3’s Shiny New 3D Editor Coming This Month

“You can imagine the editor as a military-themed Mario Maker on PC,” says one Bohemian in a video showing off the new editor coming to Arma 3 [official site] later this month. It certainly looks a lot friendlier than Arma editors of yore. Sure, folks have already managed to turn Arma into everything from a zombie apocalypses to a job simulator, but more approachable tools mean even more people making stuff. I am always in favour of more people making things. The more readme files the merrier, I always say. Missions and mods too, I suppose. Here, have a look at the new editor:

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