Posts Tagged ‘mod tools’

Mekboy’s treat: Dawn of War 3 launches new mod tools

While Warhammer 40,000: Dawn of War 3 [official site] has not been to everyone’s tastes (our review was fond of its multiplayer but not the singleplayer, for the record), players do now have extra options to tinker with and improve it. Developers Relic Entertainment today launched a big update which includes new mod tools to let folks create new modes and bits, fiddling with it in ways beyond the level editor that was already out. And for those who already like what Dawn of War 3 is, hey, the update included a shedload of balance tweaks. Read the rest of this entry »

OpenIV devs drop bringing GTA IV’s Liberty City to GTA V

The modding project creating a tool to import Liberty City from Grand Theft Auto IV into GTA V has, sadly, shut down. It was the work of the team behind unofficial modding tool OpenIV [official site] but, after the fuss which saw the owners of GTA briefly shut down OpenIV with legal threats before making peace, they now say they can’t make it. Such a tool would be against the new Rockstar modding policy, see. But hey, at least OpenIV is back and its development will continue. Read the rest of this entry »

Hack the planet! Hacknet launches mod tools

Fab computer hacking game Hacknet [official site] has launched its mod tools, letting players create their own missions, campaigns, music and more. Or if you don’t fancy making things yourself, hey, you’ll still get to play the ‘extensions’ other people make. I’ll be sorely disappointed if someone isn’t already making a campaign recreating the great movie of our cybertime, Hackers. I’ll make it myself if I have to. I’ll get some friends in to help me type. The Gibson must fall.

If you’re not already hacking the planet yourself, hey, Hacknet is on sale right now too. Read the rest of this entry »

What is best in life? Conan Exiles launches mod support

Mod support has arrived in Conan Exiles [official site], letting players futz with the guts of Funcom’s craft-o-survival game. A few hiccups aside, the developers seem pretty pleased with the launch, announcing that the game sold over 320,000 copies in its first week on Steam Early Access. That’s enough sales that “all development costs have been recouped”, they say. Goodness me! Read the rest of this entry »

Vroom! Motorsport Manager launches mod support

Modding support has arrived in Motorsport Manager [official site], letting sportsdads fiddle with the game’s guts in many ways. Perhaps you’ll replace car models with real Formula 1 vehicles. Or create obscene liveries. Or replace videos with cats being cute or some serious Formula 1 cutscenes. Or… a pleasing amount can be changed, and I imagine folks will soon crack on with some fairly expansive overhauls. Make it into a game about racing hovercars. Skateboards. Hoverboards. Read the rest of this entry »

What is best in life? Conan Exiles will support mods

Funcom today announced that their craft-o-build-a-murder-e-survival sandbox Conan Exiles [official site] will support mods with official tools. They should be available right when it hits Steam Early Access on January 31st, letting folks get right down to fiddling with it. Conan Exiles is looking more polished than a lot of survive ’em ups, on paper/in slick trailers anyway, and mod support is a fine addition. I’ll gab more about mods in a mo but, first, let’s remind ourselves of its town-building and summonable godpals: Read the rest of this entry »

Master Of Orion Adds Singleplayer Mod Support

WG Labs’ Master of Orion [official site] revival has received mixed reviews (our own Wot I Think said “it’s simply boring”) but perhaps mod support can perk it up. As of this week’s patch v51.2, players can now mod the singleplayer to the their hearts content, with handy Steam Workshop support for players to grab mods themselves. Read the rest of this entry »

Cod Blops 3 Mod Tools Launch Into Open Beta

The next Call of Duty may be only five weeks from launching, but last year’s model is about to get a new lease on life. Developers Treyarch last night launched the long-awaited Call of Duty: Black Ops 3 [official site] mod tools into open beta, letting people create and play with custom levels, weapons, and modes – y’know, mods. Treyarch still have a bit of work to do, but now the tools are available to all players, rather than a handful of testers. Get cracking!

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Keep Talking And No-MOD-y Explodes. Get It? Mods?

Bomb defusal co-op game Keep Talking and Nobody Explodes [official site] now has mod support so that fellow players can ramp up the difficulty, introduce custom nonsense and, I dunno, make bombs you can only defuse to the beat of Village People classics? I made that last one up but only to plant the idea in someone’s head. Get on with it, modders!

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Planet Coaster’s Alpha In March, Mods After Launch

RPS have written extensively about theme-park sim Planet Coaster [official site] but Frontier keep announcing juicy features with every new dev diary and livestream. Unfortunately, the interesting news is spread over more than an hour of footage of two men talking in front of a green screen. Not a particularly exciting or intense ride, if you ask me. And possibly nausea-inducing.

So here are the highlights: the game will be highly modular, your creations will easily be shareable online with other players, and, not to be outdone by RollerCoaster Tycoon World, they too have promised mod support, but only after the full release, which is scheduled for a very vague 2016. Oh, and perhaps the most important bit of news: a paid playable alpha should be coming before the end of the month.

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Rollercoaster Tycoon World Trailer Shows Mod Tools

Rollercoaster Tycoon World [official site] will have players create their own parks and rides in-game, of course, but it’ll also let people make brand new things outside the game. The theme park-building game will have simple tools to create new scenery objects and people and doodahs through a Unity plugin then share them over the Steam Workshop, a new trailer explains. Come see how that works below:

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What Wonders Await? Fallout 4 Mod Tools Due In April

Fallout 4 [official site] players have made oodles of cracking mods for the post-apocalyptic RPG since it launched in November, and developers Bethesda haven’t even released official mod tools yet. Just imagine the wonders we might see when they do! I’m imagining a mod which adds a collectible range of mugs with humourous workplace slogans. Not up to much today, the old imagination. Bethesda had said before that ‘Creation Kit’ mod tools would come early in 2016, and now we have a mirror specific timeframe: April.

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Arma 3’s Shiny New 3D Editor Coming This Month

“You can imagine the editor as a military-themed Mario Maker on PC,” says one Bohemian in a video showing off the new editor coming to Arma 3 [official site] later this month. It certainly looks a lot friendlier than Arma editors of yore. Sure, folks have already managed to turn Arma into everything from a zombie apocalypses to a job simulator, but more approachable tools mean even more people making stuff. I am always in favour of more people making things. The more readme files the merrier, I always say. Missions and mods too, I suppose. Here, have a look at the new editor:

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Binding Of Isaac Mod Tools Coming In Afterbirth † DLC

Ace roguelikelike cry ’em up The Binding of Isaac: Rebirth [official site] expanded only last month with Afterbirth (it’s fab!), but word’s already arrived of another add-on in the works. This will be a small affair in some ways, with new bosses and items and transformations and all that, but also a whole lot bigger: it’ll add mod tools. Tentatively named Afterbirth †, the DLC is due in 2016.

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CoD: Black Ops III To Receive Modding And Map Tools

Call of Duty: Black Ops III [official site] looks just about weird enough to be interesting. Whether it’s Jeff Goldblum’s zombie-splatting magician, the introduction of full-on Chaos powers or the general rocket-powered leap into a robo-soldier sci-fi future, BLOPS the Third does not appear to be constrained by reason. Of course, it may still be restrained by corridors but on the server and modding side we can expect some freedom. Treyarch have announced that modding and map-making will be coming to the game sometime next year.

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Sword Coast Legends Mod Support Due In December

Alec, Graham, and John ventured into Sword Coast Legends [official site] with hearts full of adventure and hope, but trudged back out disappointed. They wanted grand co-op D&D adventures, they found unremarkable dungeon-crawling. Well, developers n-Space say they have a few words for folks who were disappointed: “We hear you.” Wait, come back, they have more words too. They’ve detailed plans for a few future updates fixing complaints and bugs and adding new stuff too. That all kicked off with a Halloween-y update on Friday, and leads to mod support in December.

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Intelligent Design – Ark: Survival Evolved Mod Kit Released

It's harder to go the way of the dodo with mod tools.

Open-world dinomonster survive ’em up Ark: Survival Evolved [official sites] is still storming Steam in Early Access. It’s sitting sixth on the playercount charts as I write this, and what we played seemed a bit of a lark. Still, its makers aren’t resting on their prehistoric laurels, and are working hard to avoid extinction.

They’ve launched the full the Ark Dev Kit, a simplified version of the Unreal Engine 4 editor which lets folks make their own maps and mods. That’ll certainly help avoid catastrophe, or at the very least ennui. It’s got Steam Workshop support to make installing them easier too.

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Dota 2 Reborn: Mod Support Bringing New Valve Modes

Valve have made a new Dota 2 [official site] mode for the full launch of Custom Games (mods, basically) in their free-to-play lords management game. Custom Games will let folks create their own levels and gameplay rules, and will have a nifty-looking in-game hub to find and play them. A video showing off Valve’s newest Hammer editor makes them look surprisingly easy to make too.

They’re a big part of the Dota 2 Reborn update that’s due to enter open beta testing this week. Other big changes are a new UI and a switch to a new engine which they don’t name but come on it’s obviously gonna be Source 2 right?

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Dragged To Your Doom: New Doom’s Snapmap Editor

After twenty years, the original Doom still has a vibrant, gory, and jolly cheeky modding community. id Software’s mod support has flagged in recent years (heck, so has enthusiasm for their games) but the new Doom [official site] will launch with easy-to-use in-engine tools.

Doom Snapmap is a built-in editor with snap-together preset level pieces which also lets people write their own game logic to create new modes and whatnot. It’s grand that it’s so accessible, but I wonder quite how deep it’ll be.

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XCOM 2’s Mod Support Sounds Grand

Sword 'im!

The announcement of XCOM 2 [official site] talked about “a much deeper level of modding support”, which sounds grand but what does it mean? A lot more than I’d expected, really.

Either alongside or shortly after the turn-based strategy sequel’s launch in November, Firaxis plan to release tools they used to make the game, sharing the gameplay source, the editor, and the assets. It’ll have Steam Workshop support too. Expect grand mods.

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