Posts Tagged ‘mod’

Long War Studios Making More XCOM 2 Mods

Bum rush 'em.

Long War Studios, the folks behind the loved/feared XCOM 1 mod Long War, have joined up with Firaxis again to make more mods for XCOM 2 [official site]. They had three ready for XCOM 2 at launch, which Adam quite liked, and have been working on another five since then. No, none of them appear to be Long War 2. The first of these extras came out today, adding options like larger squad sizes, randomised soldier stats, and ‘red fog’ lowering the stats of wounded units. Beyond that, look forward to custom classes, new weapons, new aliens, and more.

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Someone Is Trying To Fix Aliens: Colonial Marines

I mentioned Gearbox’s woebegotten Aliens: Colonial Marines in snarky passing earlier, and so was surprised to see the disappointing Xeno-shooter crop up in the news for Actual Reals. Turns out there’s a mod intended the make the lousy not quite so lousy. My main question at this point is why?
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The Good Life: Minecraft’s Life In The Woods Reborn

American trucks and the open road may be The Official RPS Escapist Fantasy right now, but in 2014 we did have a nice few days dreaming about seeking a life of solitute, contemplation, creativity, exploration, and self-sufficiency in the wilds.

Inspired by the writings of Henry D. Thoreau, Life in the Woods was a collection of Minecraft [official site] mods turning the build ‘em up towards those feelings. Now curator Phedran has followed up with a new release adding multiplayer support and tuning the feelings to a slightly different direction.

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Insurgency Launches Free DoD-y Mod Day Of Infamy

Modern-day military FPS Insurgency [official site] now has a World War 2 military FPS lurking inside it, like a matryoshka doll made from bullets. Insurgency developers New World Interactive built the foundations of mod Day of Infamy themselves but have opened it up to players to expand it. Yes, obviously it is inspired by Day of Defeat. Infamy required a beta client when it first launched in mid-January, but as of a few days ago it’s compatible with the game’s main branch for everyone to easily play.

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Long War Team Reveal XCOM 2’s Launch Day Mods

XCOM 2 [official site] is pretty flipping great, is Wot Adam Thinks. But should you fancy tinkering with that fine formula, a few mods will be available when the game launches on Friday, thanks to the Long War folks teaming up with Firaxis. Now we’ve heard what these mods are and no, they haven’t made Long War 2. Instead, you can expect things like a new weapon class and squad leader perks. They’re small additions, not massive changes, but I’ll be curious to see how they affect things.

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Have You Played… Blind Monk’s Society?

Sorry for the quality loss in resizing this screenshot from 1440p.

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Audio-only games like Papa Sangre have been spooking up pocket telephones a treat, but the idea of navigating by sound alone will always make me think of having a good old chuckle. The Blind Monk’s Society [official site] is a free, silly Half-Life 2 mod from 2008, a black screen and some helpful audio direction. Should ravenous ravens ever devour my eyes, I’ll listen carefully for a friendly Blind Monk.

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XCOM: Long War Team Making XCOM 2 Mods

Alec hasn’t been the same since he returned from the Long War. The celebrated XCOM mod turns the base game’s wee scrap into a gruelling war, chewing through your forces and your resolve with relentless difficulty. Some days we find him simply sitting in a chair by the window, staring out to sea, his bottom lip quivering.

The folks who made Long War are working on their own strategy game now but, also, have teamed up with Firaxis to make a few mods for XCOM 2 [official site].

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