Posts Tagged ‘mod’

Hack the planet! Uplink’s shiny new UI mod is finished

Introversion Software’s seminal hacking sim Uplink may be fifteen years old but it’s still one of the finest hacks ’em ups, Brendan will tell you. It’s now looking super-fresh too, thanks to the amazing makeover mod UplinkOS [official site]. Along with a new look, UplinkOS brings fab features like support for opening multiple windows at once, now draggable and with tabs. Fancy! We’ve mentioned UplinkOS before but now, after several months of beta, a final release has arrived. Here, look at this swish style: Read the rest of this entry »

Stellaris’ New Horizons mod is the best Star Trek game

Everything was in place for the Romulan invasion of the United Federation of Planets. Warbirds screeched out of the shipyards of Romulus and Remus on a direct course for the closest Federation worlds, those belonging to the chilly Andorians. The real goal, of course, was neighbouring Vulcan. This was a symbolic war.

As my jade vessels bombarded the frozen Andorian homeworld, the Tal Shiar informed me that yet another Federation ship had been successfully sabotaged. When my Reman shock troops’ boots hit the icy ground, I realised that Star Trek: New Horizons, a Stellaris [official site] mod, was my favourite ever Roddenbery-flavoured game.

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Half-Life 2: Episode 3 creator reflects on reception, one year after release

Half-Life 2: Episode 3 [official site] came out one year ago and I never even noticed. It wasn’t an official release from Valve, for well-known reasons, but instead a player-made mod. Yet surprisingly, Episode 3: The Closure is not a fastidiously faithful extension of Valve’s world by super-serious fans. Instead, it plays fast and loose with Half-Life by introducing everything from Star Trek bits to cutscenes showing Gordon. In a hugely fascinating post, the mod’s creator has looked back on the (often furious) response from Half-Life fans and explained some of his curious decisions, all of which I adore. This has truly made my day. Read the rest of this entry »

This Minecraft map packs a full new Pokémon game

Yeah, you see a lot of these kids around these days, telling everyone they’re Pokémon Masters. Poképosers, I call ’em. A true Pokémon Master dedicates their entire life to defeating and capturing every last Pokémon. Not just in one game, nor the core games, nor even all the official games. A true Pokémon Master masters every last fan game and mod too, from Pokémon Doom to, now, Pokémon Cobalt and Amethyst [official site]. Launched over the weekend, it recreates a full singleplayer Pokémon game inside vanilla Minecraft, complete with capturing, battling, an annoying rival – the lot. Read the rest of this entry »

Resident Evil 4 HD Project’s Castle chapter due March

Ohh it's pretty!

The next chapter of the hugely impressive Resident Evil 4 HD Project [official site] will arrive on March 31st, its makers have announced, overhauling the game’s castle areas. This is possibly the best fan-made overhaul I’ve seen, and certainly goes far beyond Capcom’s work in the official HD re-release. Working with unofficial tools, the RE4HD Project’s makers have added more 3D detail to the world, relit areas, and taken such care in recreating textures that they even track down buildings Capcom photographed as source material. Check out this new comparison video showing off improvements: Read the rest of this entry »

Deus Ex: Invisible War gets all-in-one unofficial patch

A new unofficial patch has arrived for Deus Ex: Invisible War, bringing widescreen support and a few fixes to the game that I still think would be remembered quite fondly if it weren’t named ‘Deus Ex’. I found Invisible War technically fiddly and sloppy when I replayed it a few years back, and it sounds like the Visible Upgrade patch by ‘snobel’ fixes most of my gripes. It supports modern aspect ratios, including for folks who tape a dozen screens together, has an adjustable field of view, and fixes a few bugs. Oh, and it includes an optional high-res texture pack. Good stuff! Read the rest of this entry »

Fallout 4 mod Revolted adds an in-game ’90s-style FPS

The new Fallout 4 mod Revolted [Nexus page] combines past and present in an impressive yet horrifying combination by adding a rude ‘tude ’90s FPS to the apocalyptoworld as an in-game video game. The checklist:

A growling protagonist? ☑
With politeness issues? ☑
And a cigar welded to his teeth? ☑
Crates? ☑
Barrels? ☑
Colour-coded locked doors? ☑
First-person platforming? ☑

The nuked-out world of tomorrow is more grim than ever before. Read the rest of this entry »