Posts Tagged ‘mod’

Witcher 3 mod remakes the first game’s prologue in fancy modern ways

A new mod for The Witcher 3 recreates the first game’s prologue chapter, sending us back with all the bells and whistles of the modern day. As the RPG series kept revisiting characters across games and across the years, my memories of the first game kept updating with the latest game’s looks. Watching the mod’s trailer contrasting the original and remake, oh wow, nope, it has changed a lot. If you want to stoke wild dreams of a full remake (don’t get your hopes up, pal) or simply revisit that fateful day, you can now download the mod. Here, watch this: Read the rest of this entry »

Scout Genie already coming to Football Manager 2018

While Football Manager 2018 doesn’t launch until next week, ballheads can rest assured that the popular fan-made tool Genie Scout is already coming over.

For non-ballheads, lets sidebar for an analogy. Football Manager is a crafting game about preparing and tweaking a wildly complex stew. The stew is a football team. Thousands of ingredients (players) are available, each with oodles of flavours (attributes) affecting what they contribute to the stew. Football Manager’s crafting recipe grimoire is cumbersome, though, and even hides some ingredient attributes. Enter Genie Scout, a fan-made ingredient guide (tool) which is friendlier and more detailed – invaluable when creating a truly great football stew. Read the rest of this entry »

Skulldash brings high-pressure arcade thrills to Doom

Skulldash

This is Doom. You know this. The rhythms have been burnt into your DNA by this point: Gun, demons, maze, exit. Now add a ticking time limit forcing careful target prioritisation and precise movement and a level full of floating tokens which require collection (most of them, at least) before the exit will reveal itself. This is Skulldash: Expanded Edition, a massive mod re-released for the GZDoom engine today, and it’s really quite brilliant so long as you don’t mind being a little hurried.

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Slidekick through Quake with Qore

My wishlist for first-person shooters is simple:

  • A pump-action shotgun
  • A revolver that’s longer than my forearm and chunkier than a fridge
  • A slow but deadly and ch-chank-chik bolt-action rifle
  • Skillful movement
  • A grappling hook
  • A slide move (ideally with a kick)

Well, campers, I’m delighted to see that last one in Quake with new mod Qore [official site]. It’s still early days for Qore, which is trying to bring Brutal Doom-style over-the-top megamurder to Quake, but the point is: I slidekicked soldiers and demons in Quake this morning and I’m delighted. Read the rest of this entry »

The best Star Wars: Battlefront 2 mod has been updated for multiplayer

battlefront 2 original

While the Star Wars Battlefront 2 beta was a lark, the full game is still a month away. In the meantime, there’s still the much-loved original Star Wars: Battlefront 2. Last week, Disney brought back official multiplayer support for the Steam and GOG versions, and it looks like this has reawoken the mod scene a little bit, with Star Wars Battlefront Conversion pack — it adds 25 maps and five extra game modes — getting an update to make it work with the official multiplayer.

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Have You Played… X-Men: Ravages Of Apocalypse?

xmen-quake

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

I went to the games shop and stared at the box several times a week for the best part of a year. It was the 90s, I read X-Men comics and watched the X-Men Saturday morning cartoon and there was a PC in my house. An X-Men FPS was beyond my wildest imaginings. Yet I could not play X-Men: Ravages Of Apocalypse. In fact, I have never played X-Men: Ravages Of Apocalypse, and because of that it still remains, in my mind, The Greatest Videogame There Ever Was. Read the rest of this entry »

A new Witcher 3 grass mod makes gaming’s lushest landscapes even lusher

witcher-3-grass-mod

As I’ve mentioned before, one of my absolute favourite things to do in videogames is to hang around in The Witcher 3 [official site]’s remarkable countryside, revelling in the gorgeous flora and marvelling at the none-more-atmospheric weather effects.

So news of a mod that specifically makes The Witcher 3’s grass and grass alone even prettier makes me sit up and pay attention in a way that almost no other graphics tweak could. The greatest great outdoors, now even greater.
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Fallout: Project Brazil becomes Fallout: New California

Crumbs, four years since we last posted about wildly ambitious Fallout: New Vegas prequel mod Project Brazil [ModDB page] and it’s still not finished. It is a mighty big project, adding a fully-voiced new campaign in a new wasteland. But hold strong! “We are beginning our final approach to releasing this gargantuan mod,” developers Radian-Helix Media said today, repeating that they expect to launch it later this year. They also revealed that it’ll actually be named Fallout: New California. Read the rest of this entry »

Idle Doom mod turns Doom 2 into an idle game

The thrills of gibbing demons and sitting still watching numbers go up combine in Idle Doom, a mod turning id Software’s seminal face-paced FPS into an idle game where you watch a machine kill monsters so you can upgrade to a bigger monster-killing machine. It is exactly what it sounds like: a Doom idle game. It’s just the ticket for people who want to feel like they still strafe rough and frag hard but, really, they’re quite tired so it would be grand if they could put their feet up with a cuppa and let someone else handle things for a bit and oh please turn the light off on your way out, ta. Read the rest of this entry »

Just Cause 3 Multiplayer mod explodes onto Steam

What is the weekend for if not banter, antics, and japery? Go on, round up the lads and hop in the bantmobile to speed smash boat bash plane dash around Just Cause 3 now that its multiplayer mod [official site] has left beta and exploded onto Steam. The unofficial (but sanctioned) mod lets hundreds of players lark about in the explode-o-sandbox world in battles, races, and just plain tomfoolery. Here, check out the antics in this launch trailer: Read the rest of this entry »

Dark Souls mod mixes in Counter-Strike’s Gun Game

A new mod for Dark Souls mixes the brutal action-RPG with Counter-Strike’s mod Gun Game (or CS:GO’s Arms Race mode, if you’d rather). Much as Gun Game rewards Counter-Strikers with new weapons for killing other players, the DaS_GG mod gives the Chosen Undead levels and fancier weapons for whacking folks. Oh, but it takes them away as you get hit. Even if you know Lordran upside-down and inside-out, this should certainly make Dark Souls surprising. Read the rest of this entry »

Just Cause 3 multiplayer mod parachutes onto Steam next week

Just Cause 3 Multiplayer

Viva La Revolution! The Just Cause 3 Multiplayer [official site] mod is ready to come out of its six-month-long beta, and version 1.0 will blast onto Steam next week (20th July). Essentially, it allows 100 players at a time to muck about in Medici, racing cars, dog-fighting jets, pulling off stunts, blowing up buildings and crashing boats. It’s going to be absolute carnage, isn’t it?

This is not a fully online version of Just Cause 3 or anything like that – there’s no NPCs or story. It’s basically a sandbox, and a tool with which the community can create custom game modes that others can then play through.

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The best missions for free Thief tribute The Dark Mod

I have this clear memory of playing the first Thief, crouching against the wall in a dark stairwell as a guard walked closer. I held my breath until he passed, hidden in a shadow inches away. The games in the original Thief trilogy were all about light and darkness, with a “light gem” at the bottom of the screen to indicate whether you were really in the dark, reducing the guesswork created by the oddities of first-person bodies and your own screen settings. It’s an obvious idea more stealth games should borrow.

A a lot of things from the original Thief games didn’t become standard in the genre, and even the 2014 reboot/sequel didn’t pick up on some of them. For that we have The Dark Mod [official site].

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Golf things into existence with Fallout 4’s ‘creation club’

Hurr hurr. Inspired by the name of Bethesda’s upcoming method for selling bespoke mods, the ‘Creation Club’ is a weapon mod for Fallout 4 in the form of a golf club that spawns random items, enemies and NPCs when you swing it. It’s a silly jape taken to its logical conclusion – one that the golf club’s creator says isn’t intended as a criticism of Bethesda’s plan. “This mod is based on a pun,” he says, “A wordplay… It’s just a simple joke.”
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S.T.A.L.K.E.R. Lost Alpha Developer’s Cut released

S.T.A.L.K.E.R. Lost Alpha [ModDB page], the fantastic free standalone mod inspired by bits of Shadow of Chernobyl that appeared in alpha versions but were cut for the final release, is now properly out. Craig adored the version released in 2014, so a big update is fantastic news. You might remember Dezowave reluctantly released 2014’s unfinished (but still great) version after scamps leaked a rough development build. Now they’ve launched what they’re calling the Developer’s Cut of Lost Alpha, fixing bugs and making it even bigger. Have a look: Read the rest of this entry »

Pizza and demakes win in Superhot fan game contest

The winners of a Superhot [official site] fan game contest are in and… no, that ↑ Superhot mod for Quake did not win but I couldn’t resist the screenshot. No, the actual grand prize winner was Peer-2-Pizza, a first-person obstacle course platformer about using slowmo powers to deliver pizza. Chasing that are two top-down demakes of Superhot, then- look, the precise placings of everything in the Make It Superhot contest don’t really matter. A load of games and mods and bits inspired by Superhot are out for free, and you might dig some of ’em. Read the rest of this entry »

Resident Evil 4 HD mod releases Castle overhaul

The Resident Evil 4 HD Project [official site], a hugely impressive fan project painstankingly prettying-up Capcom’s classic spooky shooter, has released its overhaul of the Castle chapter. Unlike many ‘HD’ mods, this one is so faithful to the original look that the makers even track down Spanish buildings that Capcom had photographed for texture bases. It’s a cracking update to a smashing game. The modders haven’t finished overhauling the whole game yet, so they’re releasing it chapter-by-chapter. Here, check out how much nicer the castle looks: Read the rest of this entry »

Hack the planet! Uplink’s shiny new UI mod is finished

Introversion Software’s seminal hacking sim Uplink may be fifteen years old but it’s still one of the finest hacks ’em ups, Brendan will tell you. It’s now looking super-fresh too, thanks to the amazing makeover mod UplinkOS [official site]. Along with a new look, UplinkOS brings fab features like support for opening multiple windows at once, now draggable and with tabs. Fancy! We’ve mentioned UplinkOS before but now, after several months of beta, a final release has arrived. Here, look at this swish style: Read the rest of this entry »

Stellaris’ New Horizons mod is the best Star Trek game

Everything was in place for the Romulan invasion of the United Federation of Planets. Warbirds screeched out of the shipyards of Romulus and Remus on a direct course for the closest Federation worlds, those belonging to the chilly Andorians. The real goal, of course, was neighbouring Vulcan. This was a symbolic war.

As my jade vessels bombarded the frozen Andorian homeworld, the Tal Shiar informed me that yet another Federation ship had been successfully sabotaged. When my Reman shock troops’ boots hit the icy ground, I realised that Star Trek: New Horizons, a Stellaris [official site] mod, was my favourite ever Roddenbery-flavoured game.

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Half-Life 2: Episode 3 creator reflects on reception, one year after release

Half-Life 2: Episode 3 [official site] came out one year ago and I never even noticed. It wasn’t an official release from Valve, for well-known reasons, but instead a player-made mod. Yet surprisingly, Episode 3: The Closure is not a fastidiously faithful extension of Valve’s world by super-serious fans. Instead, it plays fast and loose with Half-Life by introducing everything from Star Trek bits to cutscenes showing Gordon. In a hugely fascinating post, the mod’s creator has looked back on the (often furious) response from Half-Life fans and explained some of his curious decisions, all of which I adore. This has truly made my day. Read the rest of this entry »