Posts Tagged ‘mod’

Delightful Doom mod Run For It! gives everything legs

I adore mods which give new life to mundane objects. Every crate in the crate-filled warehouse of CrateDM is potentially a player waiting to frag you. Prop Hunt modes put us in the mindset of level designers placing rocks and buckets. In Run For It!, a new mod for old Doom, objects which didn’t have legs do now have legs. Ammo packs, lamps, trees, barrels, weapons, corpses and goodness knows what else have sprouted arms and legs to run around. Yup, it’s as daft as it sounds. Watch this trailer, which comes complete with Doomy Yakety Sax: Read the rest of this entry »

You And Me Against The World: XCOM 2 Co-op Mod Out

Two-player co-op has arrived in XCOM 2 [official site] with the first beta release of a mod which hopes to one day support twelve-player co-op. Two seems a good number to start with, though. You have someone to bounce ideas off, someone for moral support and encouragement, someone to plan and scheme with, and someone to blame when snakes are choking out your champ. Read the rest of this entry »

Itsa Me, Ripandteario: Brutal Doom 64 Released

Borrow a seven-year-old child, fill them with sweeties and juice, make them spin in circles for five minutes, give ’em a nip of whisky, and have them play Doom for fifteen minutes then describe it to you. Whatever giddy image of Doom their imaginations vomit up, Brutal Doom actually is: a frenzy of ultraviolence with gibs by the bucketload. Now it’s slopped all over Doom 64, the game release on Nintendo 64 in 1997. Unlike the Quake port for N64, I’m only now realising, Doom 64 was a new game with new levels, art, and weapons. And now Brutal Doom 64 [official site] is out to brutalise it. Read the rest of this entry »

WAD The Hell: Foursite Is A Three-Hour Doom Level

Ben Mansell has never released a Doom level before, but his first effort took 300 hours to build, spread across an entire year. Originating as a doodle back in 2003, Foursite is an enormous structure, divided into four parts, each with its own theme and boss battle. Mansell reckons it took a friend three hours to complete on their first attempt and required some tinkering with “advanced processes” to fit the standard file format given its size. You’ll need Doom II to try it out and there’s a full dev playthrough below. Read the rest of this entry »

Skyblivion Bringing Oblivion’s Soul Into Skyrim’s Body

There’s an unbelievable amount of mods available for The Elder Scrolls V: Skyrim from the obscene and naughty to the absolutely ridiculous and nonsensical. Dedicated fans of the game have even released entirely new lands and stories to rival Skyrim’s original in breadth and scope. TESRenewal is attempting to do a sort of inception within the framework of Skyrim’s Creation Kit and answer the question, “what do you get when you mod an Elder Scrolls game into another Elder Scrolls game’s engine?” The answer they’re working on is Skyblivion [official site]. Check out their progress in this new video: Read the rest of this entry »

Joffrey Meets The Reaper:
CK II Game Of Thrones Mod Update

It’s always a happy day when an update for a much-loved mod appears. The Game of Thrones total conversion for Crusader Kings II [official site] is such a blindingly obvious combination of worlds and mechanics that it simply had to exist. That the team working on it continue to do such a good job is fantastic. The latest update brings in support for the latest expansion to the base game, The Reaper’s Due, which adds all sorts of epidemic modelling and hideous disease-related deaths. So, yes, you can watch your least favourite characters suffer and squirm as they try to sweat or bleed out the bubonic plague.

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Zewg Wush: StarCraft II Gets Cute With StarCrafts Mod

You are all adorable.

StarCraft II has got a whole lot cuter with the release of StarCrafts, a mod based on the long-running webcartoons by CarBot Animations. It gives everything a cartoony makeover, replacing all models and textures with squishy cartoon equivalents, complete with cutsey new animations. It’s still StarCraft II, it just, y’know, looks delightful. Given that the StarCraft II Arcade is included with the game’s demo, you don’t even need to own any of ’em to play this. Go on, get cute. Read the rest of this entry »