Posts Tagged ‘mod’

Back To The Wasteland: Fallout 1.5 – Resurrection

Fallout. Fallout never changes. No, wait, that’s not quite right. Fallout. Fallout has changed too much.

Resurrection [official site] is a Fallout 2 mod for all those who think that even the second game was a step too far from the original. Dispensing with many of the pop culture references with which the sequel was “overfilled”, this brand new story, set in New Mexico in a time period between the two original games, returns to “the great atmosphere of decadence and hopelessness enjoyed by so many in the first Fallout game”. All you need to play is a full version of Fallout 2. Downloads are here.

Read the rest of this entry »

Brutal Doom Dual-Wielding New Doom’s Guns

Doom on you.

The new Doom certainly seems to have a touch of Brutal Doom [official site] in it, what with all the ripping and tearing and whatnot, so it’s only fair that in return Brutal Doom should get a bit of D44m [thousands of letters from Doom enthusiasts have flooded into the RPS treehouse demanding we call the new game that -ed.]. Out now and recently updated is a Brutal Doom add-on boshing D44m’s weapons into the ultraviolent mod for ye olde Doom. Yes, of course you can dual-wield super shotguns. And heck yes you can transform into demons. Have a look at this in action:

Read the rest of this entry »

Gawp At GTA 5’s Redux Overhaul Mod

Although a wee bit late to the party, the PC iteration of Grand Theft Auto V [official site] has hardly broke stride since its release last year. Besides loads of official updates and DLC, intuitive modders have crafted a whole range of weird and wacky and wonderful mods to enhance our Los Santos experiences – to the point where it’s become hard to keep track of the best ones (how’s that for a shameless plug?). One mod in particular that’s shaping up rather nicely is Josh Romito’s work-in-progress visual overhaul number, Redux, which has just launched its first, lovely-looking trailer.

Read the rest of this entry »

Find Space: Stellaris Alpha Mod Adds Loads Of Changes

When I gathered my favourite Stellaris [official site] mods last month, there were just over 2,000 brimming from its Steam Workshop – an impressive number, given the game had only been out for five weeks or so at that point. Three weeks on and almost 500 have since been added to the collection, one of which just missed my roundup cut: the Stellaris Alpha Mod.

Not only does the ambitious modification add over 60 new buildings, 17 new resources and seven new edicts, among a range of other things, creator AlphaAsh has since been actively planning new features, taking suggestions from players and fixing bugs, all of which suggests the Alpha Mod will only get bigger. To infinity… and beyond etc.

Read the rest of this entry »

Just Cause 3 Multiplayer Mod Coming Along Nicely

The multiplayer mod for Just Cause 2 is a ridiculous and special thing, partially for the accomplishment of fans adding multiplayer to a game not made for it and partially for the sight of hundreds of players flying, driving, parachuting, and exploding all over Panau. Mod team Nanos are working on a multiplayer mod for Just Cause 3 and, judging by a new wee video, it’s coming along quite nicely. Observe, a few folks parachuting and wingsuiting around together:

Read the rest of this entry »

Enderal, A Skyrim Total Conversion Mod, Due Next Month

Total conversions are easily the most ambitious mods ever created, which is why so few of them ever actually get finished. They don’t just add some new armor sets or tweak a game mechanic or two, they build entire games. But, amazingly, Enderal [official site], a completely new RPG built in Skyrim’s engine, is going to be one of the few that actually sees the light of day. Thanks to a tweet from its developer, we now know Enderal will be arriving at the beginning of July, first in German and then in English a week or two later.

Read the rest of this entry »

Nuclear Throne Mod Adds Online Co-op

Online co-op multiplayer has arrived in Nuclear Throne [official site], Vlambeer’s John-pleasing rougelikelike shooter, thanks to an unofficial new mod. YellowAfterlife’s Nuclear Throne Together mod cleverly adds online multiplayer completely with Steam invitations and lobby lists, which is awfully impressive considering Vlambeer never shared source code – this is reverse-engineered. Now you and a pal can try to become kings of the nuclear wasteland together.

Read the rest of this entry »

Long War Studios Making More XCOM 2 Mods

Bum rush 'em.

Long War Studios, the folks behind the loved/feared XCOM 1 mod Long War, have joined up with Firaxis again to make more mods for XCOM 2 [official site]. They had three ready for XCOM 2 at launch, which Adam quite liked, and have been working on another five since then. No, none of them appear to be Long War 2. The first of these extras came out today, adding options like larger squad sizes, randomised soldier stats, and ‘red fog’ lowering the stats of wounded units. Beyond that, look forward to custom classes, new weapons, new aliens, and more.

Read the rest of this entry »

Someone Is Trying To Fix Aliens: Colonial Marines

I mentioned Gearbox’s woebegotten Aliens: Colonial Marines in snarky passing earlier, and so was surprised to see the disappointing Xeno-shooter crop up in the news for Actual Reals. Turns out there’s a mod intended the make the lousy not quite so lousy. My main question at this point is why?
Read the rest of this entry »

The Good Life: Minecraft’s Life In The Woods Reborn

American trucks and the open road may be The Official RPS Escapist Fantasy right now, but in 2014 we did have a nice few days dreaming about seeking a life of solitute, contemplation, creativity, exploration, and self-sufficiency in the wilds.

Inspired by the writings of Henry D. Thoreau, Life in the Woods was a collection of Minecraft [official site] mods turning the build ’em up towards those feelings. Now curator Phedran has followed up with a new release adding multiplayer support and tuning the feelings to a slightly different direction.

Read the rest of this entry »

Insurgency Launches Free DoD-y Mod Day Of Infamy

Modern-day military FPS Insurgency [official site] now has a World War 2 military FPS lurking inside it, like a matryoshka doll made from bullets. Insurgency developers New World Interactive built the foundations of mod Day of Infamy themselves but have opened it up to players to expand it. Yes, obviously it is inspired by Day of Defeat. Infamy required a beta client when it first launched in mid-January, but as of a few days ago it’s compatible with the game’s main branch for everyone to easily play.

Read the rest of this entry »

Long War Team Reveal XCOM 2’s Launch Day Mods

XCOM 2 [official site] is pretty flipping great, is Wot Adam Thinks. But should you fancy tinkering with that fine formula, a few mods will be available when the game launches on Friday, thanks to the Long War folks teaming up with Firaxis. Now we’ve heard what these mods are and no, they haven’t made Long War 2. Instead, you can expect things like a new weapon class and squad leader perks. They’re small additions, not massive changes, but I’ll be curious to see how they affect things.

Read the rest of this entry »

Have You Played… Blind Monk’s Society?

Sorry for the quality loss in resizing this screenshot from 1440p.

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Audio-only games like Papa Sangre have been spooking up pocket telephones a treat, but the idea of navigating by sound alone will always make me think of having a good old chuckle. The Blind Monk’s Society [official site] is a free, silly Half-Life 2 mod from 2008, a black screen and some helpful audio direction. Should ravenous ravens ever devour my eyes, I’ll listen carefully for a friendly Blind Monk.

Read the rest of this entry »

XCOM: Long War Team Making XCOM 2 Mods

Alec hasn’t been the same since he returned from the Long War. The celebrated XCOM mod turns the base game’s wee scrap into a gruelling war, chewing through your forces and your resolve with relentless difficulty. Some days we find him simply sitting in a chair by the window, staring out to sea, his bottom lip quivering.

The folks who made Long War are working on their own strategy game now but, also, have teamed up with Firaxis to make a few mods for XCOM 2 [official site].

Read the rest of this entry »

Doof Wagon Rumbles Into Grand Theft Auto V

Say the words “a ‘Funny Vehicles Pack’ for Grand Theft Auto V” and I’ll grimace as visions of wheeled dicks and Internet memes roll through my mind. But wait, this one is actually quite cute! I like small, gentle gags like driving a tow truck which happens to be hauling a ripped-out ATM spitting money, or a car whose back pocket keeps bouncing open to reveal a corpse. Small gags are important.

Oh, and the mod’s other vehicles include a ramshackle version of the Doof Wagon out Mad Max: Fury Road, if you demand big and noisy. No subtlety, you lot.

Read the rest of this entry »

Fallout 4 Mod Adds Nuclear Winter (And Other Seasons)

If patrolling South Boston almost makes you wish for nuclear winter, you’re in luck—now there’s a mod for that. More specifically, there’s a mod to add every season to Fallout 4 [official site].

The verdant greens of spring. The warm touch of summer sunlight. The vibrant oranges of a New England autumn. And the absolute hellhole that is Boston in winter. They’re all here, in a new mod called the Fallout 4 Seasons Project.

Read the rest of this entry »

Grand Theft Uncle: GTA V’s Watch Dogs Mod

Note: Uncle optional.

The magical planet-hacking phone of Watch Underscore Dogs seemed a fine tool to play with in a sandbox world, but Ubisoft’s murderuncle simulator wants much fun as a sandbox. So hey, look, a mod brings Aiden Pearce’s fancy phone to Grand Theft Auto V [official site] – which has a wonderful world. You can now hack traffic lights, pop up traffic barriers, plunge the city into darkness, unlock cars, make trains freak out, rain money from ATMs, and pull other ctOS tricks.

Note: changing the player model to Aiden with his “iconic cap” is an optional, separate thing for hardcore uncle enthusiasts only.

Read the rest of this entry »

Sea Change: SOMA Mod Makes All Entities Non-Violent

What if you could talk to the monsters? The Wuss Mode: Monsters Won’t Attack mod for SOMA [official site] doesn’t quite allow you to hold conversations with the denizens of Frictional’s latest creation but it does prevent them from chasing you around the place until you die. I’m excited to try this because it might just improve the game significantly, simply by focusing on the fact that fear does not need to be followed by violence and death. Vague spoilers ahead for those who haven’t played.

Read the rest of this entry »

Just Cause 3 Multiplayer Mod In The Works

When I received definitive confirmation that Just Cause 3 [official site] wouldn’t have any multiplayer support out of the box, I felt like I’d been punched in the gut. If memory serves, I was talking to one of the game’s producers at the time so it’s entirely possible that I left the room wincing, with a wounded expression on my face. Later in the day, when I’d recovered, Avalanche told me that their dedication to modding support would allow for all manner of enjoyable shenanigans and, sure enough, the team behind the Just Cause 2 multiplayer mod have released the first footage of Just Cause 3 Multiplayer. Delicious.

Read the rest of this entry »

XCOM Long War Modders Working On Standalone Strategy Game

XCOM’s Long War mod [official site] is, to many, the definitive version of Firaxis’ reboot of the alien-repelling strategy classic. As the title suggests, it extends the length of the campaign, making the fight against the invaders into a gruelling conflict rather than a streamlined series of missions. The campaign structure isn’t the only thing the mod changes – it’s like the biggest and most delicious expansion imaginable – and you can find all the details here, as well as download links.

Now, the team behind the mod have formed a studio and begun work on “a grand strategy game in which the player leads the defense of Earth during an alien invasion”.

Read the rest of this entry »