Posts Tagged ‘mode 7 games’

Frozen Synapse Unfreezes Its Price


The ‘Humble Bundle’ tag by this point surely guarantees that any indie games blessed with it have the money hose turned on ’em. Latest is Mode 7 Games’ most excellent tactical strategy affair Frozen Synapse, which has just now gone pay what you want under the trusty Humble banner – but only for the duration of the next 14 days. If you don’t have FZ already, then I thumb my teeth in your general direction. And also suggest you swoop right now.

Beat the average price- currently a genuinely humble $4.17 – and you’ll get the earlier Frozenbyte bundle (comprising Trine, Shadowgrounds, Shadowgrounds Survivor, a preorder for Splot and a prototype of Jack Claw) thrown in for free. Frozen Synapse normally costs $25, so this is a splendid deal from a punter’s point of view. Celebratory announcement video below!
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Frozen Trynapse: Frozen Synapse Demo

Frozen Synapse now has a demo, which totally demolishes any excuse you might have made to not try this turn-based combat thingum. Other reasons to pay attention to it include this preview essay by Gillen, this AAR by Gillen, and this review by Meer.

Those are our endorsements. We stand by them. Also: Steam will be offering Frozen Synapse at 50% off from Thursday 11th August to Monday 15th August.

Frozen Synapse: Beating Mike Gapper


There is more to Frozen Synapse than beating fellow games-journalist Mike Gapper, but I figure that’s as good an entrance point as any into its work of turn-based-tactical-manoeuvring. In lieu of a Verdict or a WIT or something, I figured I could try and explain some of the details of the game which make it so appealing to me, by yabbering over some video footage. Without a script. Or a plan. So, I set my newly-registered copy of FRAPS rolling and talked about the game. Go yabber! Go yabber beneath the cut!
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Frozen Synapse: Here, Reviewed By Meer

Fireworks of murder! Murderworks!

Mode 7’s turn-based yet lightning-quick combat strategy game Frozen Synapse finally got a proper, big-boy release yesterday. A fair chunk of you will have played it already, as it’s been in a purchasable beta form since the beginning of time or thereabouts, but if you’ve not glanced back at it since the early days, you’re in for a meaty treat. In addition to a host of improvements to the UI and multiplayer, the singleplayer elements have worked out far better, and far more substantial than I’d imagined.
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Frozen Synapse Thaws Soon – New Trailer

My synapses are certainly frozen when I try to play a strategy game.

Kieron and Quintin‘s excitement about Mode 7’s Frozen Synapse has been somewhat infectious, which means it’s safe to say there’s rather a lot of people looking forward to the imminent release of the fast-paced simultaneous turn-based action strategy-em-up. It’s so soon! This Thursday! And it’s found itself a publisher in Matrix Games. There’s some new pictures, one of them moving, below.

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Frozen Synapse SP Campaign Released

I had a typo of 'Frozen Snaps' while writing this and wanted to keep it in but didn't

Give me 1,200 words. I’m going to make you pre-order something you’ve never even heard of,” began Kieron’s preview of turn-based tactical squad combat game Frozen Synapse.

If you haven’t read it yet, now’s the time to blow the dust off and take a look. With the game’s release just around the corner, developers Mode 7 have today released the game’s 55 mission single player campaign into the open beta that’s available to all pre-order customers. Yes, fifty five.
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Interview: Defrosting Frozen Synapse

So many died, so quickly

You know what we haven’t talked about for a while? Frozen Synapse – the high-speed tactical strategy game from Oxfordshire developers Mode 7. It takes the spine of X-COM, adds a little procedural generation and tweaks it into something fresh, fast, instant and accessible. And it’s still not been released, despite having been released last year. Oh, “beta,” you beautiful, confusing word, you. I recently caught up with Mode 7’s joint MD Ian Hardingham to find out what’s happened since I last got shot to death in neon freeze-time, what comes next and how they’re planning to make it as strong a singleplayer offering as it is a multiplayer one. It’s an open and entertaining chat, I think, but also includes the worst joke I have ever made in my entire, pitiful life.
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