Posts Tagged ‘Mode 7’

Wot I Think: Tokyo 42

Tokyo 42 [official site] is a game of games. It comes across as having the pure and earnest intention to hybridise everything that has been most beloved in games from the last half-decade (and a couple from decades earlier), and then adds in cats and samurai swords for good measure. Inevitably, it doesn’t all work, but moments of half-madcap, half-measured brilliance glimmer through a patina of low-level frustration.

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Tokyo 42’s futuristic sneak-o-action coming May 31st

The stylish sneak-o-action of Tokyo 42 [official site] will arrive on May 31st, publishers Mode 7 announced today. Made by the duo SMAC Games, Tokyo 42 sees a futureperson framed for murder then try to clear their name through missions across beautiful futuristic city rooftops. It’s a looker all right, and meant to offer a fair bit of variance in how you play — Mode 7 call it “the lovechild of Syndicate and GTA 1” — from stealth to committing many actual murders to escape your murder rap.

Mode 7 say that the following trailer condenses Tokyo 42 into 4.2 seconds, which is a total rookie mistake as if you watch this you won’t need to play the game at all: Read the rest of this entry »

Flame on: Frozen Synapse 2’s tactical weaponry

Frozen Synapse 2 [official site] continues to be one of the more exciting games on the horizon, which is a relief given that I’m quoted saying almost exactly that in the latest trailer. It’s the AI factions and simulated city that acts as a backdrop to the tactical action that I’m most excited about, but the good ol’ tactical combat of the original game is the foundation on which the rest is built. Here you can see how new weaponry will change that, and marvel at how smoke grenades and flamethrowers look so lovely in the game’s visual style. Read the rest of this entry »

We Spoke To Developers About Steam User Reviews

Recent changes to Steam reviews, which filter out reviews from keys that weren’t purchased directly through Valve’s digital store, have caused all sorts of worry and concern. The intent is to remove false positives in the form of reviews exchanged for keys and the like, but legitimate reviews are also affected. Games that were Kickstarted no longer have their backers’ assessment contributing toward the rating Steam displays at the top of the page, and people buying through Humble Bundles or elsewhere are similarly excluded by default.

We contacted a variety of developers and publishers, including Larian, Stardock and Mode 7, to hear if they thought the move might stamp down on unfair practices, or whether it would end up hurting rather than helping.

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Bright Lights And Bullets: Tokyo 42

Tokyo 42 [official site] was the prettiest game of March 30th, 2016, when the announcement trailer arrived and made every other game feel just a little bit drab. Talk of social stealth, crowd simulation and isometric action made me extremely happy and the word ‘Syndicate’ spilled out of my face and fingertips almost immediately. Publishers Mode 7, they of the Frozen Synapse, have now released a video showing a playthrough of both multiplayer and singleplayer levels.

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Apocalyptic Incursions: Frozen Synapse 2 Dev Video

Frozen Synapse 2 [official site] is the game I’m most looking forward to this year. Yes, there’s the not insignificant matter of Civ VI out there on the horizon, but there’s something about the combination of Laser Squad and X-COM Apocalypse that really gets me hot and bothered. In case the Apocalypse connection weren’t already explicit enough – the simulated faction-filled city as backdrop to strategic combat game being the clue – the first devblog for the game namechecks the least-imitated X-COM game almost immediately. You can enjoy the blog, which covers the central incursion mechanic, in either text or video format. The latter is below.

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From Alpha Centauri To Apocalypse: The Design And Inspirations Behind Frozen Synapse 2

Frozen Synapse 2 [official site] is, without a doubt, one of the most exciting games I’ve ever seen. I’ve spent a long time considering how best to put my thoughts about it into words, having met with Paul Kilduff-Taylor, composer of lovely electronica and co-founder of Mode 7 Games, to see how development was progressing. The simple fact is, it ticks so many boxes in the ‘dream game’ column that extreme enthusiasm is entirely appropriate. Here’s why.

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