Posts Tagged ‘Mode 7’

Tokyo 42 releases new DLC and a free charming English village

Tokyo42DLCheader

I’ve been calling Tokyo 42’s new DLC “Smace-shi’s Castles” in my head for the past 20 minutes now, so it’s stuck that way forever now. I don’t know what the name could possibly be referencing. The DLC adds 90 new missions, new weapons and more to the isometric shooter, and there’s also a new free multiplayer map “inspired by a village in the Stratford-upon-Avon district of Warwickshire”. I’ve popped a trailer and more deets after the jump.

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Mode 7 to publish planetary settling sim The Colonists

colonists

Robots should be either adorable or terrifying. That’s my view and I’m sticking with it. Sure, it’s probably more important that they’re angular and efficient when they’re building cars, or that they’re a bit more suited to their work than this poor fella, but the little bots in The Colonists [official site] look like they’ll combine adorable automation and industrial efficiency.

Frozen Synapse folks Mode 7 will be publishing The Colonists, described as “a settlement building game inspired by classic titles like The Settlers and the Anno series”, and it’s the work of one-person studio Codebyfire.

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Wot I Think: Tokyo 42

Tokyo 42 [official site] is a game of games. It comes across as having the pure and earnest intention to hybridise everything that has been most beloved in games from the last half-decade (and a couple from decades earlier), and then adds in cats and samurai swords for good measure. Inevitably, it doesn’t all work, but moments of half-madcap, half-measured brilliance glimmer through a patina of low-level frustration.

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Tokyo 42’s futuristic sneak-o-action coming May 31st

The stylish sneak-o-action of Tokyo 42 [official site] will arrive on May 31st, publishers Mode 7 announced today. Made by the duo SMAC Games, Tokyo 42 sees a futureperson framed for murder then try to clear their name through missions across beautiful futuristic city rooftops. It’s a looker all right, and meant to offer a fair bit of variance in how you play — Mode 7 call it “the lovechild of Syndicate and GTA 1” — from stealth to committing many actual murders to escape your murder rap.

Mode 7 say that the following trailer condenses Tokyo 42 into 4.2 seconds, which is a total rookie mistake as if you watch this you won’t need to play the game at all: Read the rest of this entry »

Flame on: Frozen Synapse 2’s tactical weaponry

Frozen Synapse 2 [official site] continues to be one of the more exciting games on the horizon, which is a relief given that I’m quoted saying almost exactly that in the latest trailer. It’s the AI factions and simulated city that acts as a backdrop to the tactical action that I’m most excited about, but the good ol’ tactical combat of the original game is the foundation on which the rest is built. Here you can see how new weaponry will change that, and marvel at how smoke grenades and flamethrowers look so lovely in the game’s visual style. Read the rest of this entry »

We Spoke To Developers About Steam User Reviews

Recent changes to Steam reviews, which filter out reviews from keys that weren’t purchased directly through Valve’s digital store, have caused all sorts of worry and concern. The intent is to remove false positives in the form of reviews exchanged for keys and the like, but legitimate reviews are also affected. Games that were Kickstarted no longer have their backers’ assessment contributing toward the rating Steam displays at the top of the page, and people buying through Humble Bundles or elsewhere are similarly excluded by default.

We contacted a variety of developers and publishers, including Larian, Stardock and Mode 7, to hear if they thought the move might stamp down on unfair practices, or whether it would end up hurting rather than helping.

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Bright Lights And Bullets: Tokyo 42

Tokyo 42 [official site] was the prettiest game of March 30th, 2016, when the announcement trailer arrived and made every other game feel just a little bit drab. Talk of social stealth, crowd simulation and isometric action made me extremely happy and the word ‘Syndicate’ spilled out of my face and fingertips almost immediately. Publishers Mode 7, they of the Frozen Synapse, have now released a video showing a playthrough of both multiplayer and singleplayer levels.

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Apocalyptic Incursions: Frozen Synapse 2 Dev Video

Frozen Synapse 2 [official site] is the game I’m most looking forward to this year. Yes, there’s the not insignificant matter of Civ VI out there on the horizon, but there’s something about the combination of Laser Squad and X-COM Apocalypse that really gets me hot and bothered. In case the Apocalypse connection weren’t already explicit enough – the simulated faction-filled city as backdrop to strategic combat game being the clue – the first devblog for the game namechecks the least-imitated X-COM game almost immediately. You can enjoy the blog, which covers the central incursion mechanic, in either text or video format. The latter is below.

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From Alpha Centauri To Apocalypse: The Design And Inspirations Behind Frozen Synapse 2

Frozen Synapse 2 [official site] is, without a doubt, one of the most exciting games I’ve ever seen. I’ve spent a long time considering how best to put my thoughts about it into words, having met with Paul Kilduff-Taylor, composer of lovely electronica and co-founder of Mode 7 Games, to see how development was progressing. The simple fact is, it ticks so many boxes in the ‘dream game’ column that extreme enthusiasm is entirely appropriate. Here’s why.

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Syndicate-Like Tokyo 42 Is Today’s Prettiest Game

The award for ‘most beautiful game that came out of nowhere’ goes to Tokyo 42 [official site]. Mode 7, creators of Frozen Synapse and its ultra-exciting upcoming sequel, will be publishing the game and have just released a trailer. Think Syndicate with a dash of Hotline Miami and a dollop of Big Hero 6’s fantastically colourful cityscape. It’s an isometric shooter with stealth and open world elements and it’s ruddy gorgeous.

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Frozen Synapse 2 Reveals Gorgeous Procedural Cities

We learned that Frozen Synapse 2 [official site] was in development last month and now we know what it is. Yes, it’s a tactical combat game, featuring customised squads controlled using a simultaneous turn-based system. But what about this open-world malarkey that was promised?

It looks like the gorgeous offspring of Syndicate Wars and Introversion’s cancelled Subversion, which was set to feature procedurally generated cities with breachable buildings. That’s true here as well – a new city every time and you can infiltrate every building. The trailer, below, is as exciting as any I’ve seen this year.

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Open World Tactics: Frozen Synapse 2 Announced

What a time to be alive. Not a moon pie in sight but 2016 is already looking like a fantastic smorgasbord of tactical treats. It’s early February and yet we’ve already seen XCOM 2 and Darkest Dungeon. Now, to make my turn-based existence even more exciting, Mode 7 have announced a full-blown sequel to the supremely entertaining Frozen Synapse . Rather than going with Endzones or Cortexes, as with their sporty spin-off, the team have gone with the self-explanatory Frozen Synapse 2 [official site]. Details are thin on the ground but it’ll be “open world” and it’s coming this year.

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Statto 5000: Frozen Cortex Free Management Update Is Live

There are two sides to every sport – sweat-soaked athletes and stat-soaked nerds. Frozen Cortex [official site] may have replaced the glistening muscle with lubricated machines, but the principle is the same. Out on the field, the players use their skills and training to follow the orders of a tactical technician. The initial release lacked the kind of statistical backdrop that a good manager can drown in though, so the news that Mode 7 were adding a fully simulated management mode was marvelous. Now it’s here, in the form of a free update, and it stole my weekend.

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Frozen Cortex Update Adds Draft, Injuries And AI Simming

A sports game without a proper management and season-by-season structure is like X-COM without its Geoscape or Total War as a series of historical battles, without a strategic map. That’s why Frozen Cortex [official site] hasn’t been stealing my evenings, despite the quality of the tense, tactical in-match action. Mode 7 have just announced a major singleplayer update, however, and it sounds like exactly what’s needed to convert the futuresport sim from occasional pleasure to glorious time thief. You can play the beta version right now by opting in. Details and instructions below.

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Wot I Think: Frozen Cortex

Frozen Cortex [official site], formerly Frozen Endzone, is a futuristic American Football analogue where surprisingly graceful robots take the place of fleshy, armour-clad men. It’s evocative of Speedball and Blood Bowl, but it’s really Frozen Synapse wrapped in the theme of competitive team sports. The result’s a purely strategic and tactical game, entirely absent RNG, with players taking their turns simultaneously. I’m quite bad at it.

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Frozen Cortex Has A Release Date Trailer

Srs bsns

Mode 7 have pinned a release date tail to their, uh, game donkey (Pip, stop trying to do metaphors) with their latest trailer for Frozen Cortex [official site]. You’ll be able to pick up the 1.0 release from 19th February as well as learning that nuclear war is bad*.

That’s a Thursday, if it makes any difference? You might have commitments on a Thursday. You might want to reschedule. Or not. LOOK, I’m only trying to help!

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Greeting Seasons: Frozen Cortex Adds Singleplayer

Mode 7’s simultaneous turn-based future-sport game, Frozen Cortex [official site], has received an enormous update, adding a lifetime’s worth of singleplayer content. Even if you expect your own lifetime to cover an extended period, you should be covered – the update includes randomised seasons, persistent story elements, commentators, a perma-death knockout mode and loads of unique players. I’ve been looking forward to this as much as almost any other game this year.

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Mode Seven Explain Why Frozen Cortex Left The Frendzone

Frozen Synapse developers Mode Seven have been quietly talking about changing the name of their exceedingly clever but regrettably-titled strategic robo-sports game Frozen Endzone for some time now. Tired of all the friendzone puns and concerned about how much it overstated the American Football aspect, they’ve only gone and done it. Frozen Endzone is no more: as of today we have Frozen Cortex. Or, Frendzone is no more: now we have FroCo.

The name isn’t all that’s changed. As of any minute now, Frozen Cortex also boasts a new, more heavily sci-fi look, revamped AI, a big performance boost and Mac/Linux builds. This is a major update, not a mere rebrand. I had a chat with Mode Seven’s Paul Taylor and Ian Hardingham about why they’ve changed so much after so long – including their reasoning for (and risks of) that rebranding. Read on for that and a glimpse of the new-look game.
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Player Stats & Pitch Editors: Frozen Endzone’s Patchzone

I dug strategy/futuresports robo-tournament Frozen Endzone, but while I’m well aware it’s just in beta form for now I’m very much in need of more personality (and in the game, etc) and variety if I’m to be in it for the long haul. Fortunately devs Mode 7 have detailed their plans for the game’s first major update, and it sounds as though they’ll be tackling HAHA LIKE IN SPORT quite a few of grumbles I grumbled its way, grumblily.
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Synapse Judgment: Frozen Endzone Trailer Touches Down

The sequel, Frozen Friendzone, will be much whinier and full of spiteful oversimplifications of human relationship dynamics. Also, it will be 75 percent more blue.

Are you ready for some hard-hitting, neon-sweat-slick (but not like in those silly Gatorade commercials) eSports? I mean that literally, too: Frozen Synapse developer Mode 7 has devised its very own electronic sport. Balls are thrown, touchdowns are scored, lives are at stake. OK, maybe not so much that last one, but that’s not to say that Frozen Endzone is a total departure from Frozen Synapse’s simultaneous turn-based battle of wits and weaponry. For one, it reprises the latter’s brand of two-steps-ahead-or-else-you’re-dead strategy, and also an inordinate number of things are blue. Something for everyone! Watch it in action and learn about the right-around-the-corner beta below.

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