Posts Tagged ‘modern warfare 2’

A Videogame Was Released Today

You might have noticed. You might have queued up at silly o’clock to get a copy. You might even have got some sort of tattoo to commemorate how excited you are about the prospect of shooting virtual men of assorted ethnic origins. Aye, today was Modern Warfare 2 day – a game that, for a lot of the industry and its consumers, has managed to become pretty much the only game of the year. I was at the UK launch last night – some thoughts on that and some of the rolling PC version problems follow.
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Digi Retailers Drop Modern Warfare 2

The Big K has news that the major digital download services are boycotting troubled enormo-shooter Modern Warfare 2 because of the inclusion of Valve’s Steamworks. Apparently Direct2Drive were first out with the news, saying they had “told publishers that they’d stop selling games bundled in such a manner until Valve “decoupled its retail marketplace” from Steam’s other services.”

GamersGate and Impulse will also be boycotting the title for the same reason. The implications of this aren’t clear. Does it play into Valve’s hands and given them an even larger grip on the market? Or is this the bell tolling for Steam’s retail service as a part of Valve’s gaming community?

Today’s MW2 Mass Sigh: 18 Max Multiplayer

5 whole players here. Man!

You know the scene in the Hobbit where they arrive at Beorn’s house? Rather than the whole mass of ’em going in at once, they just send a couple in first, and then gradually reveal exactly how many dwarves are going to be scoffing his honeycakes. The idea being, that he’d tell them to sling their hook if they all marched in at once. Since the number of how many smelly, bearded bastards are going to be staying in his gaff creeps up on him, he rolls with it. I’m beginning to suspect Infinity Ward’s Modern Warfare PC PR tactic is inspired by that. I’m also beginning to hope that the PC Beorn turns into a bear and eats them. Yes, it’s been confirmed that the PC Multiplayer will be capped at 9v9. Perhaps predictable with the removal of dedicated servers, but yet more dwarves in our house. In brighter news, Zombiecow are trying to ease the wait for the faithful with a 50% discount off their Time, Gentlemen Please until it comes out. Go gets.

Oh – fancy seeing the launch trailer? Here you go:
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Modern Warfare 2 Opening Footage Leaked?

Not as alive as he used to be.

People looking to avoid Modern Warfare 2 spoilers should not read on. A remarkable video (below) of what’s purported to be the beginning of Modern Warfare 2 has appeared. It’s in French, and we’ve obviously no idea if it’s definitely real at this point, but it seems to be showing the first level of the game, in which you play a terrorist mowing down innocent civilians in an airport.

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Born To Rhun: Third Age Total War 1.3

I really am tempted to do a big diary on this
I’ve been primarily playing mods this week. This is the one has been eating most of my time. I mean that quite literally. I’ve been playing this most of my time. It’s eaten mornings and afternoons and evenings I really can’t afford to spend beating the hell out of Rhun. See! Rhun! Who the hell is Rhun? It’s a Middle Earth Medieval II mod, and I’m happily fighting just some blokes with nary a whiff of Nazgul, Orcs or Hobbits.
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Modern Warfare 2 Server Response

Game Informer were first in line with the responses from Infinity Ward, with this peculiarly unpleasant article by Adam Biessener. The Game Informer writer says of the general outcry about the news that MW2 would not support dedicated servers for online play: “Predictably, nerds across world took to the Internet with a wailing and a gnashing of teeth that would make the Left 4 Dead community proud.” Or perhaps we – nerds or otherwise – were justifiably upset about a change to a proven way of doing things, a change no-one seems confident will be to our advantage. The article goes on to quote Infinity Ward’s Jason West saying “”We’re just prioritizing the player experience above the modders and the tuners… we thought maybe it would be cool if the fans could play the game.”

There’s a more detailed breakdown of what IW are proposing over on Robert Bowling’s blog, which makes for a clearer response. I’m a little dubious about the anti-cheating claim, however, since dedicated server admins have gone a long way to self-policing the community, and I feel like IW’s claim that they’ll be able to deal with it might be a little bold.

No Dedicated Servers for MW2?

Hmm! Over at BashAndSlash, a Call Of Duty community website, Infinity Ward’s community manager, Robert Bowling, confirmed there would be no dedicated server option for excruciatingly-anticipated super-shooter Modern Warfare 2. Really? Apparently so: dedicated servers will be replaced with a match-making service called IWNet. This will place you against players of your own rank, and remove dedicated server lists. There will also be options for a private matches. Take it with a pinch of salt, however, because the fact that it’s the community manager making an announcement two hours into a fan-podcast suggests there’s going to be some clarifying statements to follow. Bowling makes clear he’s not totally clear on the tech aspects, but he does seem certain that everything will run through IWNet, in conjunction with Steam. That seems to imply no mod support.

On the upside, the game isn’t delayed on PC after all. Ooh, what’s that noise?