Posts Tagged ‘Mods’

Best Starbound Mods

Venturing onto an unexplored foreign planet is a bit like emigrating, but instead of immediately setting up a bank account, renting a flat, and/or hiring a car your primary is concern is, well, staying alive. In interstellar sandbox adventure Starbound [official site] there are plenty of moon-bound monsters out to get you from the off – be that of the biome, procedurally-generated or unique variety – so it’s absolutely essential your house/ship/pithy gathering of dirt and mud is in order quick snap.

Luckily, Starbound packs quite the selection of mods to help that along. The following should give you an extra leg-up before the extra-terrestrials get you.

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RimWorld Diary, Part 2: From The Ritz To The Rubble

We dispatched Brendan back into sci-fi disaster simulator RimWorld [official site], where he quickly established a failing hotel in the middle of a scorching desert. Last week, the hotel staff were in the grip of drugs and cancer. In part two of this three-part diary, a tragedy brings the hotel to its knees.

Wide-eyes Pete was on another one of his binges. He’d gotten his hands on some Wake-up thanks to a passing group of merchants and after spending the previous week in withdrawl he was now sucking it down like sugar. In terms of work rate, this is bad because you can’t control RimWorld’s cartoon men and women when they enter a state like this – they just refuse to do their jobs. But in terms of happiness, I would rather Pete get high every day and stay chipper than descend into a spiral of withdrawl. That’s why I bought him the drugs. He’s better like this.

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RimWorld Diary, Part 1: Welcome To Bogdan’s Rest

RimWorld [official site] continues its march through early access, adding drugs and enticing modders, almost as if it wasn’t already wonderful. We sent Brendan back to the planet’s surface, where he decided to set up a hotel in the middle of the desert. In part one of this three-part diary, the colonists struggle to establish themselves.

Shinichi needs a new kidney. He has been walking around in the blazing desert sun for days, dismantling any ruin he can find and leaving the bricks for someone else to carry back to the hotel. And now he has a cancerous growth in his kidney. He needs a new one but the chances of a group of crooked merchants passing by with organs on sale is slim. He goes home and lies down in his bedroom, which is actually a cave. His bed – made from granite – offers little comfort. This was supposed to be a hotel.

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Best RimWorld Mods

How does that old saying go – by failing to prepare, you are preparing to fail? Or, in RimWorld’s [official site] case, by failing to prepare, you’re preparing to fail; and even if you prepare really, really well, you’re probably best preparing for failure all the same.

You see, even with the most meticulous preparation and planning, success is far from guaranteed in Ludeon Studios’ survival management sim. RimWorld is a game that sees even the most seasoned colonists come a cropper at the drop of a hat – not to mention established popstars who’ve otherwise enjoyed privileged upbringings – which is why it’s good to know intuitive user-made mods are there to help us through its often harsh expectations.

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No Man’s Sky Mod Lets You Fly Lower To The Ground

No Man’s Sky created dreams of swooping through canyons and under rock formations on strange alien worlds, but in practice the game’s flight model doesn’t let you get closer to the ground than 100 feet. Now a mod has been released to change that: Lowflight by Hytek allows you to crash into the ground and get trapped in caves till your heart’s content.

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Keep Talking And No-MOD-y Explodes. Get It? Mods?

Bomb defusal co-op game Keep Talking and Nobody Explodes [official site] now has mod support so that fellow players can ramp up the difficulty, introduce custom nonsense and, I dunno, make bombs you can only defuse to the beat of Village People classics? I made that last one up but only to plant the idea in someone’s head. Get on with it, modders!

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Blade Of Agony Is An Incredible ‘WolfenDoom’ Mod

Do you remember a time when Wolfenstein hero B.J. Blazkowicz was a grinning, bum-chinned sprite with shiny blue twinklers rather than a morose sad-eyed man in a broken world? I’ve enjoyed several versions of Wolfenstein over the years, and perhaps none more so than The New Order, but I’m still fond of the first 3d title in the series. And I fucking love Doom. What a pleasure it is, then, to find Blade of Agony [official site], a GZDoom-based mod/sequel following the continuing adventures of Blazkowicz. It looks spectacular.

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Best Total War: Warhammer Mods

With its deep and engaging turn-based strategy, sprawling armies and epic battles, The Creative Assembly’s Total War series is known for stealing days, weeks and months at a time from its players – such is the breadth and depth offered by these types of games. Add user-made mods to this hearty post-release mix and that stretch can easily extend to years.

The latest entry, Total War: Warhammer [official site], marks a distinguished departure from the norm. Gone are the historically accurate campaigns the series is best known for, and in their place are the fantastical wargrounds and combatants of Games Workshop’s best known dystopian fantasy world. It’s the perfect platform for expanding in wild and inventive ways. As such we’ve taken the liberty of rounding up some of the best Total War: Warhammer mods available right now.

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Best Stellaris Mods

Stellaris [official site] is a wonderful sci-fi strategy endeavour but, like any game with so many concurrent moving parts, keen and inventive modders-cum-cosmonauts have dismantled it, inspected its innards, and put it all back together again with newer and shinier and quirkier parts so as to improve intergalactic space travel for one and all. In essence, they’re making space even greater.

At the time of writing, Stellaris’ Steam Workshop page boasts over 2,000 practical, plausible, weird and wonderful modifications. Here’s our collection of the best.

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Life Is Strange Mod Gives Max An Emo Makeover

It didn’t occur to me that people might mod Life Is Strange [official site] – I guess it seemed a better fit for Tumblr cosplay and fanfiction and fan art so I didn’t really think about people tweaking the original until the Max Punk mod turned up.

The idea is that it converts Max’s clothing, makeup and hair to present her more in line with the teen emo aesthetic. You can now imagine her listening to a lot of Evanescence and (and I’m aware of how badly I’m showing my age here) having a Livejournal. Actually, I think Max would probably have an Instagram and a Tumblr and maybe be part of all manner of classic camera communities ALSO she would probably be a really active part of the lomography community.

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Make Space Green Again: Stellaris Mod Adds Kerbal

It’s hardly a secret that Star Wars fans and Trekkies don’t see eye to eye, and, depending on who you ask, the mere thought of a crossover is considered the highest form of blasphemy. Would it be awesome, though? Or would it cause the world to implode? Maybe it’d look like this?

Luckily, sci-fi followings are known to get along a wee bit better in Videogameland (sometimes), not least Kerbal Space Program [official site] and Stellaris [official site]. With this in mind, one inventive modder has brought Kerbal’s race of green explorers to Paradox’s grand strategy-meets-4X-a-thon.

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Cities: Skylines Player Makes Seattle, Pip Gets Distracted By Clown Fever

Okay, so in a situation which rapidly escalated I started off admiring someone’s recreation of Seattle in Cities: Skylines, ended up browsing some of the Steam Workshop mods and assets and am now trying to build a clown retirement community complete with clown cemetery.

Here is the awesome Seattle thing:

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Stardew Valley Mods Add New Areas

Stardew Valley [official site] – the runaway success Harvest Moon-a-like sandbox RPG from lone developer Eric Barone – is officially expanding by way of a long-promised co-op multiplayer mode. Unofficially, fervent modders are keen to grow its bounds even sooner by way of modded farm expansions. Enter Tego’s Stardew Expansion and Yama’s Desert Expansion.

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Modders Can Change Everything About Stellaris

Total conversions are like mods, except so ambitious they never get released. Ho ho! A little bit of 1999 mod community humour there. They’re also sometimes mods that completely change the face and function of game, bending its every part in service of some new purpose. That’s what Paradox want to support more of across all their games, and to that end they’ve released a 3D model exporting tool alongside a new developer diary discussing modding for their upcoming procedural space strategy game, Stellaris. It looks hot like that sun.

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The Best ARK: Survival Evolved Mods

Since storming the sprawling and ever-changing plains of Early Access last year, ARK: Survival Evolved [official site] has grown into a pretty comprehensive survival sandbox filled with crafting, cooking, foraging and, of course, frantically pegging it in the opposite direction from hungry dinosaurs. If you want to survive beyond the next localised extinction event, Matt’s beginner’s tips and resource guide make for essential reading, so too does his advice on the game’s islands, base building, and creature taming in turn.

But what about mods? How do you twist Studio Wildcard’s breakout open-world adventure playground to suit your own playstyle? Enterprising survivalists should check out the developer’s handy tutorial on how to create and distribute mods via the Steam Workshop over here, whereas those happy to enjoy the works of others should read on. These are the best mods for ARK: Survival Evolved.

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The Best GTA 5 Mods

It’s fast approaching a year since us PC dwellers were given the chance to inhabit Grand Theft Auto V’s sprawling Los Santos cityscape and in that time the game’s modding scene has exploded. There are now thousands upon thousands of mods that serve to enhance your stay, and the following list samples the best.

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Dogs, Timesavers And Katanas: The Best XCOM 2 Mods

It’s been 20 years since the events of XCOM: Enemy Unknown and while you’re sat there wondering where it all went wrong, the alien occupation of the world as we know it is A Thing now. I saved the world the last time round, did I not? I hear you mumble under your breath. No, no one did and that’s the end of it. Get it over it, man.

The aliens are here, they’re up to no good, and now it’s time to get rid of them. This list is the best mods XCOM 2 [official site] has to offer so far and should help you achieve that goal, or at least help you to fail (again) in style. This list is also best served alongside Alec’s XCOM 2 Guide: How To Survive And Thrive.

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XCOM 2 Mod Removes Pauses Between Combat Actions

I’ve been playing XCOM 2 and not having a great time so far. One of the reasons why is the constant delays in the tactical layer, which leave the camera to linger over a whole lotta nothing in between different actions. Thankfully, there’s now a mod for it, appropriately named ‘Stop Wasting My Time’.

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XCOM 2’s Day One Mods Reviewed

XCOM 2 [official site] isn’t just a big pile of tactical brilliance, it’s also a big mod-friendly pile of tactical brilliance. Theoretically, that means someone will iron out the things that annoy you and build on the things you love. It also means we can expect anything from an increase in moustache variety to a revamped campaign or series of total conversions.

To kick things off, Firaxis commissioned the clever folks who made the Long War mod for Enemy Unknown to produce three day-one mods for XCOM 2. They are neat additions but, more than that, they’re signposts toward an exciting future.

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