Posts Tagged ‘Mods’

Fallout: New Vegas And The World’s Worst Timelord

I have been lost in my own TARDIS for fifteen minutes.

Having finally located it in a junk yard in Fallout: New Vegas’s Mojave Desert I appear doomed to wander its innards, experiencing all the glory of time and space that can be offered by grey corridors which don’t quite correspond to anything I can draw in two dimensions.

In short: the Fallout Who Vegas [Nexus page] mod has exposed me as the world’s worst timelord.

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The Witcher 3 Mod Tools Released

Think of the buttons, dials and knobs you'll be able to fiddle with on this! Strewth.

No massively intricate and complicated fantasy RPG is complete without spending four hours selecting the mods you want to layer on top of it first. CD Projekt Red know this and have just released The Witcher 3 [official site] mod tools in partnership with Nexus Mods. This means not only can you grab the tools from Nexus, but their mod manager – which has been a mainstay of Bethesda modding for years – now supports The Witcher 3 as well.

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Super Useful Skyrim Script Extender Now On Steam

This was the most safe for work image in the first two pages of a google image search for Skyrim Mods.

Skyrim Script Extender [official site], or SKSE to its sexy friends, is one of the most useful tools for making Skyrim do all the things you want it to with all those mods you use. Yes, even those ones you keep in the folder marked My Faxes, on the other drive. It’s now available on Steam as a free addon that will install to your Skyrim folder and, according to the description, automatically run whenever you load up the game.

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Come Friendly Bombs: Modding Fallout: New Vegas To Look More Like Fallout 4

This isn’t a guide, because it’s designed to be an open discussion about which other fan-made doohickeys are best bolted onto Fallout: New Vegas while we wait for the more vibrant Fallout 4 [official site] as much as it is my own recommendations. I want you, the veteran connoisseur of a game I skipped over at the time, to tell me and other readers what the must-have FNV mods are. But I’m also going to share a few I’m using, which have dramatically reduced the severity of the post-apocalyptic RPG’s savage ugly-stick beating. They’ve added some of the fidelity and most of all colour that we cooed at in Fallout 4 footage – a game which suggested an altogether more appealing wasteland.

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How The Community Is Building Unreal Tournament

Unreal Tournament [official site] represents a new and interesting way of developing games. Beyond the Early Access periods now common on Steam or the mostly-advertising open betas used for every major multiplayer game, UT is fully free and developed by its community. Thanks to Unreal Engine 4’s availability, it already has an editing suite that rivals the best, despite not having left pre-Alpha. This means that what would usually be mods put out many months after release are an integral part of the development process, shaping the core game. I spoke to Lead Developer Steve Polge about the influence of the community on development.

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Space Engineers Shares Source Code

145,000 lines of code got the Apollo Mission to the Moon, or so The Internet tells me. It takes a fair few more than that to crash a spaceshark into Space Station Homer’s crotch. Don’t believe me? Fine, go count the lines yourself.

Space Engineers [official site] developers Keen Software House are giving people access to their sandbox space sim’s source code, letting folks tinker with the game way more than its mod tools allow. Keen also announced they plan to put up $100,000 (£63k) to support folks making total conversions. Crumbs!

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The Best GTA 5 Mods: Drive Trains, Be Police And More

Yeah, the writing on the gun is backwards. WHAT.

Yes, alright, well done Rockstar. You’ve made a massive open world filled with dozens of scripted stories, activities ranging from deep sea diving to golfing, plus UFOs to summon, cars to tow, and much more. Sure, fine.

But where’s the ability to fly? Where are the telekinetic powers? Where’s the mode that causes all the pedestrians to become psychotically violent and armed to the teeth? Why can’t I drive the trains?

The modding community answers all these queries with an emphatic “hello there” and a dangerous disregard for sense, reason and logic. I’ve dived into the fast growing archives of GTA5-Mods.com to find the very best on offer.

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