Posts Tagged ‘Mods’

Come Friendly Bombs: Modding Fallout: New Vegas To Look More Like Fallout 4

This isn’t a guide, because it’s designed to be an open discussion about which other fan-made doohickeys are best bolted onto Fallout: New Vegas while we wait for the more vibrant Fallout 4 [official site] as much as it is my own recommendations. I want you, the veteran connoisseur of a game I skipped over at the time, to tell me and other readers what the must-have FNV mods are. But I’m also going to share a few I’m using, which have dramatically reduced the severity of the post-apocalyptic RPG’s savage ugly-stick beating. They’ve added some of the fidelity and most of all colour that we cooed at in Fallout 4 footage – a game which suggested an altogether more appealing wasteland.

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How The Community Is Building Unreal Tournament

Unreal Tournament [official site] represents a new and interesting way of developing games. Beyond the Early Access periods now common on Steam or the mostly-advertising open betas used for every major multiplayer game, UT is fully free and developed by its community. Thanks to Unreal Engine 4’s availability, it already has an editing suite that rivals the best, despite not having left pre-Alpha. This means that what would usually be mods put out many months after release are an integral part of the development process, shaping the core game. I spoke to Lead Developer Steve Polge about the influence of the community on development.

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Space Engineers Shares Source Code

145,000 lines of code got the Apollo Mission to the Moon, or so The Internet tells me. It takes a fair few more than that to crash a spaceshark into Space Station Homer’s crotch. Don’t believe me? Fine, go count the lines yourself.

Space Engineers [official site] developers Keen Software House are giving people access to their sandbox space sim’s source code, letting folks tinker with the game way more than its mod tools allow. Keen also announced they plan to put up $100,000 (£63k) to support folks making total conversions. Crumbs!

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The Best GTA 5 Mods: Drive Trains, Be Police And More

Yeah, the writing on the gun is backwards. WHAT.

Yes, alright, well done Rockstar. You’ve made a massive open world filled with dozens of scripted stories, activities ranging from deep sea diving to golfing, plus UFOs to summon, cars to tow, and much more. Sure, fine.

But where’s the ability to fly? Where are the telekinetic powers? Where’s the mode that causes all the pedestrians to become psychotically violent and armed to the teeth? Why can’t I drive the trains?

The modding community answers all these queries with an emphatic “hello there” and a dangerous disregard for sense, reason and logic. I’ve dived into the fast growing archives of GTA5-Mods.com to find the very best on offer.

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GTA 5 Pedestrian Riot Mod Is A Laugh Riot

Yesterday I wrote about and made a video of the Vehicle Cannon mod for Grand Theft Auto V [official site]. Today I decided I’d try out the pedestrian riot mod, which replicates a cheat from an old version of GTA by having angry pedestrians spawn with machineguns and rocket launchers and begin to fight you and each other. There’s a new video below – and, yeah, I couldn’t resist running it with the vehicle cannon mod on at the same time.

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GTA V Vehicle Cannon Mod Adds A Gun That Fires Cars

There was a time, before mod tools were robust and modding came with a chance of career improvement, when mods were frivolous little things. That’s what the lack of official modding support in Grand Theft Auto V [official site] brings back. The ability to make sweeping changes to the world of Los Santos may yet arrive, but for now I’m enjoying small scripts that let you fly, that make all the pedestrians mad, that make your guns fire cars.

I’m really enjoying the mod that makes your guns fire cars. See the video below.

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