Posts Tagged ‘Mohawk Games’

Spawn Point: how to get into real-time strategy

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Hello. This is Spawn Point, a new not-quite-regular feature in which we take a genre, series or other facet of gaming culture, and try to convince you to give it a shot. It might be those hero shooters you’ve always wanted to get into, or that terrifying space game played by thousands of jerks. We’ll briefly explain the thing, followed by some ways for you to breach it.

First up, it’s… the real-time strategy. Read the rest of this entry »

By Jove! Offworld Trading Company expansion coming

Following a few wee DLC packs, Offworld Trading Company [official site] is getting its first proper expansion. Named Jupiter’s Forge, it’s due later in spring. The swell sci-fi economic strategy game’s expansion will visit the harsh Jovian moon of Io, where Martian rules of business don’t apply. Players will get to eke out a spaceliving with new factions, a new campaign, a new challenge mode, new events, new buildings, and no water. That’s the perils of spacecapitalism for you. Here, check out how much Io sucks in the Jupiter’s Forge announcement trailer: Read the rest of this entry »

Offworld Trading Company Gets New CEOs In DLC

When Elon Musk reaches Mars and founds the capital city of New PayPal, we’ll all be packing our bags*. But in the meantime the closest you can get to a corporate Martian future is Offworld Trading Company [official site], the RTS game that eschews tanks and troops for market manipulation and corporate espionage. Today that dark vision of the red planet is getting a big expansion in the form of The Patron and the Patriot DLC, which is bringing new game modes, stories and CEO characters.
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Colonize An Asteroid In Offworld Trading Company’s Latest DLC

Soren Johnson’s ace outer space economy sim, Offworld Trading Company [official site], has some new DLC this week. Titled The Ceres Initiative, it adds a fresh location with some extra challenges. The DLC is set on a frozen asteroid, where a new colony is being developed. It’s a promising money making venture, if the colonists can survive the er…rocky conditions.

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Offworld Trading Company Launches Map Editor DLC

Our Adam was awfully fond of Offworld Trading Company [official site], making kissy faces as he called the real-time financial strategy game “an exceedingly intelligent game” and “one of the smartest strategy games I’ve ever played.” Smitted. If you also sent a big fluffy teddy bear to designer Soren Johnson (formerly of Firaxis) and his studio Mohawk Games, you may well like to know that it now has a map editor. You might be a touch less pleased to hear it’s paid DLC. But what do I know about you?

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Wot I Think: Offworld Trading Company

Offworld Trading Company [official site], the new game from Civ IV lead designer Soren Johnson and his team at Mohawk Games, is a strategic simulation of a sci-fi Martian economy. It’s also one of the smartest strategy games I’ve ever played.

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Offworld Trading Co Comes On-World Later This Month

Offworld Trading Company [official site] is the combat-free, trading-centric sci-fi RTS from Soren Johnson, best known as the lead on the beloved Civ 4. It’s been kicking around in Early Access for a while now, and both Adam and I rather liked it. If you’ve been holding off because you fear the unfinished, you may be glad to know that the Mars-set building’n’business game gets itself a full release on April 28th.
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Emerging Markets: The Brilliant Complexity Of Offworld Trading Company

Last week I visited Mohawk Studios to speak to Soren Johnson. His short but impressive CV has one standout entry – he was the lead designer of Civilization IV, a game which I hold in very high regard. His latest project is a short-form sci-fi strategy game with no military component and, in fact, no combat whatsoever. Offworld Trading Company [official site] is an economic strategy game and it’s about as far from Civ as a strategy game could be.

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Interview: Offworld Trading Company

Offworld Trading Company [official site] is a competitive, multiplayer RTS set on Mars, but instead of fighting with lasers, players compete to dominate a fluctuating commodities market. The winner is the person who buys low, sells high and uses their gains to launch hostile takeovers of their opponent’s companies.

At GDC, I spoke to designer Soren Johnson (formerly of Civilization IV) and artist Dorian Newcomb (formerly of Civilization V) about Early Access, how player’s had surprised them in the months since its initial release, why they wish the game was hidden on Steam, and what small companies can do that big .

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Early Impressions: Offworld Trading Company

Offworld Trading Company is a combat-free, sci-fi real-time strategy game from the lead designer of the sumptuous Civilization IV.

A great concept with a great pedigree – can it possibly be as good as it sounds? But enough about Snickers More Nuts, let’s talk about Soren Johnson’s new game, an Early Access version of which was released this week.
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Offworld Trading Company, The Fighting-Free* RTS

It’s impossible not to be interested in whatever Civ IV designer Soren Johnson is up to, despite a disconcerting dalliance with wait/pay/spam social games at EA a while back, but even so his next project, Offworld Trading Company, is pressing even more of my buttons than I’d already expected. A real-time strategy game which isn’t at all militaristic, but instead focused on colony expansion and economy, and the Machiavellian manipulation thereof? Gimme! While a prototype has been available since July to anyone who feels comfortable throwing $80 at speculative projects, Mohawk have just now broken cover with first footage for everyone. It looks out of this world no no no I’m so sorry, I mean it looks like a very interesting and attractive game from this world.
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Offworld Trading Company Prototype Now Available For $80

Offworld Trading Company, the “economic RTS” being developed by Civilization IV designer Soren Johnson and Mohawk Games, now has a playable prototype available. The catch: it costs $80, its under NDA, and there’s no publicly available screenshots, videos or comments to help you decide whether it’s worth your time.

The game’s FAQ explains that they “intend the $80 Founder’s Elite Edition to cater to people who want to get their feedback into the design process as early as possible, either out of love for the concept of Offworld Trading Company or respect for Soren Johnson and the rest of the Mohawk team’s previous work.”

Is this a good thing? I can’t decide, so you tell me.

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Former Civ IV Lead On Strategy’s Future, Making Another Civ

Once upon a time, Soren Johnson was the main brain behind Civilization IV. Now he has a mohawk. An indie mohawk. Also, he’s making a game about managing a crazy intricate (yet disarmingly accessible) economy on Mars. Last time around we talked about how a Mars economy simulator even works, boardgames, and the current state of strategy gaming, and today we continue that discussion with the future of strategy (and its alleged “death”), MOBAs, the advantages and disadvantages of working at a company like Firaxis, whether or not Johnson will ever make a game on the scale of Civilization ever again, and why Johnson is *glad* that big publishers aren’t paying attention to strategy games. It’s all below. 

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Former Civilization IV Lead On Mars Game, Revitalizing RTS

Mohawk Games is an excellent name for a company. And so it is that former Civilization IV lead designer and Spore man Soren Johnson approaches me sporting the company haircut. It’s a recent trim job for the old headshrub, he tells me, but he wears it well. However, the brain beneath the mohawk – the mind behind some of strategy gaming’s greatest greats – is the real main attraction here. Johnson’s goal is to design “core strategy games” in conjunction with Civ V art director Dorian Newcomb and in partnership with Galactic Civilizations (no relation) developer Stardock.

First on the docket? A still unnamed Mars economy RTS with no units and 13 different resource types. Is it madness? Probably, but it’s the good kind, the kind that drives a man to shave off most of his hair before a business conference, the kind that sounds wicked fun when people exchange fireside tales of their favorite matches.

Go below for a discussion with both men about how the game works, boardgame influences, how videogames might be able to replicate boardgaming’s face-to-face appeal, designing strategy that’s extremely complex but also accessible, release plans, and heaps more.

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A Game And A Chat: RPS BFF GDC Ultra Force Go, Day Two

The GDC War Train of Impossible Enrichment trundles on, and RPS is on the scene with gusto, aplomb, and a stuffed lion. Each day this week, I’ll be gathering impromptu panels of colossal brains inside frail (but very handsome) human bodies to dissect the show piece-by-piece. Yesterday, John, Cara, Hayden, and I did so by crawling into bed and talking about our socks. Also games. But day two was different. John fell to exhaustion, and Cara was carried away by a throng of adoring fans, presumably to be worshipped and then made into soup. Fortunately I was able to drag Gunpoint creator Tom Francis, writer and camera whisperer Nika Harper, and Incredipede creator Colin Northway over forests, woods, hills, and plains to fill their not-shoes.
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Soren Song: Civ IV Designer Founds Mohawk Games

Soren Johnson named it after his hair.

Soren Johnson is a clever man. He was a programmer on Civilization 3, the lead designer on Civilization IV, and then he moved over to Maxis to work on Spore. Now he’s building himself a new home by founding Mohawk Games, a studio dedicated to creating “core strategy games”. Read the rest of this entry »