Posts Tagged ‘Monaco’

Redwall Meets Revolution: Tooth And Tail

Tooth and Tail [official site] is to Command and Conquer what Monaco was to an actual bank heist. If you took an RTS and threw it into a pot then burned off all the fat, you’d be left with something that looked a little like the latest from Andy Schatz and his team at Pocketwatch Games. But would you lose some of the flavour as well? I played the game at GDC (Pip beat me, as usual) and spoke to the team about its design, artistic and mechanical.

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The 25 Best Stealth Games On PC

Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we’ll make it to the end.

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Sweet-Centred Discounts: Indie Piñata

If one thing has become clear to me over the last couple of years, it’s that Those Who Game need even more ways to spend their cash on discounted games. In the lull between digital sales events that are engineered with more precision than Black Friday’s SWAT support, wallets are exposed to a paltry forty two thousand bundles and Steam has not yet incorporated second-long flash sales into its infrastructure.

Good news arrives in the form of Indie Piñata, a collection of games selected by developers. They’re all on Steam and if you own one, you qualify for discounts on the rest. I’m not particularly interested in the discounts (too common), but I am intrigued by the idea of dev-curated collections. Particularly now that keeping track of ‘new’ releases on Steam has become rather difficult.

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Fin: Monaco Adds Fourth And Final Campaign

Bonsoir ma chérie

With Pocketwatch Games starting work on its “RTS you could play in a party setting” Armada, it’s time to stop coddling Monaco and set it free into the big wide world to stand on its own two feet. Run, Monaco! Be free! It’s hard to let go, though, so Pocketwatch has packed one final patch for its darling little heist ’em up: cheese & Marmite sandwiches, a kiwi fruit (forgot a spoon though), a Tunnock’s Tea Cake, and the fourth and final official Monaco campaign.

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Monaco Developer Announces “First Great Gamepad RTS”

Monaco developer Pocketwatch have announced a new game, which they are currently calling “Armada”. This is, they stress, currently a working title, and the game is in the very earliest phases of development, having no real art to its name. But there is a strong concept, and they’re keen to talk about that.

I caught up with pocketwatch man, Andy Schatz, to talk about the new game, which he described as “an RTS you could play in a party setting.” Have a nose at that below.

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Therrrrrrrrrre is so much a seal could tell you, so much he could bark. Yoouuuuuuuuuuuuuu remain, MY POWER MY PLEASURE MY *COUGH-LIKE BELCHING NOISE*

[Earth-shaking slapping sounds can be heard in the distance, like fresh lard being cannon-fired at an ancient war drum]

Do you hear that?

[A glass of water ripples ominously; a largely decorative Jello mold does the same, but fails to be particularly frightening]

Something’s coming. Something big.

[Dogs whine, horses stomp frantically, one or two people glance up from Western-shootout-caliber staredowns with Facebook on their phones]


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Still A Steal: Monaco Gets Huge Free Halloween Update

Delightful co-op heister Monaco is getting in the holiday spirit… of Christmas, for Halloween. The Jim-approved wonder has stolen from the, I guess, someone to give bounteous gifts to the poor/you, resulting in an update that will knock your socks off (or your entire Halloween costume, if you’re going as gigantic sock). For one, there are zombies, because there are always zombies, but also the update’s added an entire mini-campaign titled Monaco Origins that’s rich with character-driven backstory. Details belooooooooooooooooow.

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