Posts Tagged ‘Monolith’

The RPS Verdict: Middle-Earth – Shadow Of Mordor

MOOOOOORRRRRRRRRDDDOOOOOOOOORRRRRRR, is the primary form of communication about Monolith’s Middle-hyphen-Earth: Shadow Of Mordor. However, we managed to break free of this trapping, and instead converse about the game in ever-so-slightly more erudite form. Below Jim, Alec and John have a natter about orc killing matter.
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Wot I Think Now I’ve Finished Shadow Of Mordor

Now I’ve played for a large proportion of the last five days, with the main storyline completed, and a worrying number of the collectibles and side quests ticked off, I feel far more prepared to give a more definitive statement on Middle-Earth: Shadow Of Mordor: I love it.

When I wrote my Wot I Think So Far of the game last week, I already knew it was great. Now I know it’s brilliant.

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Wot I Think (So Far): Middle-Earth: Shadow Of Mordor

I haven’t finished Middle-Earth: Shadow Of Mordor, because for whatever tiresome reasons Warner refused to give us (and seemingly us alone) code before the game’s release. This is after a couple of lengthy days spent plugging away at what is a huge, detailed, and really rather fantastic brawling action game, set betwixt Hobbit and Lord Of The Rings (and importantly, it’s fun even if you don’t care about either). Here’s wot I think (so far).

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Shadow Of Mordor Out 30th, But We Won’t Have A Review

Middle-Earth: Shadows Of Mordor looks like quite the prospect. An open world RPG in Tolkein’s universe, developed by Monolith. And you play as the best of all the classes, a ranger! It sounds rather exciting, but we’ve just learned that we’re not going to be able to tell you if it is or not before the game’s released, on the 30th September in the US. Huh.

Update: We’re being informed that console outlets already have review code, after attending a special event, and will have reviews online by the 26th. It seems this is a special treat for the PC version. We will keep you up to date.

Second update: Sadly, when we asked for details as to why PC code was not available when console was, we were told by Warner, “We have no further comment… at this stage.”

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New Middle Earth: Shadows Of Mordor Trailer Is Zeitgeisty

Middle Earth: Shadows of Mordor grabs the current zeitgeist like only licensed games can, cobbling together a third-person action game from bits of Batman: Arkham Asylum, bits of Assassin’s Creed, bits of Michael Bay-derived editing and sound effects. Is this a bad thing? Not necessarily. I like some of those things! I also like punching orcs. This could be a pleasant game, and the new cutscenes-and-combat trailer (mostly cutscenes) below introduces i) some new villains ii) your motivation as the player (not-spoilers: your family are killed).

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The Placing Of Products: Middle Earth – Shadows Of Mordor

While watching the latest trailer for Middle Earth: God of War-dor, I realised that I’d started to think of the Lord of the Rings references as a sort of product placement. There’s a splatter of blood, a decapitation, a roaring of monsters, and then the narrator mentions something about Sauron. It’s branded decapitation, y’see. In the latest video, a ranger uses ‘wraith’ powers to see into the minds of his enemies, seeking their weaknesses and fears. It seems like a perfect opportunity for more product placement, which is something I’d like to encourage in games as in films. The industry needs a new pair of shoes, after all.

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It Lives Again: Blood Rises On Steam

If I wrote a post every time an old game popped up on Steam, I wouldn’t have time to gather my thoughts about new games, or to drink this delicious cuppa. I’d also be wasting a lot of words on Putt-Putt And Fatty Bear’s Flatulent Festival, along with various other fetid blasts from the past. Blood is different though. It isn’t a difficult game to find but when I spotted that it had emerged on Steam, I felt the butterflies that live in my stomach fluttering into action (assistance required – send a lepidopterist with a scalpel). It’s a brilliant FPS, with credible environments and intelligent enemy placement, particularly throughout the first episode, which I’ve probably played more than any other collection of levels.

Do not buy the sequel though. It’s a rotten mess.

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