Posts Tagged ‘Monolith’

To The PratCave! Gotham City Imposters

how do they make the comic books move?

I’m not entirely sure what to make of Gotham City Imposters, the upcoming Team Fortress but with Batmens and Multi-Jokers shooter, but I am very glad to see Monolith embracing the peculiar once again, after too many years of cheerless FEAR games. And here’s a neat way of promoting it too: a stylised, scrappy, wordless animated short showing off assorted ways for Team Bat to off Team Joker and vice-versa.
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Gotham City Impostors Arrives In January

Tsk, why release so few if you're going to take such little care?

Gotham City Impostors, the other Batman game, has a release date. It’s the 10th January 2012, which sounds like it’s a hundred years in the future, but is in fact in exactly two months.

This is the sort-of-like-TF2-a-bit online shooter from Monolithic, who suddenly remembered they’re at their best when having fun, rather than being all gloomy and serious. Will we be having fun with this? We’ve no idea yet, because we haven’t played it. But there will be opportunities to do so, probably from December when the beta is “expected” to go live. To celebrate there’s a new sreenshot, which is, er, poorly taken. You can see the full size version by clicking on the pic above, and leave your screenshot-taking guides for not leaving the centre of the image mostly empty below.

Hassault And Battery: Gotham City Imposters

pretend batman is still moody batman
I still can’t quite believe that Gotham City Imposters is officially licensed. Coming across as a blend of Kick-ass and Batman, its comedic and yet brutal take on a Gotham without its iconic protector and his gruesome nemesis is too crazy to receive DC Comics sanction, surely? Apparently, and thankfully, that’s not the case, with a new animated short demonstrating precisely why I’m amazed and gleeful that the game exists. There’s a massive dose of customisation, allowing you to create a suave Joker or an unkempt and overweight Batman, and the game is currently in a short closed beta. From what I can gather, its multiplayer team-based madness is enjoyable and, well, mad. Watch this and feel your mind boggle.

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To The Betacave! Gotham City Imposters

The Dark Knight's Spyglasses

Gotham City Imposters, which can very loosely be described as Team Fortress 2 populated by armies of crazies pretending to be either Batman or the Joker, is two important things: 1) the first game from NOLF-makers Monolith since the dour FEAR 2, and more importantly their first attempt to do humour and outlandishness rather than po-faced horror since 2003 2) bonkers.

This is why my bat-sense is tingling at news GCI has opened beta sign-ups.
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Holy [BLEEP]: Gotham City Imposters Trailer

NUMBER ONE!

Hurrah! A new trailer for the exceptionally bonkers-sounding Gotham City Imposters – a game in which everyone is either pretending to be Batman or the Joker. That is a Good Concept. This one’s a CG trailer, and therefore not much use to anyone, but it sure is fun to watch. Hey, that’s a use! And it contains lots and lots of bleeped swearing. But what’s this? It turns out that we’re such bloated idiots that we missed a game footage trailer last month. So that’s below too.

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Just A Quickie: Gotham City Imposters Image

Harley Quinn! Yay! If only she were made out of Lego.

Last night I mentioned Gotham City Imposters. The question I think everyone was left with was: if we’re all either Batman or the Joker, how much variety do we actually have? A piece of artwork released today suggests: and awful lot. Click on the pic above for a much bigger version, which suggests that as much as each side is themed by the one character, the differences will be striking. Even to the point of being a girl. (So essentially Batgirl and Harley Quinn (yay!), really.) Also, I’m still not over celebrating that it’s Monolith making this, despite its not being a game about sad people being scared on a depressing day!

Holy Happy Monolith: Gotham City Imposters

All we have so far is a logo.

Woah, this one snuck past me earlier. If there’s anything we like to do at RPS, it’s race our remote-controlled yachts around the castle moat. But we also like to have a good old grumble about how Monolith used to be this team who made brilliantly funny FPS games, and now all they do is make grumpy, grisly faux-horror. Well, hold onto your heads, because it looks like they’re making something silly again! Gotham City Imposters is a Batworld-inspired multiplayer FPS in a Gotham overrun by imposters of Batman and The Joker. Buh?

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F3AR: Ridiculous Series Is Still Ridiculous


A new F3AR video’s surfaced from PAX, talking about how the franchise is being shifted from Monolith to developers Day 1, mixed with a bunch of footage of the game with some very excitable editing. Check it out after the jump.

What’s happening with F3AR? Well, they’re asking “how they can evolve this franchise, and capture the essence of what it really is, but growing it into something that’s bigger, that’s more amazing and delivers a better experience for the consumer.” I’ve just run that through the Corporate-O-Tron, and it translates as… “More of the same”? Oh, well.
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FEAR 3 Trailer Features Psychic Horror

I haven’t been following FEAR 3 – and if you think we’d call it F.3.A.R., you’re mad brand manager, mad – for the simple reason I found FEAR 2 such an empty experience. As such, not knowing its twist, the trailer at least made me smile – a co-op mode with two very different characters (the trad psychic-commando chap and the psychic-horror-chap) is appealing. Ever since Gauntlet – or later the similarly period-heavy SWIV – asymmetrical co-op games have been something I’ve looked out for. Trailer follows.
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F.E.A.R. 3: F***ton Petal and Pointy Man

I awake at 6 am, fully-clothed, drool-covered hands on drool-covered laptop keyboard, nonsense half-sentences on the screen. I brush the sleeping cat off my feet, I rub my agonisingly cricked neck, and I cursecursecurse my decision to go drinking with Kieron and his comics friends rather than cook myself a sensible supper. I also realise I am at least six hours late for Thursday’s posts on RPS. I must do them now! But about what? I scour my boozy dreams for inspiration. One in which a PR agency was circulating an image of Felicia Day with a badly Photoshopped-on beard and claiming it was their new hiring, Dave. Something about birds fighting. No, I can’t tell you that one. Ah yes, F.E.A.R 3. I actually dreamed about sodding F.E.A.R. 3.
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51lly 5equ3l: F.3.A.R

Fans of increasingly unadventurous corridor shooters, rejoice! It appears Monolith’s horror-FPS F.E.A.R. is due another sequel, and it is to be known as Effthreearrr. Rolls right off the tongue, doesn’t it? I have a dream. The dream is that Effthreearr and Thifourf are released on the same day, and the resulting shop displays look so ridiculous that no publisher ever attempts to bring about game titles which look like a rich idiot’s personalised numberplate again.
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FEAR 2: Reborn DLC, Downloadable


“Experience the chaos of Alma’s aftermath from an entirely new point of view: that of Replica Soldier 813,” says the Monolith press release. The FEAR 2 DLC contains four new single-player levels, with lots more supernatural happenings. The DLC coincides with a free multiplayer patch for the game which will introduce some new game modes for folks who like their slowed-down manshoot. The Steam version of the DLC is here, for £6/$10 and, er, it doesn’t appear to be available anywhere else yet, but I guess it will be at some point…

Demo Impressions: FEAR 2

She needs an ASBO.

FEAR 2 seems like it’s been in development for over a hundred years, but at last you can play it, for at least a short while. The demo has been released today, and gives you a good 20 to 30 minutes (so long as you don’t rush like an idiot) of the spooksome world. You can get the demo here. Impressions below.

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“The Solution To Everything You Fear”


Late last night, as I drove around frozen South Western England delivering inebriated people to their homes, I got to discussing F.E.A.R. with one of its fans. The sequel, he said, was one of the games that really excited him for 2009. While I definitely appreciated the original game and its expansions, they’re also games that I feel contain a weird tension that they never quite get past. The Fear Fan talked about that moment on the ladder, or that moment where you get clubbed in the face. I raised the invisi-ninjas as the best sections. These are great scary moments within the game, and they’re scary because you’re relatively helpless. The rest of the time, however, you find yourself being an unstoppable super-man who can slow time. How, then, do things remain scary?

I can’t help thinking, then, that the Elite Powered Armour that is shown off in this latest F.E.A.R 2 trailer does exactly the opposite to what is best in its game. It even says so in the trailer: “The Solution To Everything You Fear.” Surely that’s missing the point of making a horror shooter? Maybe that’s just me.
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F.E.A.R. 2 Design Trailer


Monolith have released a new F.E.A.R. 2 trailer with primary art lead Dave Matthews talking about the change in level design to more open scenarios. He chats about the team’s research process and the way that Alma manifests herself in the design of the new title. There’s also a bunch of pacey-lookin’ in gaming shooting. An odd one, as shooters go, because I know so many folks who swear it’s a masterpiece, and – although I enjoyed it – this was just another shooter for me, and not a game that crawled into my personal history books. Still, I’m sure I’ll make time to play this sequel.
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Project Origin Puts F.E.A.R. In Our Eyes

Horrible gingivitis

First there was the ludicrous nonsense over Sierra vs. Monolith for the rights to make the sequel to F.E.A.R., and the subsequent debacle that took place with Monolith organising a competition for fans to rename their sequel, resulting in Project Origin. Meanwhile Sierra stomped off with the ball, refusing to play nicely with others, and pretended they were making their own sequel which they would call F.E.A.R. 2. What a to-do it all was. Well, Project Origin is to be renamed. Can anyone guess what it will be?

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Project Origin: More Footage of Shootage

E3 this week, so a whole new bunch of trailers are trickling out onto the electric internet. I love trailers, whether they’re pre-rendered or in-engine, whether they feature in-game or are purely cinematic, whether they feature FMV or game or even if they feature the wrong game completely. Go trailers! Go trailers! Go trailers!

A New one for Monolith’s not-FEAR-except-actually-yes FPS Project Origin beneath the cut, complete with my frame-by-frame analysis/mild-sarcasm.
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Project Origin: First Person Shootings

They're called that because you shoot the first person you meet
Proof, if proof were needed that Project Origin is indeed a first person shooter videogame, has arrived in the form of two new in-game footage videos. It really is looking more and more like F.E.A.R. as the days wear on, which is good if you liked that game, and kind of an indifferent shrug “what-else-is-on” kind of situation if you didn’t. But perhaps it will be a kind of Super-F.E.A.R. which is both as good as the original game, and also better in ways that will please us enough to spend many dollars on its purchase and unite us in our taste for Monolith’s particular flavour of horror shootery. We can only dream. Anyway: short clips of supernatural slow-mo dude murder beyond the jump.
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Project Origin: Shootage Footage

It just went off in my hand, officer.

Since the previous post was eye-rolling at a game’s unfortunate name, we’ll let Project Origin off from its RPS-traditional moniker-mocking and just deal with it seriously. Or, at least, as seriously as we ever get. Monolith have released some “Pre-Beta” footage of their forthcoming not-sequel-but-yes-but-no to their FEAR shootage. You’ll find it, along with second-by-second analysis, beneath the cut.
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