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Posts tagged “Monolith”

Just A Quickie: Gotham City Imposters Image

Last night I mentioned Gotham City Imposters. The question I think everyone was left with was: if we're all either Batman or the Joker, how much variety do we actually have? A piece of artwork released today suggests: and awful lot. Click on the pic above for a much bigger version, which suggests that as much as each side is themed by the one character,…

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Holy Happy Monolith: Gotham City Imposters

Woah, this one snuck past me earlier. If there's anything we like to do at RPS, it's race our remote-controlled yachts around the castle moat. But we also like to have a good old grumble about how Monolith used to be this team who made brilliantly funny FPS games, and now all they do is make grumpy, grisly faux-horror. Well, hold onto your heads, because…

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F3AR: Ridiculous Series Is Still Ridiculous

A new F3AR video's surfaced from PAX, talking about how the franchise is being shifted from Monolith to developers Day 1, mixed with a bunch of footage of the game with some very excitable editing. Check it out after the jump. What's happening with F3AR? Well, they're asking "how they can evolve this franchise, and capture the essence of what it really is, but growing…

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FEAR 3 Trailer Features Psychic Horror

I haven't been following FEAR 3 - and if you think we'd call it F.3.A.R., you're mad brand manager, mad - for the simple reason I found FEAR 2 such an empty experience. As such, not knowing its twist, the trailer at least made me smile - a co-op mode with two very different characters (the trad psychic-commando chap and the psychic-horror-chap) is appealing. Ever…

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F.E.A.R. 3: F***ton Petal and Pointy Man

I awake at 6 am, fully-clothed, drool-covered hands on drool-covered laptop keyboard, nonsense half-sentences on the screen. I brush the sleeping cat off my feet, I rub my agonisingly cricked neck, and I cursecursecurse my decision to go drinking with Kieron and his comics friends rather than cook myself a sensible supper. I also realise I am at least six hours late for Thursday's posts…

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51lly 5equ3l: F.3.A.R

Fans of increasingly unadventurous corridor shooters, rejoice! It appears Monolith's horror-FPS F.E.A.R. is due another sequel, and it is to be known as Effthreearrr. Rolls right off the tongue, doesn't it? I have a dream. The dream is that Effthreearr and Thifourf are released on the same day, and the resulting shop displays look so ridiculous that no publisher ever attempts to bring about game…

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FEAR 2: Reborn DLC, Downloadable

"Experience the chaos of Alma’s aftermath from an entirely new point of view: that of Replica Soldier 813," says the Monolith press release. The FEAR 2 DLC contains four new single-player levels, with lots more supernatural happenings. The DLC coincides with a free multiplayer patch for the game which will introduce some new game modes for folks who like their slowed-down manshoot. The Steam version…

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“The Solution To Everything You Fear”

Late last night, as I drove around frozen South Western England delivering inebriated people to their homes, I got to discussing F.E.A.R. with one of its fans. The sequel, he said, was one of the games that really excited him for 2009. While I definitely appreciated the original game and its expansions, they're also games that I feel contain a weird tension that they never…

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F.E.A.R. 2 Design Trailer

Monolith have released a new F.E.A.R. 2 trailer with primary art lead Dave Matthews talking about the change in level design to more open scenarios. He chats about the team's research process and the way that Alma manifests herself in the design of the new title. There's also a bunch of pacey-lookin' in gaming shooting. An odd one, as shooters go, because I know so…

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Project Origin Puts F.E.A.R. In Our Eyes

First there was the ludicrous nonsense over Sierra vs. Monolith for the rights to make the sequel to F.E.A.R., and the subsequent debacle that took place with Monolith organising a competition for fans to rename their sequel, resulting in Project Origin. Meanwhile Sierra stomped off with the ball, refusing to play nicely with others, and pretended they were making their own sequel which they would…

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Project Origin: More Footage of Shootage

E3 this week, so a whole new bunch of trailers are trickling out onto the electric internet. I love trailers, whether they're pre-rendered or in-engine, whether they feature in-game or are purely cinematic, whether they feature FMV or game or even if they feature the wrong game completely. Go trailers! Go trailers! Go trailers! A New one for Monolith's not-FEAR-except-actually-yes FPS Project Origin beneath the…

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Project Origin: First Person Shootings

Proof, if proof were needed that Project Origin is indeed a first person shooter videogame, has arrived in the form of two new in-game footage videos. It really is looking more and more like F.E.A.R. as the days wear on, which is good if you liked that game, and kind of an indifferent shrug "what-else-is-on" kind of situation if you didn't. But perhaps it will…

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Project Origin: Shootage Footage

Since the previous post was eye-rolling at a game's unfortunate name, we'll let Project Origin off from its RPS-traditional moniker-mocking and just deal with it seriously. Or, at least, as seriously as we ever get. Monolith have released some "Pre-Beta" footage of their forthcoming not-sequel-but-yes-but-no to their FEAR shootage. You'll find it, along with second-by-second analysis, beneath the cut.

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Something Else To Fear

A new Project Origin trailer appears, in what appears to be a series attempting to put us off the game as much as possible. This time with 34 seconds of company logos! We'd show you far more of ourselves, Gametrailers. More floating down dingy corridors, more sudden cuts to a monster, and then some game footage that could come from any shooter ever. (Although Mr…

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Retrospective: Aliens vs Predator 2

I'll attempt to counterbalance my recent whining about Aliens with some celebration of Aliens. I have only foggy, slightly disappointed memories of Aliens vs Predator 2 - handled by FEARmeisters Monolith rather than the first game's Rebellion - so, hungry for Gearbox's upcoming Colonial Marines, I though it was about time I revisited it. Specifically, to talk about its one moment of genius.

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Games For 2008: F.E.A.R. 2

I seem to be getting something of a bum deal here. First I get Peggle Nights, about which a big fat nothing is known. And now F.E.A.R. 2, which is apparently being developed in a secret underground bunker fifty miles below the Atlantic ocean, by a team made up of invisible fairies. So what to tell you? I suppose a quick re-hashing of the confusion…

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