Design of a slime
I’ve spent a looooooot of time with my slimes in Slime Rancher [official site] and watching them bounce and coo as they wiggle free of my corrals and wobble off like determined balloon-toddlers has been a delight. But how does one convert a ball into a creature with such a strong sense of spirit? How do you keep their little slime modifications from becoming a confusing mulch of wings and ears? What happened to the meteor slime? How does Gremlins figure in the design of Slime Rancher’s monsters? And will anyone listen to me when I tell them puddle slimes are actually cuter than tabby slimes???
Let’s do a slime art and design interview with game designer/Monomi Park studio co-founder Nick Popovich and find out… Read the rest of this entry »
Blooping and glooping!
When I go to my exercise class in the evening sometimes the matter of what I do for a living comes up in pre-class chat. Usually I can be like, “This is a credible grown-up profession. I absolutely pinky swear this to be true!” The last few days I have spent 30 hours corralling adorable bouncing blobs and selling their poop on the stock market or funnelling it into science. Maybe I’ll pretend I’ve lost my voice at class this evening. But Slime Rancher [official site] is so cute I also want to tell everyone about it! Here’s Wot I Think… Read the rest of this entry »
Home on the ranch
It sounded like people enjoyed looking round my Subnautica base a while back so I decided to make a video tour of my Slime Rancher [official site] base as well! It’s absolutely full of creatures and resources you won’t discover for ages as well as the more basic parts of the game so SPOILERS AHOY. I’d say only watch it if you don’t want to play the game or if you have played a really significant amount and have seen most things! Read the rest of this entry »
Listen now or embrace the void
The hosts of the RPS podcast, the Electronic Wireless Show, know neither respite nor shame. This week we have a chat about “replayability” – what games are the most replayable? Why do we always go back to our “comfort games”? Exactly how many hours has Adam spent in Crusader Kings II? Hint: QUITE LOTS. Meanwhile, Pip attempts to cultivate the excrement of wet monsters in Slime Rancher, Adam tells us about his cowardice in Playerunknown’s Battlegrounds, and I am slumming it with another collectible card game, this time The Elder Scrolls: Legends. We’ve also got some reader questions and comments, all based on replaying old favourites. It’s a theme! Read the rest of this entry »
Fecal Farming Simulator
Slime Rancher [official site] is the cutest game about selling shit ever made. Admittedly it’s probably the only game about selling shit ever made, but I don’t know for certain and googling “Shitselling games” tends to bring up commercial flops like Bulletstorm rather than games that literally involve the flogging of faecal matter.
If you’ve seen anything of Monomi Park’s debut, which slithered onto Early Access a couple of weeks back leaving a silvery trail in its wake, then its love for excrement may come as a surprise. Aesthetically Slime Rancher is a thundering wave of colour, like a circus struck by a tsunami, and the eponymous slimes are so clearly designed to be childfriendly that it’s surprising to discover they have any orifices at all.
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