Posts Tagged ‘Mortal Kombat XL’

Mortal Kombat X’s Long-Overdue Overhaul Patch Is Out

When the konsole versions of Mortal Kombat X [official site] got fancied-up earlier this year with new netcode and more (silly) DLC characters, we sat like lemons. Publishers Warner Bros. stepped away from the game, murmuring incoherently as they left.

Well, better late than never. Improved netcode, bug fixes, balance tweaks, and other technical improvements are now here, as MKX’s big overhaul patch launched yesterday. Also out is the Kombat Pack 2 paid DLC, adding new characters like, uh, a Xenomorph. You may now resume crushing skulls and whipping out spines.

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Biff! Mortal Kombat XL & X Update Coming In October

Mortal Kombat X [official site] sat bolt upright with a gasp last week, coughing up old pixels and bytes. After the spine-ripping fighting game had seemingly been abandoned in January, suddenly it had an open beta test of a big ole update. Quite how that would translated into updates or new releases was unclear, but now we know the plan. Come October, things will be better around here.

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Revived: Mortal Kombat XL PC Open Beta Now Live

It seemed that Warner Bros. had given up on the PC version of Mortal Kombat X [official site]. The fighting game’s last DLC, adding new pugilists including the Texas Chain Saw Massacre’s Leatherface and one of those there Aliums out the Alium films, was not released on PC. Nor was the new ‘Mortal Kombat XL’ version which brought better netcode (plus all the DLC) to the console version. It seemed like, after that whole Batman fuss, Warner Bros. were backing away from PC. Well! MKXL is coming our way, goofy characters and all, and we can all try it in an open beta this weeked.

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