This is The Mechanic, where Alex Wiltshire invites a developer to help him put their game up on blocks and take a wrench to hack out its best feature, just to see how it works.
The arrow trap that shoots the croc man that causes him to telefrag you. Being caught mid-jump by a boomerang that juggles you towards a spike trap, leaving you stunned in front of it until it springs. Shopstorm.
These are not necessarily the noblest events in Spelunky, but they’re surprising, funny, fascinating, and entirely consistent and logical and correct. They might not be exactly your fault, but neither are they, really, the game’s fault. They’re the result of a big reason – the big reason? – why Spelunky is amazing:
THE MECHANIC: How every object in Spelunky has shared fundamental traits