GIGANTIC [official site]
THEY’VE SNAPPED IT UP.
Which is good news because I’m into the idea of a 5v5 multiplayer game where each team charges into battle accompanied by a hundred-foot monster.
Gigantic [official site] wants to be the next big eSport, which sounds ridiculous until you discover that James Phinney, lead designer of both StarCraft and Guild Wars, is leading the team behind it. Speaking reductively, Gigantic is a MOBA without any lanes or items and with colossal creatures to fight alongside and an emphasis on third-person shooting. Every skill is a skillshot. It’s also gorgeous with some fantastic animation, as you can see in the E3 trailer.
Gigantic pretty clearly wants to be a big deal. It’s from the former lead designer of StarCraft and Guild Wars, it has $20 million in backing, and its team size is kind of, er, gigantic for an indie studio. So it can talk the talk, but can it justify a series of costly expenditures on the part of shadowy investors and/or see why kids love Cinnamon Toast Crunch? That’s the $20 million question, but it certainly looks like an intriguing prospect. Gigantic includes MOBA elements (teams of five facing off in a big ol’ battle arena), but the difference is you’re not on defense. Rather, both teams have a hulking colossus that accompanies them into combat, with defending/destroying them serving as your main objective. Meanwhile, the whole thing is action-based, with physics-based abilities and WASD controls steamrolling over the classic top-down approach. Impressive debut trailer below.