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Posts tagged “Motion Twin”

Dead Cells visits a greenhouse today in its Bad Seed DLC

Splendid 'n' deadly roguelikelike platformer Dead Cells today launches its first paid add-on, Bad Seed. Rather than increasing the length of the game, Bad Seed increases its breadth, adding two new levels as alternatives to two early-game murderzones. The verdant Arboretum and sour Swamp have their own new monsters too. The DLC also adds weapons like a honking great scythe and... is that a lute…

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Dead Cells’ first paid DLC is coming in February with new biomes, weapons, and more

After a good run of free game updates, Dead Cells is getting its first paid DLC. Matt got to try out the Bad Seed DLC late last year and chat with the off-shoot studio Evil Empire who created it for Motion Twin's hacky and slashy roguevanialike game. The official gameplay trailer for the DLC has landed today with a date next month for its release.

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Feature: They're fun guys

Dead Cells first paid DLC will let you get tossed by mushroom men

You can be killed by many things in run 'n' stab roguelike Dead Cells. There are pirate captains, football-sized assassins and horrible worms. There are robots that summon corpse flies, and skeletons in hats that turn into knife tornadoes. If you spend $5 on Dead Cells' first whack of paid DLC this January, you can also be chucked at spiky walls by mushroom men. They're…

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Dead Cells’ Corrupted Update is a guaranteed way to get cursed

Motion Twin could probably stop developing side-on pixel slicer Dead Cells and everything would be just fine. It would leave behind an "Overwhelmingly Positive" review tag on Steam and a beautiful corpse. But they’re still fiddling with it, and the 15th update has just gone live. A new biome has been added, along with a new rune, a new meta upgrade, and more.

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Feature: In honour of His Souliness

The 10 best games like Dark Souls

Sorry, definition nerds. “Soulslike” is a word now. Disgusting, I know, but this is how genres are made. Along comes a giant like Dark Souls that everybody won’t stop bleating about and soon it has copycats. Before you know it, a swarm of like-minded games with sparse checkpoints and lethal attacks are scuttling around, leaving slime trails and biting your ankles for surprisingly massive damage.…

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Dead Cells’ new mini-bosses will teach you how to fight the big bads

Though 2D combat classic Dead Cells was built to be tough, it could also be frustrating. In particular, a player can have a strong run swiped from them by a boss fight they were never prepared for in the levels leading up to it. That’s what Update 14: Who’s The Boss hopes to address, adding six new mini-bosses that prepare you for the big (oh…

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Dead Cells: Rise Of The Giant launches this week

If you thought twitchy roguelike platformer Dead Cells was hard before, you're in for a hell of a time when the free Rise Of The Giant expansion launches this Thursday, March 28th. While daring players can opt in to a testing build now, the major, story-focused update to the game will officially roll out soon. It adds more enemies, weapons, zones, boss fights and multiple…

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Dead Cells documentary features a peek at the Rise Of The Giant DLC

We've known there's free DLC on the way for rogue-ish metroidvania Dead Cells for a while - daring players have been playing a pre-release build for days. This somewhat dulls Red Bull Gaming's boast that their little Dead Cells documentary contains "exclusive footage" from the DLC, but it's still worth a watch because developers Motion Twin seem like lovely people. There's some talk about their challenges making…

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Feature: Gimme a high five

Xalavier Nelson Jr.’s 5 best games of 2018

It is terrifying to be an independent developer right now. Before, small teams might compare themselves to a ‘soulless’ billion dollar industry built on games where Very Large Men shoot other Very Large Men (regardless of the merit of that claim). Now, those same big studios are bringing their absurd levels of manpower and polish to titles that are more empathetic and experimental than ever…

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Feature: Hack 'n' dash

The Joy of gaining and losing momentum in Dead Cells

I start with only a bow and a sword, fighting against entry-level enemies and depending on my dodging roll for survival. During the next five minutes of Dead Cells, I have doubled my HP. I’ve become stronger, and consequently, I begin to see myself as a walking killing spree that will leave no room hidden or treasure chest untouched, no matter how many enemies are…

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Dead Cells getting customisable Custom Mode, teasing first DLC

A 'Custom Mode' letting goofolk choose their gear and mysterious new pretties are among goodies planned for future updates to Dead Cells, the roguelikelike stab-o-platformer which I'd say has a fair chance of scooping our much-coveted "Bestest best game best of the best year best best" award in December. Developers Motion Twin have been taking it easy, sleazy since Dead Cells launched out of early…

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Feature: Hindsight is 20/20

8 things I wish I’d known about Dead Cells before I played Dead Cells for dozens of hours

I've been away for a few weeks - NOT THAT YOU NOTICED - and my poison of choice during that time was the release version of Dead Cells. This Metroidvania/roguelike hybrid ticks pretty much every box I've got going, leaving my former flames The Binding of Isaac, Hollow Knight and Slay The Spire suddenly abandoned. Like all the best 'vanias, Dead Cells doesn't tell you…

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Dead Cells has now oozed out of early access

After fourteen months in early access, Dead Cells officially launched today. We declared the roguelikelike platformer our favourite game of 2017 even in its early access state, and our Brendan's Dead Cells review yesterday will tell you it's now even sharper. A good video game. But if you've not been persuaded by our baby-and-a-half of squawking, instead waiting for the full launch, today's your lucky…

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Feature: What a handsome rogue

Dead Cells review

Dead Cells gets into your nervous system like a wonderful toxin. If it wasn’t so fast-paced, you could almost feel the electro-chemical effects pulsing through your body, from hand to eye to screen to brain, as your panicked flurry of knife strikes eviscerates another sewer worm. The game began as a “roguevania”, and it was strong even in its early days. But the final version…

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Metroidvania roguelike Dead Cells busts out of early access August 7th

RPS have watched platform roguelike Dead Cells like some sort of many-headed nightmare hawk. Excellent even in its first early access release and steadily improved by patches, its deep combat and huge number of viable play-styles making each run feel fresh enough to keep us coming back. We even declared it the best game of 2017 in a fit of communal enthusiasm. After a great many updates, it's…

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Feature: The 1000 step program

Soundbyte: Why is it so hard to start a union in the games industry?

Welcome to Soundbyte, an audio mini-series that stimulates your ears and explores topics in the games industry. In our first episode, Pixel Picketers, we're talking about unionisation in the games industry, what some folks are doing to make it happen, and the challenges they face. Let's start by speaking to Doug Cockle, who plays Geralt in The Witcher among other roles, about his negative experiences in…

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Dead Cells loots mod support, leaps onto Mac and Linux

With Dead Cells nearing its exit from early access, developers Motion Twin have ticked off a few big boxes on their to-do list for the rad roguelikelike metroidvania. Today brings Mac and Linux versions, "experimental" mod support, and final confirmation that the price will go up by $5 ahead of its August launch. But heck, Dead Cells was our favourite game of 2017 even in…

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Modding tools will inject new life into Dead Cells

Roguey romp Dead Cells - one of the best games of 2017 - is getting mod support, possibly as soon as this month. It’s been requested frequently, so the announcement still comes as a pleasant surprise, mentioned at the end of a brief update post yesterday. The early access game is also now available on Linux and Mac - just pick those versions in the…

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Dead Cells feasts upon ‘Baguette’ update

The splendid roguelikelike metroidvania Dead Cells--our favourite game of 2017, don't you know--has taken a big step towards leaving early access with the launch of the update codenamed 'Baguette'. It's a biggun, overhauling how persistent weapon upgrades work, letting us reroll the modifiers on particular weapons to shoot for something nicer, replacing the UI, adding new Legendary weapons... lots of good stuff.

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Dead Cells’ final stretch starts as Update 6 leaves beta

Last week, we reported that metroidvania-ish platform roguelike Dead Cells had pushed its sixth major update - The Hand Of The King - to public beta testing. Having identified and smoothed out a few initial issues, developers Motion Twin have officially released the new content for all, along with their plans for the future of the game. I said that the new Castle zone and…

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