Posts Tagged ‘Mount-&-Blade’

Mounting Up: Mount & Blade: Warband Out

Where the fuck are our horses?

Just a quick post about this, I think. Previous MUCH CELEBRATED RPS GAME Mount & Blade’s expandalone was released today. Mount & Blade: Warband’s primary attraction is its focusing on multiplayer, allowing 64 players to bash the flax of out of one another, but there’s much more which is worth of comment. Graphical upgrade is promising, but additions to let you rule a faction and force people to become your vassals is pretty neat. But best is doing what I like to call “the Quinns option”, where you can hitch up with a lady by romancing her with poetry. Sexy poetry! Or you can be a right bastard and do it for political gain. Anyway, launch trailer follows and you can buy from places on the electric internet. Time for a yelp, I think: yay!
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Mount & Blade: Warband Beta Sign Up


Open-world warrior favourite Mount & Blade is getting an expansion: Warband. This major overhaul is swollen with a gamut of new features, including additional graphical cleverness, better horses, and a 32-player multiplayer mode. Other extras include improved sieges, and a bunch of changes to combat. You can sign up and help with the beta testing here. If you haven’t played Mount & Blade yet then you will likely be castigated by your peers. To avoid humiliation you can download the trial version of the full game here. Do so.

Trailer below.
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Mount & Blade: Warband: Multiplayer – Multiplayier!

HORSEY!

Emerging from a cloud of dust of E3 is the sound of horse-feet. Hooves. That’s the word, hooves. Sorry – it’s early. As you’ll hopefully be aware, RPS-fave Mount & Blade is getting an expansion. In terms of features they revealed at E3, we’re talking about fancier graphics with redone models and – er – graphic effects I can’t be bothered listing and now 64 player multiplayer (with game modes including team death match and the iggy-pop-inspired Search & Destroy. Worth noting it’s more than just a MP expansion too – the SP will have the ability to become a faction ruler and force people to become your vassals, in a manner akin to how Jim rules RPS. Also, Soldier Morale, adding proper cowards. Run! Run from my horse feet. Er… gameplay trailer beneath the cut.
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GamersGate: Redesigned, Crazy Sales

Who says I never write alt-tags?

This is the kind of thing we’d normally leave for LewieP to herd into his weekly Bargain Bucket post, but if we wait to mention it till Sunday, most of the great offers will be gone. So, call this the RPS Bargain Jar or something. Quite a few of you have griped about digital store GamersGate‘s general design over the past few months, and it seems they too were aware of their fugliness. There’s just been a big old redesign to make the site sleeker and noticeably faster – and, if you ask me, just a little bit GoG-esque. Shiny! And, thank Vonnegut, it doesn’t demand to install yet another icon into our heaving system trays. To celebrate, they’ve a week of ultro-discounts – a new price-slashed game each day, plus a particularly splendid one lasting the course of the week. Buy buy buy!
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Mount & Beard: Prettier Horses Than Ever

This year’s GDC wasn’t all unhelpfully cryptic teaser trailers – it was also a chance for enthusiastic developers of lesser-known fare to demo their wares first hand. F’rinstance, this awkward but illuminating talk from one of the Turkish chaps behind the splendid, inventive, horse-centric RPG Mount & Blade, showing off exactly what to expect from the forthcoming expansion, Warband. Significantly enhanced graphics and siege-orientated multiplayer, primarily – both of which seem, from this video, to mean an even better game, and one that neatly papers over its more obvious cracks.

WARNING: the guy doing the presentation does have an unusual beard.
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The Horse’s Mouth: Mount & Blade Interview

They say you can't make a horse drink

It’s been a bubbling indie favourite over the last few years in its Beta state. Mount & Blade is arguably the greatest horse-based combat game ever, a medieval open-world game with true freedom and genuinely pretty nifty. Having finally reaching V1.0 and its commercial debut, we thought it time to talk to TaleWorld’s lead developer, Armagan Yavuz, about the long journey from inspiration to release
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