Posts Tagged ‘multiplayer’

Mass Effect: Andromeda team teases improved multiplayer/singleplayer connection

Mass Effect: Andromeda

“You know Mass Effect, don’t you?” asks Graham over IM, neatly ensuring that anything I remember about Mass Effect is instantly expunged from my brain bar the lone figure of Mordin singing I Am The Very Model Of A Scientist Salarian.

“Sure,” I say.

“Did you see the Mass Effect: Andromeda multiplayer stuff?” he says, nudging me towards a news trap. “I’ve not played it so I thought you could take a look…”

CLANG, went the jaws of the trap, snapping round my leg with incredible force. “Graham don’t leave me here! Where are you going???” Read the rest of this entry »

Wot I Think – Call of Duty: Infinite Warfare Multiplayer

We’ve already aired our misgivings over Call of Duty: Infinite Warfare’s campaign mode but how does the multiplayer stack up? Does the space-future setting re-energise the arena, or is it the same as always with a fresh coat of silver paint? We threw Brendan into the murderfields to find out.

It has a fitting name, I’ll give it that. Call of Duty is the series that seems to go on forever – it never dies and it never changes. There is always a man and there is always a gun, to bastardise a phrase from another game concerned with the Infinite. This outing has taken the action to outer space but it has done so little with the opportunity that it is hard to recommend, even to those who have been with the series from its Modern Warfare glory days. Read the rest of this entry »

Have You Played… Watch_Dogs?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

I’d forgive you if you haven’t. My review of Watch underscore Dogs found plenty of reasons to criticise the game, from its action to its mission and level design and its piss poor characters. But then I kept playing it, because the multiplayer was really good.

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Cross Foes & Catapults: Reign Of Kings Launched

Mmmm, videogames

With Steam down this morning, I’m not able to take a closer look at the freshly released Reign Of Kings [official site], but I can share the rather entertaining trailer with you. It involves catapults knocking down castle walls, angry men waving swords, and heads being chopped off. A fairly typical Thursday at RPS HQ.

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Multiplayer Roguelikelike Crawl Unleashes Co-op Hydra

These wounds!

It’s a while since we covered the multiplayer roguelikelike Crawl but we’re no less enticed by the concept today. It’s still in Early Access but released its v0.3 update on Thursday.

In case, like me, your brain entered a dungeon last year and never came back, here’s a refresher: in Crawl you and one to three friends take turns controlling A Hero and do exploring, fighting, looting and levelling. You know, Hero Stuff. Meanwhile everyone who isn’t controlling A Hero is setting traps and using various monsters to try and bring the quest to a premature and preferably messy end. And in the game.

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Zombie Vikings Looks Like Brawly, Grotty, Stabby Fun

I think I could be a little bit in love with Zombie Vikings, which chucks bearded Nordic glory out of the window in favor of something wonderfully, messily … different. Described as a “four-player co-op stab-you-in-a-gut-a-thon,” it’s the story of how Loki steals Odin’s last remaining eye and how the All-Father, embarrassed and determined to be not-blind again, summons four of the “most fearsome Zombie Vikings” to retrieve his missing organ.

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Giana Sisters: Twisted Dreams Gets Competitive Mode

WHEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Giana Sisters: Twisted Dreams was a Kickstarter platform game that John liked but didn’t love: the former because of the satisfaction of learning each Sister’s special skills, the latter because of issues like repetitiveness. If you’re of the same mindset and was gunning for an opportunity to do more with the game, developers Black Forest has just the thing for you: a competitive multiplayer mode.

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