Posts Tagged ‘multiplayer’

How multiplayer makes Divinity: Original Sin 2’s singleplayer great

mech_dos2_1

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Divinity: Original Sin 2 [official site].

It’s the holy grail for RPGs, right, that perfect mix of a strong story and freedom to do what you want. But if players can do anything, how do you tell them a story in the right order and without bits missing? What if they kill some plot-important character or sell the magical thing that does the special thing?

Quite a few RPGs do a good job! Planescape: Torment, for one, presents a fantastically dense and interwoven set of characters and scenarios which you can approach in many different ways. But Divinity: Original Sin 2 goes a step beyond, telling a clear story and allowing – even encouraging – you to do all kinds of dumb things, all without completely breaking. How does it succeed? Well, through a feature that you’d never think is related.

THE MECHANIC: Multiplayer

Very mild spoilers follow, but nothing actually spoiling, promise. Read the rest of this entry »

How a cargo plane sets up Playerunknown’s Battlegrounds for greatness

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Playerunknown’s Battlegrounds [official site].

Somewhere across Erangel’s 64 square kilometres of towns, villages, hills, rivers and sea, 100 players are running, looting, driving and shooting each other. With every one of them having an average of well over half a square kilometre to themselves, it might sound like playing PUBG is a lonely experience, but in practice it’s anything but. The opening minutes are always intense, demanding strategy and planning. It’s all down to a clever piece of design that relates to how you’re being delivered to this Battle Royale:

THE MECHANIC: Cargo plane Read the rest of this entry »

Mass Effect: Andromeda team teases improved multiplayer/singleplayer connection

Mass Effect: Andromeda

“You know Mass Effect, don’t you?” asks Graham over IM, neatly ensuring that anything I remember about Mass Effect is instantly expunged from my brain bar the lone figure of Mordin singing I Am The Very Model Of A Scientist Salarian.

“Sure,” I say.

“Did you see the Mass Effect: Andromeda multiplayer stuff?” he says, nudging me towards a news trap. “I’ve not played it so I thought you could take a look…”

CLANG, went the jaws of the trap, snapping round my leg with incredible force. “Graham don’t leave me here! Where are you going???” Read the rest of this entry »

Wot I Think – Call of Duty: Infinite Warfare Multiplayer

We’ve already aired our misgivings over Call of Duty: Infinite Warfare’s campaign mode but how does the multiplayer stack up? Does the space-future setting re-energise the arena, or is it the same as always with a fresh coat of silver paint? We threw Brendan into the murderfields to find out.

It has a fitting name, I’ll give it that. Call of Duty is the series that seems to go on forever – it never dies and it never changes. There is always a man and there is always a gun, to bastardise a phrase from another game concerned with the Infinite. This outing has taken the action to outer space but it has done so little with the opportunity that it is hard to recommend, even to those who have been with the series from its Modern Warfare glory days. Read the rest of this entry »

Have You Played… Watch_Dogs?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

I’d forgive you if you haven’t. My review of Watch underscore Dogs found plenty of reasons to criticise the game, from its action to its mission and level design and its piss poor characters. But then I kept playing it, because the multiplayer was really good.

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Cross Foes & Catapults: Reign Of Kings Launched

Mmmm, videogames

With Steam down this morning, I’m not able to take a closer look at the freshly released Reign Of Kings [official site], but I can share the rather entertaining trailer with you. It involves catapults knocking down castle walls, angry men waving swords, and heads being chopped off. A fairly typical Thursday at RPS HQ.

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Multiplayer Roguelikelike Crawl Unleashes Co-op Hydra

These wounds!

It’s a while since we covered the multiplayer roguelikelike Crawl but we’re no less enticed by the concept today. It’s still in Early Access but released its v0.3 update on Thursday.

In case, like me, your brain entered a dungeon last year and never came back, here’s a refresher: in Crawl you and one to three friends take turns controlling A Hero and do exploring, fighting, looting and levelling. You know, Hero Stuff. Meanwhile everyone who isn’t controlling A Hero is setting traps and using various monsters to try and bring the quest to a premature and preferably messy end. And in the game.

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Zombie Vikings Looks Like Brawly, Grotty, Stabby Fun

I think I could be a little bit in love with Zombie Vikings, which chucks bearded Nordic glory out of the window in favor of something wonderfully, messily … different. Described as a “four-player co-op stab-you-in-a-gut-a-thon,” it’s the story of how Loki steals Odin’s last remaining eye and how the All-Father, embarrassed and determined to be not-blind again, summons four of the “most fearsome Zombie Vikings” to retrieve his missing organ.

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Giana Sisters: Twisted Dreams Gets Competitive Mode

WHEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Giana Sisters: Twisted Dreams was a Kickstarter platform game that John liked but didn’t love: the former because of the satisfaction of learning each Sister’s special skills, the latter because of issues like repetitiveness. If you’re of the same mindset and was gunning for an opportunity to do more with the game, developers Black Forest has just the thing for you: a competitive multiplayer mode.

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Wot I Think: Cloud Chamber

Cloud Chamber is a multiplayer narrative adventure, in which players discuss, theorise and contemplate. It’s a cooperative game in which everyone is anonymous and the only goal is to understand. Original live action footage is spliced together with documentary videos from the European Space Agency to create a sci-fi story that is, at least in part, a changeable thing, created by the commentary and input of human observers.

It’s FMV focus makes it seem like a portion of the past but it’s approach to multiplayer gaming feels like a slice of the future. Here’s wot I think.

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Watch Dogs’ Multiplayer Is Great, Broken, Great

I wrote a long list of reasons why I didn’t like Watch_Dogs very much, and then at the end wrote briefly with caveats about why I liked its multiplayer mode. I thought that would be the end of it, but then a couple of times a week ever since – and it’s been a month now – I boot the game back up to have another couple hours of hacking into other people’s games. How am I going to explain this, I keep thinking. I can’t, I can’t, I can’t, I’ll try.

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Guns Guns Guns Guns Guns Guns: Warside

Warside, as a name, doesn’t have the immediate appeal of Warface. Based on the trailer for the multiplayer shooter, the ‘side’ refers to the fact that it’s a side-scrolling game in the style of Abuse and is therefore, quite literally, a different side of war. There’s none of your first-person battling here, just lots of tiny men with jetpacks and energy shields firing many bullets at one another. Currently seeking votes on Steam Greenlight, it’s clear to me that the game would have a gazillion more votes if it were called Warflank. I also await the announcement of Warrump, which is both a game about tight uniform trousers and the sound that an English colonel makes when he tastes inferior brandy.

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Knight Here, Knight Now: King Arthur’s Gold


It was 2011 when RPS took its first and only look at King Arthur’s Gold, a 2D multiplayer action game from the makers of Soldat that’s been inspired by Minecraft, Age of Empires, and TF2. It remained in alpha (Alphurian?) for all the time in between. That time was well spent: new graphics have been chiseled out, and there’s now mod support. Merlin waved his wand (tee-hee), and now the ever-so silly medieval multiplayer game has grown some teeth. It is beta, it is buyable, and it looks like a lot of fun. I have hollowed out a hole for some videos beneath.
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Batman: Arkham Origins Has Multiplayer By Splash Damage

Splash Damage have just announced that they are to be creating the multiplayer for Batman: Arkham Oranges. The sequel is due out on the 25th October, which is two days before my birthday – PUT IT IN YOUR DIARY NOW – and it seems will have the pro team ensuring that going online is worthwhile.

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Spooks: Ghost Recon: Future Soldier Multiplayer Footage

Men shooting at other men. Why can't they all be crocodiles? Then I'd be interested.

Like me, you may have become a little confused about what Ghost Recon games are coming to PC, and which aren’t. Let me explain. Ghost Recon Online is, Ghost Recon: Future Soldier wasn’t, but is now. Ghost Recon: Shadow Wars was for the DS. Ghost Recon: Have We Found The Ghosts yet won’t be, but then will, but then won’t be again. Ghost Recon: Elizabethan Attack definitely will be for the first three months. And Ghost Recon: Ghostly Reckoning will only be on PC if you install it on PS3 first, and play via your 360. Glad to have cleared that up. Below you can see the latest trailer for Ghost Recon: Future Soldier, which is coming out on the 15th June for PC, rather than 25th May for consoles, because Ubisoft just cannot help themselves.

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First-Person Shiner: 12 Mins Of Nexuiz

Judging by that crotch guard, he's not compensating with that gun
So, this video is just 12 minutes and 54 seconds of one of the Nexuiz developers running around a shiny FPS arena commenting on the guns and how the game plays. But its simplicity is the perfect way of presenting the equally simplistic online shooter they’re making: a game where the focus is fast, fluid killamajigging still has a place in my dark, dark heart, and Nexuiz is just that. It has a sticky mortar gun that fires a globby explosive at an enemy that detonates after a few seconds: I like watching people panic, because I’m actually not a very nice person. Video, ho!
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Get Some Spec Ops: The Line in June

Makes a change from staring at a soldier's crotch
Ooh, I’ve come overall military. Let me try that again: “I don’t know what I’ve been told, Spec Ops: The Line is out June 29th”. Ah, military cadence is a wonderful medium for delivering game news. The Dubai set Gears of War-ish shooter that Adam liked but I have concerns about is taking advantage of the sweltering heat of summer and potential beach holidays. Imagine, an entire marketing campaign claiming to have brought about sand and sun. There’s also a multiplayer video that shows off the perks of pre-ordering, below.
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Jurassic Jetpacks – ORION: Dino Beatdown

I’m in two minds about this multiplayer shooter from the ORION: Prelude team that somehow isn’t ORION: Prelude. Is ORION: Dino Beatdown a brilliant name for a game, or is it a horrible name for anything? One thing I do know, despite the laudable presence of dinosaurs and jetpacks, I’d be a lot happier if the dinosaurs were actually using the jetpacks. As it is, this is a game of cooperative shooting in which teams of men must survive in massive environments populated by hordes of hungry monster-lizards. And despite my quibbling, it looks pretty damn good.

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Scrabble’s Favourite Shooter: Nexuiz

Brightly coloured death beams and people who inexplicably hop everywhere they go - I remember such places.

What better way to start a Monday than with a new trailer for the “reimagining” of Nexuiz, an arena-based shooter that aims to resurrect warm memories of killing friends in improbable environments? Maybe a preferably beginning would be a stroll through Montmartre, ending with a fresh coffee by the Seine as conversations erudite and elegant intermingle with the aroma of freshly baked bread? Unfortunately, that’s not going to be happening, so instead let’s all feast our faces on a short video that demonstrates some of the many mutators on offer in IllFonic’s ill-titled slice of deathmatchery.

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