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Posts tagged “music”

Clickuorice Allsorts: The Norwood Suite’s soundtrack

After taking us to a strange train station in the wonderful Off-Peak, Cosmo D will invite us to visit a surreal hotel next week in The Norwood Suite [official site]. He has again composed the soundtrack himself, and again it sounds grand. Here's the main theme: Lovely stuff. Cosmo has the full soundtrack on Bandcamp, where you can stream free or buy it for $5.…

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Music to my ears: live improvised soundtracks

Game music that responds to your actions can be a magical thing. I'm talking about sneaking through enemy lines accompanied by an eerie string quartet, or cresting a hill while the scenery and music swell around you. Joost van Dongen, the man behind Proun and Cello Fortress, recently did an experiment with live soundtrack improvisation that makes for interesting reading. Dongen and his fellow improviser…

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No Man’s Sky Soundtrack Details And Taster Track

We don't often cover game music news on RPS, because there's always the terrifying risk that it opens the door to more people sending us press releases about their chiptune albums inspired by Zelda. But I'm flexing the informal rule today, partly because No Man's Sky remains so much of an unknown quantity even just two and half months from release, and partly because I…

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Dreamers Of Dreams: A Diary Of Whispered Truths

A Diary of Whispered Truths is a tool for creating images like the one above, which would be all very well and groovy, but as you paint, it sings. Well, in my case it coughs out rugged reams of chorduroy, unfashionable and about as smooth as sandpaper bog roll. It can make quite a racket. A Diary is controlled with mouse and keyboard, with the…

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Dreamers Of Dreams: Sentris Early Access

Do you remember a time when msuic games were so rugged and wild that they required the use of a tiny plastic guitar peripheral? I certainly do. Some people formed bands during their university years and frittered away precious hours creating melancholy joy, entertaining the tune-hungry populace of bee-soaked university bars. Other people - people like me - perfected I Wanna Be Sedated on Guitar…

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Clubbing With Nick Cave: No Wave

The pill is disintegrating, lodged in my throat like a swollen seed, sprouting dry and ticklish as it reaches back toward tongue and lips. I need a drink, to sluice it out, wash it down and carry myself away. The lights pulse like a migraine and the music is a song I recognise. Stumbling toward the stage, I grab at the singer, trying to tell…

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Feature: Making music with M.O.O.N., Scattle and Prunty

Behind the sounds: Hotline Miami and FTL

Music man David Valjalo follows-up his exploration of the big-budget orchestral soundtracks in the mainstream games industry with a look at the other end of the scale - the super-low-budget, ultra-catchy, sometimes kitschy scores of indie darlings. He rounds up the men behind Hotline Miami, Sweden-based Dennis Wedin and Jonatan Soderstrom, two of the soundtrack artists they hand-picked, US artists M.O.O.N. and Scattle, and FTL…

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Feature: Good Gaming Conduct

Behind The Sounds: Game Music’s Orchestral Revolution

Like a human q-tip David Valjalo embarks on a fantastical voyage into the realm of videogame music. Rounding up three of the most high-profile composers working today, let's call them The Three J's: Jason Graves (Dead Space, Tomb Raider), Jesper Kyd (Freedom Fighters, Assassin's Creed) and Jack Wall (Splinter Cell, Black Ops 2), he gets the inside story on a revolution in game music budgets,…

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If Music Be The Food Of Love, Play Plink

This is a thing to be treasured. Plink teams you up with strangers from an internet and demands that you make sweet music together. You can make discordant, ear-troubling ditties as well, that's your choice, but the results tend toward the funky, perhaps even verging on groovy at times. It's cheered me up no end this morning, moving a cursor up and down, clicking a…

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Review: One Life Left: Music To Play Games By

As I mentioned before, I was at the One Life Left Christmas party last week. Which was quite the thing, as arriving into a room full of drunk people four hours into a session tends to be stressful. So I caught up. I also got into the other reason why they were having a party - launching their first CD, Music To Play Games By.…

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Feature:

The State Of Game Audio

This piece on the state of contemporary game audio was first published in Edge magazine, earlier this year. In it I talk to Marty "Halo" O'Donnell, CryTek's Florian Füsslin, Introversion's Chris Delay and the ledgendary George Sanger. Game design lecturer Tom Betts is feeling pretty downbeat about the attitude of his students towards videogame audio. “I do a few lectures on this topic and unfortunately…

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Music Catch: A Game of Music And Catching

Today is somewhat stressful. My one source of relief, bar relaxing bouts of onanism, has been the webgame which the ever-lovin' Simon Parkin linked to me first thing this morning. It's Music Catch. Shapes are thrown up from a line, arcing in the air before falling back to whence they came. You have to pick 'em up. The yellow ones increase your multiplier. The red…

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