Posts Tagged ‘My Favourite Art Style’

My Favourite Art Style: SimCity 2000

I like to tell people that the brilliance of SimCity 2000’s art style rested on the fact that it was not isometric but rather used a technique called dimetric projection. In simple terms, that means the tiles were the same length in all directions horizontally, but they followed a different, flatter scale vertically. It created an iconic angular look and, functionally speaking, it was huge too.

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My Favourite Art Style: Neverending Nightmares

As far as horror games go, Neverending Nightmares’ [official site] grainy, monochromatic animations set the perfect scene. The sketchy, hand-drawn shadows that guard its borders create an enduring sense of confinement, and the splashes of colour which dance their way into certain frames – stained glass windows, orange candlelight, radiant pink pocket flowers, and, of course, streams of crimson blood – serve to accentuate the perpetual darkness beyond, and the evils that often lie within.

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My Favourite Art Style: Space Funeral

RPS has sealed itself inside a chocolate egg for the duration of the UK’s long holiday weekend, to emerge only when the reign of Mr Hops The Doom Rabbit has run its dread course. While we slumber, enjoy these fine words previously published as part of our Supporter program. More to come.

Space Funeral [Game Jolt download] stars a crying miscreant named Phillip who faffs about in striped pajamas while beating up bloody dogs. We aren’t talking a few stray tears, either. He’s full-on ugly crying, grimacing in pain and shuffling through life looking as though his mother hates him. It kind of seems like she does, and his dad too.

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My Favourite Art Style: The Pixels Of Adventure

RPS has sealed itself inside a chocolate egg for the duration of the UK’s long holiday weekend, to emerge only when the reign of Mr Hops The Doom Rabbit has run its dread course. While we slumber, enjoy these fine words previously published as part of our Supporter program. More to come.

Monkey Island 2 marked the dawn of a perfect little era for adventure graphics. I remember seeing it at a computer show and just being blown away. The detail in the opening town. VGA was here, and with art came with it. I still love this era of pixel graphics, and often find it superior to many techniques that came later at creating a world I can get lost in instead of constantly subconsciously picking holes in.

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My Favourite Art Style: Baldur’s Gate

RPS has sealed itself inside a chocolate egg for the duration of the UK’s long holiday weekend, to emerge only when the reign of Mr Hops The Doom Rabbit has run its dread course. While we slumber, enjoy these fine words previously published as part of our Supporter program. More to come.

I will never shut up about Baldur’s Gate.

I’ll still be talking about the series when (if) I’m eighty. I don’t know why RPS offered me money to write about it, because I would do so for free at any time, constantly and forever, if given enough opportunity.

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