Posts Tagged ‘Nadeo’

Speediest Racer: TrackMania 2: Valley Out Next Week!

Look at us, dad! Vrooom!
I know the TrackMania games are known for being speedy, but this is making a mockery of everything I know about game development, as well as the laws of time and space. It was only last Friday that TrackMania 2: Stadium was released, and now they’ve announced the release date of TrackMania 2: Valley. It is coming out on July 4th, 2013. The new addition has 65 new tracks for the new rally style handling mode, and all the building blocks you’d expect from one of their games. Just, you know, next week rather than a few months from now.
Read the rest of this entry »

TrackMania 2: Stadium Drifts In


New TrackMania! Hooray! Nadeo’s skid-heavy racing series is the only car game that I’m actively interested in. It leaves the rest revving up on the starting grid in the race to my heart, crashes headfirst into an cruelly-placed gap, then instantly restarts. I still love it. It’s the simplicity of the driving and the complexity of the tracks that grabs me. Something easy to pick up, with plenty of options. I’d be so bold to call it the Street Fighter of racing games, complete with the silly names. This update, which they’ve called TrackMania 2: Stadium (though should be TrackMania 2: Skiddy Hyper Max 12 Torque Shiny Shiny Shiny), has just gone live. Video is below.
Read the rest of this entry »

Forecast: Lasers – ShootMania Storm Out Now

I am absolutely, positively, 100 percent certain it is just the wind.

ShootMania: Storm is the strangest name. On one hand, it sounds like some kind of lighthearted term for craving or addiction – kinda like party fever, March madness, or meth ragekillsanity. But before long, the “Storm” subtitle rolls in all ominous and gloomy, raining  on even the most incurably diseased of parades. Naturally, then, ShootMania: Storm is a game about lasers. Oh, but there’s also exceedingly robust level creation, arcade-y speed, and balance that’s been meticulously honed for eSports purposes. All indications point to it being quite the thing, honestly. Take a jump pad past the break for a snazzy launch trailer. Here, grab my hand. We’ll go together. One, two, three… SPROOOOOOOOOOOOOOOOOING.

Read the rest of this entry »

Enwub: Shootmania Storm Open Beta Dubstep Moment


You know its time to play a fast-paced modern videogame when the dubstep drops. So it is with Nadeo’s latest trailer, which heralds – via the medium of distorted bass and exploding people – the arrival of the open beta for their multiplayer FPS, Shootmania Storm. Yes, the keys are no longer required, and anyone can walk in through the front door. The big lure of Shootmania is, of course, that you can craft your own levels, but this trailer also highlights the speedy, acrobatic action, and the, uh, ability to change your character from red to blue. Mm.

Anyway, it looks ace, and I am finally diving in for a play. Join me? *wub wub*

Read the rest of this entry »

Shootmania Backpedals To April, Storms To Beta


Ubi’s French horn of public relations sends word that ShootMania Storm’s release is now set for the 10th of April. Fortunately, though, there’s going to be a lengthy open beta for us to hop skip and explode into, starting 12th February and continuing, as you’d expect, until launch. It seems like earlier testing phases have give developers Nadeo pause for though, hence the delay. Nadeo’s Anne Bondel-Jouin said: “…following the release of the Beta 2 in December, we received a tremendous amount of information from the very active ShootMania community. For a living, online multiplayer title like this the work is never done, but these extra few weeks will allow us to polish the game further and release it to the level of quality we think our players deserve.” This beta has apparently already seen 20,000 maps created by users. Which sounds like too many.

Significantly, Ubi and Nadeo are making serious noises and e-sports, and seem to intend to make the game a contender in that area – something that hasn’t happened for a new FPS for some time, particularly in a circuit dominated by RTS and Dotalike play. It’ll be interesting to see if the pro care about Nadeo – I suspect they will if Ubi backs the competitions with significant cash.

Shootmania Storm Sees Red (Vs Blue) For Beta


Ubi send word that Nadeo’s competitive FPS spin on the community-driven “Mania” platform, Shootmania: Storm, will soon be entering its second beta test phase soon: December 19th, in fact. That really is quite soon. Also check out this extract from their blurb: “Create your own frag style with the new movements and game modes.” Haha, “frag style”. That’s how they say it on the street, you know.

There’s also a fancy new trailer, which you can see below.
Read the rest of this entry »

Lose Your Mind Over These TrackMania Videos

This is a picture of cars.

Utilizing the patented RPS Matter Relocation Device (note: it is actually a very big catapult), we recently flung Dan so high that he landed on Maniaplanet. There, he slowly but surely integrated with their society and partook of their most exotic cultural fineries. When he returned using the patented RPS Inertia Disruption Field (which may or may not bear striking resemblance to a trampoline), he was quite rightly confused as to what exactly both new TrackManias are bringing to the table. Now, though, you can get a glimpse of what he experienced – namely, TrackMania: Stadium and TrackMania: Valley – and puzzle over the pair yourself.

Read the rest of this entry »

Hands On: Maniaplanet


Mr Griliopoulos has been to see Nadeo’s Maniaplanet announcements. He’s come away scratching his beard in puzzlement.

We’re at a ManiaPlanet announcement. But what’s going on? I was told by Ubisoft that I was here to see the announcement of two new games. During the first half of head honcho of Nadeo-inside-Ubisoft, Florent Castelnerac, demo we’re introduced to TrackMania: Stunters and TrackMania: Raid. Stunters is a stunt-based TrackMania spin, emphasising tricks. Raid is a huge rallying game, tracing the routes of continent-spanning real world races, like the Dakar to Paris rally raid. Confusing… Wait, I’m a doofus! These are user-made. They’re mods players have created during the ManiaPlanet beta.
Read the rest of this entry »

On The Level: ShootMania’s Map Editor

I made a sand castle that looked just like this once. Except with more glow sticks.

ShootMania, my many well-placed sources have informed me, includes a potentially significant component of shooting. This, I believe, is probably an exclusive, so it should be treated with all the reverence and majesty such a title commands. But apparently – and I heard this through my ultra-secret source, who may or may not be a grapevine dressed in a trench coat that lives in a perma-dimly-lit parking garage – that there will also be other things. But what? And how? These are the great questions of our time. Oh hey, here’s a trailer that answers, like, all of them at once. Neat!

Read the rest of this entry »

Storm In a Beta Cup: ShootMania Storm

ShootMania: Storm, with its creative tools and its day-glo combat, seems worlds away from the brown, gray and blood of so many of today’s multiplayer man-shoots. I’ve yet to play it myself but because it looks like a cartoon rather than a war, I’m tempted to poke my head in and risk the slight public humiliation of hanging around the roots of a leaderboard or two. Pre-orders, at a 20% discount, now give instant beta access and there’s a new trailer to celebrate that fact. Musical choice? I can’t be sure, but I believe it’s Shostakovich.

Read the rest of this entry »