Posts Tagged ‘Nadeo’

Enwub: Shootmania Storm Open Beta Dubstep Moment


You know its time to play a fast-paced modern videogame when the dubstep drops. So it is with Nadeo’s latest trailer, which heralds – via the medium of distorted bass and exploding people – the arrival of the open beta for their multiplayer FPS, Shootmania Storm. Yes, the keys are no longer required, and anyone can walk in through the front door. The big lure of Shootmania is, of course, that you can craft your own levels, but this trailer also highlights the speedy, acrobatic action, and the, uh, ability to change your character from red to blue. Mm.

Anyway, it looks ace, and I am finally diving in for a play. Join me? *wub wub*

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Shootmania Backpedals To April, Storms To Beta


Ubi’s French horn of public relations sends word that ShootMania Storm’s release is now set for the 10th of April. Fortunately, though, there’s going to be a lengthy open beta for us to hop skip and explode into, starting 12th February and continuing, as you’d expect, until launch. It seems like earlier testing phases have give developers Nadeo pause for though, hence the delay. Nadeo’s Anne Bondel-Jouin said: “…following the release of the Beta 2 in December, we received a tremendous amount of information from the very active ShootMania community. For a living, online multiplayer title like this the work is never done, but these extra few weeks will allow us to polish the game further and release it to the level of quality we think our players deserve.” This beta has apparently already seen 20,000 maps created by users. Which sounds like too many.

Significantly, Ubi and Nadeo are making serious noises and e-sports, and seem to intend to make the game a contender in that area – something that hasn’t happened for a new FPS for some time, particularly in a circuit dominated by RTS and Dotalike play. It’ll be interesting to see if the pro care about Nadeo – I suspect they will if Ubi backs the competitions with significant cash.

Shootmania Storm Sees Red (Vs Blue) For Beta


Ubi send word that Nadeo’s competitive FPS spin on the community-driven “Mania” platform, Shootmania: Storm, will soon be entering its second beta test phase soon: December 19th, in fact. That really is quite soon. Also check out this extract from their blurb: “Create your own frag style with the new movements and game modes.” Haha, “frag style”. That’s how they say it on the street, you know.

There’s also a fancy new trailer, which you can see below.
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Lose Your Mind Over These TrackMania Videos

This is a picture of cars.

Utilizing the patented RPS Matter Relocation Device (note: it is actually a very big catapult), we recently flung Dan so high that he landed on Maniaplanet. There, he slowly but surely integrated with their society and partook of their most exotic cultural fineries. When he returned using the patented RPS Inertia Disruption Field (which may or may not bear striking resemblance to a trampoline), he was quite rightly confused as to what exactly both new TrackManias are bringing to the table. Now, though, you can get a glimpse of what he experienced – namely, TrackMania: Stadium and TrackMania: Valley – and puzzle over the pair yourself.

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Hands On: Maniaplanet


Mr Griliopoulos has been to see Nadeo’s Maniaplanet announcements. He’s come away scratching his beard in puzzlement.

We’re at a ManiaPlanet announcement. But what’s going on? I was told by Ubisoft that I was here to see the announcement of two new games. During the first half of head honcho of Nadeo-inside-Ubisoft, Florent Castelnerac, demo we’re introduced to TrackMania: Stunters and TrackMania: Raid. Stunters is a stunt-based TrackMania spin, emphasising tricks. Raid is a huge rallying game, tracing the routes of continent-spanning real world races, like the Dakar to Paris rally raid. Confusing… Wait, I’m a doofus! These are user-made. They’re mods players have created during the ManiaPlanet beta.
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On The Level: ShootMania’s Map Editor

I made a sand castle that looked just like this once. Except with more glow sticks.

ShootMania, my many well-placed sources have informed me, includes a potentially significant component of shooting. This, I believe, is probably an exclusive, so it should be treated with all the reverence and majesty such a title commands. But apparently – and I heard this through my ultra-secret source, who may or may not be a grapevine dressed in a trench coat that lives in a perma-dimly-lit parking garage – that there will also be other things. But what? And how? These are the great questions of our time. Oh hey, here’s a trailer that answers, like, all of them at once. Neat!

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Storm In a Beta Cup: ShootMania Storm

ShootMania: Storm, with its creative tools and its day-glo combat, seems worlds away from the brown, gray and blood of so many of today’s multiplayer man-shoots. I’ve yet to play it myself but because it looks like a cartoon rather than a war, I’m tempted to poke my head in and risk the slight public humiliation of hanging around the roots of a leaderboard or two. Pre-orders, at a 20% discount, now give instant beta access and there’s a new trailer to celebrate that fact. Musical choice? I can’t be sure, but I believe it’s Shostakovich.

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Calm Before The: ShootMania Storm Beta Approaches

Something feels out of place here, but I can't put my finger on exactly what...

It’s been a good week for mania. Pyromania got things started in truly asylum-worthy style, and now ShootMania‘s filling the middle of our week with intrigue. And lasers. More specifically, Nadeo’s DIY FPS is gunning for a closed beta in “early July,” and registration just opened up. The window will slam shut on July 2, but there’s a good reason for that: “Every player who has registered for the beta on the official site will receive a 7-day beta key,” notes the website, which talks about itself in the third-person. Also, yeah, beta access only lasts seven days. Bummer. But don’t let that disintegrate the smile from your face. Instead, watch techno Tron people disintegrate the smiles from each other’s faces (and, you know, their faces and also all of them) after the break.

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DIY FPS: You Could’ve Made This ShootMania Trailer

Dear Esther 2: When Seagulls Cry... Blood - coming to only the most extreme retailers this fall.

Well, allegedly. I mean, it opens with “This video has been created using only in game tools,” so – once Shootmania Storm releases later this year – you’ll have your canvas. Of course, I suppose you’ll also need an eye for cinematography, a hand for level design, and an ear for music that makes people think “Is this dubstep? Is it going to become dubstep? No? OK, phew.” I also love the somber, oddly Dear-Esther-esque opening… that’s almost immediately interrupted by lasers. I will hang it in a museum and call it “Videogames.” All that said, it is pretty impressive-looking, and if the toolset’s anywhere near as robust as TrackMania, this one has a long life of firearm-based life-ending ahead of it. Exercise your creative individuality by constructing the same path as everyone else past the break to see the full trailer.

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Impressions – ShootMania: Storm

It’s exactly like that training course scene from Starship Troopers. The one with the non-lethal lasers, I mean. Not the one where a man gets shot to death in the skull during a live fire exercise. In ShootMania, nobody gets shot to death in the skull – that would be much too violent. Violence isn’t really what this particular FPS has in mind.

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Nadeo Working On ShootMania: Storm + RPG QuestMania

Some people, shooting, manically.

Apparently all gaming news must now be released at 5.03pm, when I’m trying to make my tea. One of 900 emails that just arrived in the same minute includes news of ShootMania Storm, the new game from Nadeo, they of TrackMania fame. As the title somewhat suggests, it’s an FPS, and as it doesn’t, it’s an online multiplayer that will apparently be made with the same ethos as their arcade racers. And it seems it’s one of two new games from the team, the other being Questmania, their approach to an RPG. Blimey.

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Trackmania 2, Now With More Toilets

What a load of crap

I can’t say I stuck with Trackmania 2: Canyon because I, uh, didn’t stick with Trackmania 2: Canyon. It was fine! But it was also basically doing the same thing as I’ve been doing in a half-decade of preceding Trackmania games, except with prettier graphics, no choice of cars and a mad menu system. Others have stuck with it, however, and have been making the very best of its most impressive feature: the track-builder tool. While the below video is, realistically, pure promotion for the game, it also makes me go ‘ooh’ and ‘wow’ and ‘cor!’ and ‘wouldjalookitthat’ and ‘BLIMEY’. Especially for the guy who managed to replace cars with toilets.

Basically: the community is slowly making the game into the game it should have been, and then into the game it could never otherwise have been. I salute you, virtual architects and paint scheme-designers.
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Looping The Loop: A Chat(mania) With Nadeo


With Trackmania having made its triumphantly quirky return with Canyon, we thought it might be opportune to have a little chat with Nadeo about what they are up to. We spoke to Edouard Beauchemin, who talked about the inexhaustibility of the game, Nadeo’s plans for the near future, and the power that their games put into the hands of players.
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Impressions: Trackmania 2

WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

I’ve spent three or four hours playing Nadeo’s latest slice of science-defying racing absurdity – nowhere near enough to tell you conclusively Wot I Think, but plenty to witter about what I’m starting to think.

If there’s one factor that’s bedevilled the ever-joyous Trackmania series, it’s that naming conventions and cross-pollinated content has made it ever harder to work out exactly which one’s which. While the 2 here marks a chance to start with a clean slate, the series’ latter day focus on being a service rather than a self-contained entity means the confusion doesn’t quite go away. Initially, as a relatively casual player of Nadeo’s driving fantasy games, I struggled to quite appreciate that I was playing a different Trackmania to whichever the last one I played was. Be it product or be it service, Trackmania is also a state of mind, and 2 took me right back there. I knew how to play, and knew it well.
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Cars Take Off: Trackmania 2 Canyon Out

CARS DON'T BEHAVE LIKE THAT

Trackmania 2 Canyon is available right now as a digital purchase straight from its very own official website. It’s the game with an obscene amount of player-controlled cars racing around thousands upon thousands of physically impossible tracks. The game uses Nadeo’s own ManiaPlanet system for updates and downloads, which is why it’s only available direct from the website. That may change but don’t count on it. As we reported previously, despite Ubisoft being the publishers they have stated that there will be no always-online DRM check. John checked exactly how the game does work offline and his findings are below, along with a launch trailer.

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Trackmania 2’s “Educational” Trailer

My car would totally ghost mode your car.
What’s educational about it? Well, it teaches you about the game, I suppose. It shows you how there’s a bunch of customisation options, and how the game’s editor allows you to build elaborate race course for the cars wot go fast. Most of all though, it teaches that Trackmania is basically crazy. And that is why we love it. (It’s the bit at 1:35 which really sums up what the game is all about, I think.)
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Trackmania 2 Will Not Contain UbiDRM

Cars!
We’ve just had word from the electronic beak of Ubisoft. It says: “You’ll need to register online once when you install the game. You’ll then be able to play without an online connection.” So there you have it: Trackmania 2 is free from always-on tyranny! The game is out on the 14th. I am gonna race so fast.

Anyone else got any exciting DRM news? I’m all out.

Trackmania 2 Arrives September 14th!

Yay!
Nadeo’s excitable racing-game sequel, Trackmania 2, will arrive next month, Ubisoft have announced. Pre-ordering types will be able to get their hands on it before then, however, because the beta – which is accessed via pre-ordering – will start on August 17th. Pre-orders cost $24.99 or £19.99. UPDATE: abhishek notes in the comments below that Nadeo have said the game is “unconfirmed” for Steam, and any news on that will come “later”. A bit of an odd decision there, but it seems to be due to Nadeo’s own launch of Maniaplanet and their own updating software system – a topic which seems to be causing a fair bit of upset for PC titles not making it onto Steam of late.

Anyway, it’s been too long, Trackmania. I can’t wait to go hurtling around your impossible racetracks.

Goes Fast: Trackmania 2 Canyon Footage


Our eagle-eyed internet informants have spotted Trackmania 2 footage – actual game-being-played-by-a-dude footage! – and I’ve posted it below. Might be one of those Soon To Be Zapped typed situations, as we don’t seem to have got this from Mr Ubisoft directly. It looks suitably slick, and just about mad enough to be Trackmania.

And yes, I used the same screenshot again, wanna fight about it?
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Trackmania 2 Will Be Ludicrous


Trackmania 2’s E3 Canyon trailer (below) is even more insane than the last one. Ludicrous sense of speed, ludicrous cartoon physics, ludicrous spewing of cars over vertiginous chasms, ludicrous ludicrousness. If this is genuinely representative of the kind of game we can expect from Nadeo’s latest, then I will be a happy racer. Go take a look.
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