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Posts tagged “NaissanceE”

Smartitecture: NaissanceE Release Trailer

Jim is not here to talk intelligently and make big wordthinks about the style and architecture of NaissanceE, which is about 90% of of the game. So instead you get a headline with a made-up word in it that I thought up on the toilet*. What can I say? It's pretty and grey, and the endless and unchanging corridors will probably make me feel physically…

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“Deeper In A Primitive Zone”: NaissanceE

NaissanceE looks fascinating. It's like someone exploring an endless monochrome Quake III level. There's a new gameplay trailer out, which you can see below. The developers explain: "The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems…

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NaissanceE Is Ambiently Atmospheric Architecture

Regular readers of the Sunday Papers, among others who have suffered my music tastes, will be unsurprised to learn that I am extremely interested in nightmarishly ambient first-person experiment NaissanceE. Developed in UDK, this is a sequel to a previous mod series with a deeply worrying aesthetic. The game is "an adventure taking place in a primitive mysterious structure," and will appear some time this…

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