A word of warning: I have never played Dark Souls, and this information is coming from French website GameKult’s interview with a Yui Tanimura, the Japanese game director of Dark Souls II. I am merely an information conduit. A nexus from them to you, with news that the complaints of the horrible, nasty port job of the previous game was noticed and taken into account. Dark Souls II is being developed as a PC game. Hooray!
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Posts Tagged ‘Namco Bandai’
Ridge Racer, arcadey automotive classic and proof that dumb Internet jokes will outlive us all, is still alive and kicking, even in a racing landscape where cars have finally learned to fly. Last year’s hyper-destructive Ridge Racer: Unbounded was a messy good time, and former FlatOut developer Bugbear is once again behind the wheel for Ridge Racer: Driftopia. Two things, however, distinguish this one from the rest of the powersliding pack: 1) it’s free-to-play and 2) whiirrrrrr rubber screeeeeech driiiiiiiiiiift thoooom [sound of a tire wobbling around on pavement before falling over]. There is, in other words, a focus on drifting. But goodness, this otherwise looks like a low-rent Burnout, and I am physically incapable of complaining about that. Here, watch me try. Whoops, now I’m bleeding everywhere. While I mop all of this up, might I suggest a metal-mangling scream of a trailer after the break?
When a franchise is resurrected years after its previous instalment, it’s only natural to worry that there may be unnecessary changes to a once successful formula. Changes often make me sad, staring at the flickering screen like a melancholy ghost who realises that he no longer belongs in the world. The very term ‘reboot’ sometimes makes me head for the nearest tunnel of light, my only ‘goodbye’ a sigh and a shrug. Dark Souls 2 isn’t a reboot though and not enough time has lapsed for a paradigm shift to have taken place that means there must be regenerating health and Facebook integration. The new trailer shows some environments and they look suitably dingy and suited to vertical exploration.
Oh, marketing. Attaching a line to your Star Trek Making Of video that says “The Ultimate Co-op Experience” is just asking for trouble, isn’t it? I know I barely get to be in charge of anything in this universe, but in this case I’d definitely have gone for “Look, Spock and Kirk Can Hold Each Other.” And they can, as the video explained: it had to be a co-op game, because Kirk and Spock are opposites who attract. I mean, they don’t fist-bump, but do have each others backs. So to speak.
The JJ Abrams Star Trek movie was alright! So the sequel due out later this year, starring Benedict Cumberbund as maybe-Kahn or maybe Some Other Guy, will probably be alright too! I know, I know, another controversial opinion about consumer entertainment products, eh?
There will also be a Star Trek game, and that probably won’t be alright, because licensed games so rarely are. But it’s got Sylar’s face in it, and Vulcan nerve pinches, and some spaceship corridors that look a bit like The Normandy, so maybe I’ll be proven ULTRO-WRONG.
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When I grow up, I want to be an airplane. I want to soar and spin and shoot all the bad guys with my jet lasers. At the moment, unfortunately, my relative youth is the one thing (that’s it; there’s nothing else) standing between me and that dream. It’s not all bad news, though, because now I can make do with Ace Combat: Assault Horizon – Enhanced Edition on my personal computing device. Sure, that means there’ll be tiny people yammering on inside of my planes, but I’ll just ignore them. I am the sky.
The incredibly unfortunate heir to E3’s Mountain-Dew-and-Dorito-stained throne just happened, so onward to the inevitable barrage of substance-free announcements. First up, Dark Souls II is a thing. It’s official, it’s real, etc. Presumably, it’s also a videogame, but Namco and From didn’t even go that far. So, is it coming to PC? I haven’t the foggiest. But given Dark Souls: Prepare to Die Edition‘s strong reception ’round these parts, it seems likely [Update: And also confirmed. Hooray!]. Until we know, well, anything, though, here’s an appropriately death-ridden CG trailer. If you pay close attention, you might also notice DRAGONS EVERYWHERE.
Namco Bandai (which still sounds like an exciting shiny-plastic toy name for a company in my head) have sent word that their dogfighting game Ace Combat: Assault Horizon is coming to PC. The Windows computer version, which is apparently due early next year, “features controls and graphics that have been optimized specifically for PC users. The PC version will include many of the DLC items released on the console versions of the game. Players will have immediate access to additional aircrafts and numerous aircraft skins as well as skills and maps.” So that’s sounds good. But also: “Players will have immediate access to additional aircrafts and numerous aircraft skins as well as skills and maps. The multiplayer portion of the game will feature support through Games for Windows Live from Microsoft.” Mmpf.
Still: zoom! As you can see below.
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RPS Feature The preparations, they do nothing
Demanded and then reprimanded, Dark Souls: Prepare To Die Edition is the most basic port of one of the most peculiar and powerful games of recent times. It’s unforgiving, mysterious, bizarre and thoroughly rewarding, but are there enough graphics to let the brilliance shine through and does the game deserve its reputation? Here’s wot I think.
I suppose, on some level, beggars can’t be choosers. We got our much-requested Dark Souls port, and early reports make it out to be quite the functional purveyor untimely, needlessly brutal death. So basically, exactly what we were all begging for. But – and I must briefly make sure there’s not a copy of the game in earshot; otherwise, it’ll totally kill me (no, really) for saying this – it’s not much of a looker. OK, scratch that: it’s a blurry, washed out mess. But wait, what’s that in the sky? Is it a bird? A plane? A… oh, wait, it was a bird. Anyway, here’s a mod for Dark Souls.
The ostentatiously-named Star Trek (in fact the fifty-third Star Trek computer game) isn’t due until early next year, despite trailers having been appearing since 2011. But trailers still they a-come, and Gamescom has revealed yet another. It’s an action-packed frenzy of Kirk-and-Spock shootyfighting, and far too few bleepy-bloopy computer noises for my liking. There are also ninety-six billion new screenshots, which you can see below.
RPS Feature Port Whine
This was never part of the plan. Dark Souls is coming to PC because so many people asked for it, just as Demons’ Souls only travelled West because an unexpected demand arose. There have been worrying signs that the port will be less than optimal and, having now played the Prepare to Die edition, it’s my sad duty to report that the experience is far from smooth. It’s still Dark Souls though, with more content than on console, and, framerate issues or not, there’s nothing else quite like it.
RPS Feature Special Forces
I’m hoping Ridge Racer Unbounded will contain all the motoring mayhem that I crave. Although the full game’s most interesting component may be its Trackmania style building options, the demo is just a single race as far as I know. It’s downloading right now but my internet connection seems to be ailing slightly and is barely capable of propelling these words into your face, never mind downloading a city full of shiny speedboxes. Let’s hope this trial run scratches my crashy, smashy itch a little better than Dirt: Showdown’s did.
If you want to wring maximum pleasure from this post, I suggest imagining every word coated in the tendril-like glue that is the movie/TV slow-mo deep voice sound effect. It is, after all, only fitting, given that the grand majority of the new Star Trek trailer drives well under the warp speed limit. Running, seemingly suicidal cliff diving, and a bit of covering shooting are the orders of the day here, but with the grace and poise of the creature we humans so desperately envy: the sloth. Admittedly, the whole thing looks a bit Gears-of-Star-Trek-War-ish, but well, not every game can be FTL. As is, I’m anticipating some light, easily digestible shooting action with the occasional heartwarming Kirk-Spock co-op BFF moment. Beam past the break to watch the full trailer.
I suppose there’s always a catch. On the upside, Namco Bandai’s officially given in to our appropriately tough-as-nails, stubble-faced Internet petition, and Dark Souls: Prepare to Die Edition has been pegged with an August 24 release date. By and large, it’s a port about as straightforward as a monster whose single, child-like aspiration in life is to brutally maul you, but it’ll have two new treats in tow. Well, OK, one of them – new bosses – is a treat. The other is GFWL. I’m hoping, of course, that it’s an in-game manifestation of Microsoft’s much-maligned “service” that’ll supplant the current final boss. It’ll hurl login errors, connection drops, and convoluted menus at us, and we’ll stab it to death – just like I’ve always fantasized. I suppose, though, that it wouldn’t be Dark Souls without some hair-pulling punishment. Take an all-too-brief glimpse at some of the new content in a trailer after the break.
I don’t own a car, but I presume “The development team felt they needed a little bit of extra time to optimise the game” is the development equivalent of “The spang wheel has upcocked the hurr-durr”, which is what all car-speak sounds like to me. Namco-Bandai’s arcade racing game Ridge Racer’s spang wheel trouble has seen its release date slip out by a month, and it’ll now be road-worthy on March 30th, and not a day before. I know the real reason for the slip. I’ll bet developers Bugbear Interactive forgot to factor in the time it takes for documentarians to record their work, and the tightest musical producers to make electronic noize to go over the top. Can you guess what I have lined up for you?
UPDATE: Namco have said that this is nothing more than a “rumor” stemming from the link (obviously) and offer no comment on whether they are likely to produce a PC version of the game.
Update 2: Here’s a petition to sign for Dark Souls PC, if you like signing petitions. Over 9000 signatures so far. Let’s hope it makes the right executives pay attention.
Quite a few people have sent me this link to a forum post in which a Namco employee suggests that has to be “demand” for a PC version of acclaimed console RPG Dark Souls, if it is to show up on the one true format. It seems to me that Namco decided there wasn’t demand, of course, because the game has so far only turned up on the TV boxes. That strikes me as a little strange, especially when you consider that historically-speaking PC gamers are VERY interested in making armoured men hit fantasy enemies with swords and sharp sticks. Underpin that with unforgiving RPG mechanics and that DOES sound like our kind of game. But I suppose there are only thirty million or so Steam accounts, and hundreds of millions of better-than-360-spec PCs worldwide… What possible market could there be for such a game on the age old Windows machine? Eh? Oh, and Namco, while you are converting Dark Souls to PC you might as well do Enslaved too? I mean it can’t possibly hurt. Thanksmuch!
[I’ve contacted Namco for an official statement on the Dark Souls PC situation. Hands up if you want a PC version!]
User-generated tracks and cars fighting or something: Ridge Racer Unbounded! I didn’t realise this about the new Ridge Racer game, but fortunately Namco’s press release guy was standing right here in the internet: “With the new sophisticated City Creator, fans can easily create an unlimited number of tracks and share them with their friends for limitless replay value,” he says. Thanks, Namco guy! Anything else? “Domination Race encourages players to destroy everything in sight including rival cars, the environment and other traffic on the road.” Cars destroying the environment, eh? A lesson there for us all. Mm.
Strange promotional video below!
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It’s a long time since Namco Bandai last made any noise about their reboot of the Ridge Racer series, but with Gamescom just around the corner, they’ve readied a trailer hinting towards an emphasis on city-building and car-smashing. City-building! Some of the first proper footage of Ridge Racer: Unbounded lies herein: