Posts Tagged ‘Namco’

Hurrah! Loading Screen Minigame Patent Expires

This is delightful: Namco’s patent on playable minigames while you wait for the main game to load has expired, meaning we’re almost certainly going to see a whole lot more of that kind of thing in the coming years. Imagine a Fallout 4 in which you could play Missile Command while it booted up, rather than stare at a stationary Deathclaw statue for the four thousandth time. Play Doom 1 while nu-Doom loads. Actual inventory Tetris while the Witcher 3 lumbers into being.
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Wot I Think: Dark Souls II

Dark Souls is a tough act to follow. While it was the second game in the dark fantasy Souls series, it had a wider audience and fell under closer scrutiny. As well as solidifying the mechanics that Demon’s Souls had laid out it made some major changes and built a more cohesive world. Dark Souls II tweaks the formula again and the results aren’t entirely satisfying. Here’s wot I think.

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Fatal Figures: Dark Souls Death Counter

When I started playing Dark Souls on PC, I decided to keep track of my many deaths. Ten minutes in, I’d run out of fingers to cont on and after a couple of hours, I’d filled a notebook with tally marks. Ten hours passed before my calculator fizzed, smoke and sparked, ‘I DIED’ flickering across the liquid display. Needless to say, I didn’t manage to keep score. Now, thanks to a small group of bright sparks at darksoulsdeaths.com, it’s possible to extract the death data from a save game file so that the world can know your shame. More below, including the entirely reasonable Dark Souls II system specs.

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From Curse To Hearse: Dark Souls II

After 45 seconds of slow build, the new Dark Souls II trailer delivers exactly what I’d hoped for. Vaguely poetic death threats and glimpses of the hideous creatures that will be performing the executions. There’s a particularly unpleasant fellow who seems to have the screaming, writhing corpses of the damned instead of a waist. It looks good on him, I have to say, and I fully expect the look to feature on the catwalk this summer. Whether or not you consider the Souls games to be horror-RPGs, it’s hard to argue that the creature designs in this trailer aren’t more horrific and imaginative than anything we’ve seen of The Evil Within so far.

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Hands On With Dark Souls II


In my opinion – and let’s leave all those arguments about the poor PC port out of this – Dark Souls is the greatest game ever made. Precise and deep combat systems, an astounding lore woven throughout its tonally perfect dark fantasy world, and a sense of 3D architecture nothing else even comes close to. With all of that said, I wasn’t whooping at the announcement of Dark Souls II. Call it what you will – a Gollum-like protectionism over My Precious, a sense that nothing could ever quite match up to that original, or something worse – but the truth is I was anxious at the idea of a sequel. Nevertheless, when the opportunity arose to get hands-on, I braved the bleak halls find out for myself. And, for my sins, I found out.

You’ll want to read on for that stuff, terrible soul-searching, and to find out how many times I died.

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Algebraic: Adventure Time: Explore the Dungeon


Or to give it its full title, Adventure Time: Explore the Dungeon Because I DON’T KNOW! was announced back in the antiquity of May, and now has some screens and a video explaining the plan (below). That plan involves a “four-player co-operative multiplayer” in the Adventure Time world, with a voiceover from the original cast. You’ll be involved in some ARPG sort thing, where you work through a hundred floors of a massive dungeon. Gosh.

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Petition Attrition: Dark Souls Confirmed For PC


A thread over on NeoGAF has spotted that the German magazine PC Action is previewing Dark Souls for PC, unofficially confirming the release of Namco’s hardcore melee RPG on the PC. There will apparently be new bosses for PC, but with everything else having parity with the console version. A release in August.