This column covers realistic car games with the same boundless energy and fierce incisiveness with which it covers flight sim hardware developments and human rights abuses in Central Asia. The reasons for this are too complicated to fully explain in an intro (In short: tiny desk, gypsy curse, Princess Diana). All you really need to know is that from time to time an opportune alignment of Mars and Snickers, combined with a Super Bowl upset and a special offer on elbow grease at Boots, produce conditions ideal for some guilt-assuaging arse covering. Covering my arse today are iRacing’s Kevin Bobbitt, Kunos Simulazioni’s Marco Massarutto, Studio 397’s Tim Wheatley, and Forward Development’s Eugene Gubanov. After their studio status reports, more Thar She Blows!, a blood-drenched Nantucket AAR in which doomed FP readers pull oars and hurl harpoons. Read the rest of this entry »
A Nantucket slay ride
Half Moby Dick, half Sunless Sea, Nantucket sweats Nineteenth Century nautical drama the way the Charles W. Morgan to this very day sweats Nineteenth Century whale oil. Picaresque’s failure to recreate whaling’s most telling/pathetic scenes (The hopeless marguerite… the confused calf following the whaleship that slaughtered its mother…) worries me, but not sufficiently to cause a rift. I’m in for the long haul. Unlike some of the Flare Path readers who, last Friday, volunteered to crew my ‘new’ barque. Read the rest of this entry »
DCS World, Combat Actions: Vietnam, Nantucket
DCS World, a combat flight sim made from a superhard composite of Truthite and RTFM, is a few days* away from an engine upgrade that will unify like a drill sergeant and spruce like a Scandinavian forest. Earlier this week I took a break from foliage-shredding in Combat Actions: Vietnam (Assessed below) and whale-worrying in Nantucket (Want to join my crew? Read on) to quiz producer Matt Wagner about the sea change that is ‘2.5’.
* “The 2.5 Open Beta will release on 31 January and the “stable” version a week later.” Read the rest of this entry »
Caught between a rock salmon and a hard plaice
Not an easy week to be a wargame and simulation correspondent. If I bite my lip and try really hard I think I’ll be able to rattle off today’s column without mentioning the lovely DUSK, but I know I won’t be able to get through without acknowledging that cetacean in the room, Nantucket. Released yesterday, Picaresque’s piquant and pacy whaling RPG is far too close to that Age of Sail game we’ve been discussing for years to pass unhailed. I hope it hasn’t arrived too late to influence HMS, Every Single Soldier’s cutaway captaincy title. Read the rest of this entry »
A whale of a time?
My rotten sloop is wheezing into port, the decks slick with blubber and blood, and still it isn’t enough. The sea teems with life and before this day is done, I swear I will silence all of it. From our home port to the distant shores of Europe and Africa, the water will run red.
This is Nantucket, a strategic-RPG about the golden age of whaling. I’m hunting for Moby Dick but it’s a long voyage from lowly captain to vengeance and fate personified. Mostly, my time is spent stabbing tiny baby whales until they turn into piles of money and food.
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