Here’s what marks Budget Cuts as a cut above other VR funtimes: it’s been 20 minutes since I took my cybergoggles off and I still sort of feel like I’m in VR. That used to happen all the time when I first got my Vive, but my brain’s since learned to tell the difference between the real and the virtual. Budget Cuts, though, feels so much like embodying a physical space that it’s short circuited whatever tolerance I’d built up.
That’d be impressive enough on its own, but developers Neat Corporation have also filled that space with teleportation guns, terrifying robots and jokes. Their robo-stealth ’em up is finally out, and I’d be surprised if it doesn’t end up being the best VR game of this decade. Read the rest of this entry »