Posts Tagged ‘Necromunda: Underhive Wars’

Necromunda: Underhive Wars shows us 40k’s underbelly

Necromunda: Underhive Wars

In the grim darkness of the future, there is only war. Obsessed, xenophobic warrior-priests in ancient power armor battle alien and extradimensional menaces as dark gods rise and the withered Emperor of Mankind has thousands of psychics sacrificed to him every day in order to sustain some small glimmer of power. And that’s just the above-board, shiny side of the Warhammer 40k universe.

Rogue Factor (formerly of Mordheim) hope to give us a peek at the less organized side of the setting with Necromunda: Underhive Wars, as criminal gangs living deep in the bowels of overgrown arcology-cities battle for territory, resources and sometimes just because they want to. Within, a teaser trailer to help set the scene.

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Necromunda has bullet casings the size of tower blocks

Necromunda [official site] is finally coming to PC, with the subtitle Underhive Wars. It’s a game set in the underbelly of the factory planets that power the eternal crusades of the Warhammer 40K universe. Players control rival gangs, skirmishing in the shadows of giant machinery. I spoke to Rogue Factor about their upcoming adaptation of this long lost Games Workshop tabletop favourite coming, and here are the important points, including details on the movement system, camera, level architecture and INFINITE PIPES.

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Necromunda coming to PC as “turn-based tactical RPG”

Of all the Games Workshop licenses, Necromunda is the one I’ve been hoping to see on PC. A turn-based tactical game of gang warfare in the fantastically rotten goth-tech underbelly of the 40k universe, it was my favourite tabletop game back in the day. Now that every other corner of the two Warhammer settings has been mined, the folks at Rogue Factor are finally digging into the rich vein of Necromunda. Their game, which carries the subtitle Underhive Wars [official site], is in development and though the announcement doesn’t provide much detail, we’ll be learning much more in the very near future. Read the rest of this entry »