Posts Tagged ‘Necropolis’

Necropolis Adds New Playable Class In Brutal Update

Our John did not dig Necropolis [official site], the roguelikelike action-RPG released in July by Shadowrun Returns devs Harebrained Schemes, and its general reception was quite lukewarm. In response, Harebrained laid out plans for a series of patches overhauling and expanding Necropolis to add more variety and challenge, culminating in a big update launched last night. A new playable character class, new enemies, new weapons, a new environment, and plenty more arrived in Update 1.1, along with a new subtitle. It’s now called Necropolis: Brutal Edition – a name I think could do with a few more umlauts and macrons.

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Rational Schemes: New Enemies, Hero For Necropolis

Harebrained Schemes, the gang best known for Shadowrun Returns, this month launched their all-new third-person action roguelikelike Necropolis [official site] to a bit of a mixed reception. “It’s a clumsy, dull, shallow, lacklustre trudge through cold soup,” is Wot John Thinks. “And fails at the most important aspect of any game in the genre: making me want to have another go.” Okay, John’s reaction wasn’t so mixed.

After listening to initial feedback, Harebrained have detailed future plans for the game. These include adding another character, improving enemy behaviour and making them more varied, and boshing in a new environment with new enemies.

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Shadowrun Devs Release Roguelikelike Necropolis

Oooh!

Shadowrun Returns gang Harebrained Schemes have jacked out and dug down into a deathtrap dungeon for their new game, Necropolis [official site], which launched today. It’s a hack ‘n’ slash roguelikelike with support for four-player co-op. Bad news: it’s nothing to do with Judge Dredd. Good news: it is something to do with a glowpyramid.

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Shadowrun Devs Delay Co-op Roguelikelike Necropolis

Shadowrun Returns gang Harebrained Schemes will not, as previously announced, release their stylish roguelikelike Necropolis [official site] in March. No, if you want to go hacking through dungeons with your chums, you’ll need to wait until summer. In short, Harebrained have landed a publisher to release Necropolis on consoles too and say they needed to launch straight into working on that, so the PC version wouldn’t get the attention it deserves if they stuck to March. Sure, I’ll happily wait for this one.

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Here Are The March Releases We’re Most Excited About

We’re a month and a half into 2016 and it’s already been a vintage year. Firewatch, American Truck Simulator, The Witness and XCOM 2 are a varied and delightful quartet, and we’ve also seen the rebirth of Homeworld and several smaller, stranger, delights.

But what’s next? RATHER A LOT. Far Cry: Primal, Hitman, The Division, Shardlight and SUPERHOT for starters. Adam and Graham convened to discuss the last of the winter harvest.

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Shadowrun Devs’ Roguelike Necropolis Out In March

Harebrained Schemes don’t only create remakes of olden meatspace games, you know. They only do that when they want to raise millions of dollars on Kickstarter. In between last year’s Shadowrun: Hong Kong and next year’s Battletech do-over, they’re realising a ‘procedural death labyrinth’ (a roguelike, then) called Necropolis [official site], to which they’ve just announced the addition of four-player co-op. The thing’s also due out in March, and some of you may be relieved to hear that it’s skipping the whole early access thing.

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Death Is Beautiful: Shadowrun Devs’ Necropolis Looks Ace

Certain games, you know the ones, give you that straight up “YES. THAT. PLEASE.” reaction. Something about the aesthetic, the animation, the developer – something makes you disregard any possibility other than finding a way to get it onto your hard drive as soon as possible. For an example, please see above.

Necropolis [official site], first revealed late last year as the next game from Shadowrun Returns devs Harebrained Schemes, is a semi-procedurally generated Zelda-like with big, brutal combat. It’s stunningly pretty (or “in vogue” as Alec called it, smartypants) and promises a darkly humourous tone. Until this very moment there hasn’t been any footage. Until now.

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Shadowrun Return Devs Return With Necropolis

Monument Death Valley

‘Necropolis’ is a word which is surprisingly meaningful to me. This is because I was raised in the city of dead, sent out into the wretched world of the living to spread decay and despair. And also because Necropolis was the first-ever Judge Dredd story I read (in fact I came in halfway through) and my tiny mind was blown by the discovery that comics could be so bleak and sinister and amoral and, well, grown-up. The X-Men, my staple diet until then, suddenly looked like clowns.

…Must resist the urge to just bang on about Judge Dredd for three thousand words. Today I was startled to see the word ‘Necropolis’ pop up in a brand new context, that being a “brutal” dungeoneering game from the makers of Shadowrun Returns.
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