Posts Tagged ‘Need for Speed’

Need for Speed Payback reduces the need for loot boxes

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As the heated debate over loot boxes and player progression continues, Need for Speed Payback joins Star Wars Battlefront 2 in making changes based on the discussion, largely in regards to how the game doles out currency and experience. Essentially, drivers will earn more for less from events and races, making it easier to upgrade cars and level up.

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‘We don’t attempt to be too serious’ – Need For Speed Payback has some comically overblown car chases

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I couldn’t tell you exactly why the truck in front of us has started dropping explosive red barrels out of its container doors, but I am now keenly aware of the fragility of my own speedy car, which is giving chase behind. The oil drums explode and leave firey trails all across the motorway. Innocent drivers swerve and crash to avoid the flames. Then the goons show up. They have taken the form of large black muscle cars. In Need For Speed Payback [official site] everything is a little crazy.

“We’ve always made our fans driving heroes and racing heroes,” says William Ho, creative director, “now we want to make our fans action movie heroes.”
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Impressions: Need For Speed

None can know the minds of EA. We were sent review code for Need For Speed [official site] yesterday, plenty ahead of its release… and told that the review embargo for this online-enhanced game would be 8am the next day. The game’s not out until the 17th. A very strange situation indeed, to be given less than 24 hours to review a large, involved driving game, over a week before the servers would be populated. Keeps us on our toes, I suppose. But obviously we’ve not rushed anything. Below are some extensive impressions of this year’s reboot of the franchise based on my first 12 hours with the game. We’ll update this into a full review for you once the game is out, and we can actually play all its aspects.

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Need For Speed Coming Fancied-Up To PC In March

The PC version of the new Need for Speed [official site], named simply Need for Speed as if that won’t get confusing with two dozen other games bearing the name Need for Speed, was delayed for our own good, we were told. While console versions launched in November, ours was pushed back to spring to add features like an uncapped framerate. Well, open up your pencil case and remove the highest FPS pen you have (I favour a 144fps thin-tip marker in blue, myself) and draw a circle around March 17th. That’s when it’s coming. Here, see the PC version in motion:

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Pull Over, It’s The Framerate Police: Need For Speed PC Version Delayed

EA, mate, I told you – don’t try to drive through Central Gamedev, you’ll be months late unless you take the ring road and cut in on… you’ve done what? You’ve stopped in Computon to pick up some extra frames? Mate. It’s your choice, I suppose, but bear in mind that your pals might rather you turn up to the launch on time than arrive months later with a big bucket of frames.

Oh! Is this thing on? Flipping Dragon Dictate! Well, readers, if you’ve been listening in, I’ll explain: Electronic Arts have delayed the PC version of Need for Speed [official site] so they can put extra time in to make it run happily with an unlocked framerate.

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Oceans Recede – EA To Release UK Games On Thursday

It is with a mixture of hope and utter despair that I greet the news from EA that they will be aligning UK releases with the rest of Europe, and putting out new games on a Thursday in RPS’s mother isle. Hope, because of what it represents in terms of a major publisher pushing back against the control of retailers. Despair because it’s still two bloody days later than America.

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Need For Speed Reboot Looks Pretty And Fast

Look, I don’t like cars and cars don’t like me. Having said that, the new Need For Speed [official site] reboot is looking really, really pretty. I can appreciate a fine looking game, even if I can’t drive for toffee. Below you’ll find the E3 trailer. It’s all shiny paint and blinding headlights and urban fantasy. In a good way.

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Need For Speed “Full Reboot” Announced

I know this one: that's a car. The front of a car, unless I'm very much mistaken.

2014 was the first year since 2002 to not receive a new Need for Speed game, but Electronic Arts said they’d bring the racing series back for 2015 and here we are. EA today announced the game named simply Need for Speed [official site], a “full reboot” of the series.

Details are thin for now but the important stuff: yes, it’s set in an open world, and yes it’s set in perpetual night. It’s due this autumn and being made by NFS Rivals developers Ghost Games, a studio which absorbed a whole load of folks from Burnout Paradise devs Criterion. There’s a trailer.

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Slow Year: No New Need For Speed Until 2015

Need For Speed has been following the same blueprint – aka, Not Quite Burnout Paradise 2 – for a couple installments now, but EA’s decided to keep the franchise from going full Callssassin’s Dutycreed. At least, for now. While Need For Speed Rivals didn’t crash and burn by any means, EA and the former Criterion folks at Ghost Games have decided to take an extra year with the hope of producing something “dramatically different.” I hope it’s Need For Speed 2142 and also we can talk to the cars.

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Rumours Of Tough Times At Ghost Games, NFS On Hold

All does not seem well at EA’s new British studio, Ghost Games. According to Polygon, there have been lay-offs in the last week, and the next Need For Speed game has been put on hold. They say that contractors have been moved on, and full-timers are being given choices over compensatory leave, or shifting over to Visceral’s currently project, thought to be the next Battlefield.

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Speed Demonstrated: Need For Speed Most Wanted Trailer

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It’s illegal street racing time again, as Criterion revs up for the release of Need For Speed: Most Wanted. It’s about cop chases and carnage, making ridiculous jumps, and exploring the new city of Fairhaven. Ah, my Fairhaven. I hope to explore thee to to a medley of classic musical numbers, including “I’ve Grown Accustomed To This Race”, the pulse-pounding “On The Street Where Your Checkpoint Is” and of course, “Get Me To The Finish Line On Time.”

Want to take a look? We have four minutes and four seconds of video, right here, with the unfortunate name Need For Speed Most Wanted Insider – which sounds like a very unsatisfying date for all concerned. “May contain content inappropriate for children” indeed…

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EA Working On Sequels, Game Reveals

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Shocking, isn’t it? Here’s how this earth-shattering story went down. Imagine your best friends have just told you that they are expecting a child but don’t want the news to spread because they were planning to tell their families in person. Then imagine that your Twitter account immediately shared any information you had learned, thus ruining everything. What I’m trying to say is, Game have just told everyone who was watching: “EA presentation was great. Had mentions of a new Medal of Honour and Need for Speed 13! EA have an exciting year ahead.” Only problem is, the presentation was confidential and the tweet is now gone. I guess if we return to the pregnant couple, their families wouldn’t care all that much in this case because they already have 714 children, following each birth with immediate conception.

Onwards! SHIFT 2 DLC Free On PC

I feel the need, the need for... uh. Maybe some toast?

You know the worst thing about racing? All that turning. Left, right, left, more left – who needs it? Best not to worry about those finer details and stick to what’s in front of you. This new Speedhunters DLC pack for SHIFT 2 should help with all that bother, adding the ability to go very fast in a straight line. Six tracks covering the Quarter Mile and Standing Mile disciplines, with fourteen new specialised cars, are landing June 30th alongside the Legends DLC, which features five tracks with the more traditional curvy parts and a dozen new cars of its own.

Both have been out for a couple of months in console land but us PC types will be getting them for free, via Origin. The excitable trailer’s eyeing the horizon after the jump.
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Looking Less Shifty: Need For Speed

Walker lamented a couple of weeks ago that EA were mysteriously promoting Shift, their oh-so-knowingly-named reboot of the horribly tarnished Need For Speed series, by showing almost nothing of the game. In the wake of EA’s press conference at this year’s GamesCom, that’s changed. Now we get to see lots of pretend cars.
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The Future Of Need For Speed


It’s been interesting to watch EA’s ongoing approach with the Need For Speed series over the past few years, and it now seems to be getting rather more complex. The past couple of generations of the series (it’s up to around a dozen games now) had each game delivered with a new “angle”, beyond simply being the next generation in the franchise, with ideas such as career structures, silly plots, realistic damage modeling, or open-world play. The last NFS game I played, Need For Speed Undercover, didn’t really seem to deliver any of these notions convincingly, so it’ll be interesting to see if the two-pronged reboot of Need For Speed: Shift and free racing MMO, Need For Speed: World Online, create something worth paying attention to, and breath new fumes into the series. Continued below…
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Need For Speed: Prostreet Demo

Hello you. The demo for the latest Need For Speed game (and I believe that makes it the thirteenth unique Need For Speed game?) is now available, at a data-weight of 795mb. Here it is doing it speedy, waxed-car, wheel-spinning stuff:

It was my intention to pen some demo impressions and discuss whether Need For Speed’s reinvention in the post-GT world has faltered, or continue at its previously commendable pace. Unfortunately, this demo seems to have taken exception to some nuance of my hardware configuration and decided to run at under 10fps, no matter how low I push the settings. So, racing readers – assuming the game works on your PC – is there still a Need For Speed?