Posts Tagged ‘NEO Scavenger’

NEO Scavenger Dev Is Making A Spaceship Crew Management Game

NEO Scavenger was one of our favourite games of 2014. Now its creator, Daniel Fedor, is working on his next game, and he says it’s a “mashup of Starflight, Prison Architect, and some Firefly.” That is, it’s about top-down ship and crew management in a hard sci-fi universe.

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The 50 Best RPG On PC

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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Best Steam Summer Sale Deals: Day 10

What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 10 of the sale.

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NEO Scavenger Is Out Now, Hints For “Next Thing”

I spot Adam looking for me in the dark and edge closer. Adam swings blindly and misses. I tackle him to the ground and start kicking. When he passes out, I stop – I wouldn’t normally, but he’s a friend – and start rumbling around in his pockets. Nothing. I check for a plastic bag and – yes! Inside: the rights to review turn-based, permadeath RPG NEO Scavenger. I scurry off into the night… and die three days later from the Blue Rot I caught from Adam.

NEO Scavenger is out of Early Access.

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The Bestest Best Combat Of 2014: NEO Scavenger

A lot of games contain an onslaught of right hooks, high kicks and hot lead, but few manage to make each individual encounter with violence meaningful, tense, exciting, important. NEO Scavenger manages to do all of the above through a turn-based RPG with permadeath, and it has offered more memorable fights than any other game this year.

Graham: I could happily give every one of this year’s awards to NEO Scavenger.

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To My Dying Day: Five NEO Scavenger Stories

All I want to do in life is play NEO Scavenger. In those moments when I’m unable to play, all I want to do is tell other people about NEO Scavenger. It’s an RPG in which you flit from scrabbling around abandoned mobile homes in search of the barest necessities of life, to uncovering a complex, well-written, Fallout-style world. As you start it over and over again, choosing new skills and finding new paths with each new beginning, you’ll discover that there’s no need to ever repeat yourself and that the one constant is the inevitability of your own crummy demise. I’ve written about its swell depiction of failure before, but this week I started a new project.

I’ve been playing one session of NEO Scavenger per day: one life, one death. Here are the week’s endings.

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Epic Fail: What Failing In Games Can Teach Us

I spent half my evenings this week advancing through Advanced Warfare. Call of Duty games are uniformly about forward progression, but some of their most memorable moments comes from points of scripted failure: missing your chance to grab a gun as a Russian soldier in the first Call of Duty, or the nuclear blast in Modern Warfare 1. You learn something about the realities of those scenarios in both moments.

Advanced Warfare squanders its one point of necessary failure: the first mission’s unfortunate end incites action from both the player and from Kevin Spacey, but there’s little that’s real about it. You lose an arm, you gain a robot arm. As a player, you learn nothing. Failure in videogames can be so much more, both as a way of generating interesting play experiences and in making less abstract the knowledge we hold about the world around us.

Here are some games that I think do failure better, and what those failures taught me.

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