Posts Tagged ‘NeocoreGames’

In the grim darkness of the 21st century, there are only bad choices about game delays

SO MUCH SHOUTING

Today’s Gaming Drama concerns the ever-contentious matter of videogame crunch, i.e. making staff massively overwork during the final months of development in order to meet a pre-determined release date. In the dock is Games Workshoppy action-RPG Warhammer 40,000: Inquisitor – Martyr, whose developers yesterday appeared to baldly claim they would be crunching like billy-o as a result of a delay to its PC version’s escape from early access.

Devs NeocoreGames yesterday posted a somewhat crawling letter explaining and apologising for the delay. A letter which included the following comment: “We promise we’ll push this extra three weeks in 90+ hours per week.” A comment which prompted no small amount of outrage. A comment the devs now say was a misunderstood joke. A joke that, it just so happens, they’ve also made repeatedly in the recent past.

In short: shouting, basically.
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Warhammer 40K: Inquisitor delayed into June

You have a little extra time to polish your crotchskull up nice and shiny, as NeocoreGames have announced that Warhammer 40,000: Inquisitor – Martyr will not make its planned May 11th launch and will instead arrive on June 5th. The 40K action-RPG from the studio behind the Incredible Adventures Of Van Helsing games is being held up on PC by problems with the console versions and the desire for a simultaneous launch on all platforms. Sounds a bummer, but the game is already playable in early access and Neocore will use those extra weeks to keep working on it. Read the rest of this entry »

Warhammer 40k Inquisitor ARPG adds a story at last

40k-inquisitor

1) Burn Heretics 2) one of your own turns out to be a Heretic 3) burn them. Such is the traditional Warhammer 40,000 videogame plot. It’s too soon to know if Warhammer 40,000 Diablolike Inquisitor – Martyr will ultimately sing that age-old tune too, but at least it’s now made its first moves into having a story.

Its first six months in early access were plot free, relying instead on unlinked and similar missions, but its January update adds in the first chapter of a story-led singleplayer campaign, as well as a third character class. Will this be enough to salvage a game our own John ‘Sanguinius’ Walker deemed to be “the clunkiest festival of clunk since Professor David Clunkington invented his Clunkatron 3000?”

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Warhammer 40,000: Inquisitor – Martyr is as clunky as its name

It’s hard to imagine a game clunkier than Warhammer 40,000: Inquisitor – Martyr [official site]. Even the name is a lumpen boulder. (We’ll call it “Martyr” for our sanity’s sake.) This doesn’t necessarily mean it’s a bad game – there’s probably something decent enough behind it all – just the clunkiest festival of clunk since Professor David Clunkington invented his Clunkatron 3000. Read the rest of this entry »

The Warhammer 40K: Inquisitor ARPG Is Very Explodey

Warhammer 40,000: Inquisitor – Martyr, the action RPG from the folk behind the Van Helsing hacker-slashers, has been quiet for the best part of a year, presumably because the horrifying punctuation of its title caused a directory error which rendered all its files inaccessible. The heretic-burning Diablolike just broke cover anew, offering us decent insight into what, yes, looks very much like an action-RPG in the 40K universe, and that is not something I’m ever going to argue with. It’s also very shiny, in a very grimdark sort of way.

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Warhammer 40k: Inquisitor – Martyr Announced

He could lead a crossover thrash band with a face tattoo like that.

In the grim, dark future, there is only war, but in the grim, sunny present we… well, Warhammer 40k games haven’t taken over everything just yet. Games Workshop are preparing to launch an assault on another genre, though, announcing an action-RPG with the lengthy title of mouthy title of Warhammer 40,000: Inquisitor – Martyr [official site].

NeocoreGames, them lot behind the Incredible Adventures of Van Helsing action-RPG trilogy, are will let us purge heretics as a member of the Inquisition – the fiery secret religious police of the Imperium. The game’s due to launch in 2016, but I couldn’t tell you much more beyond that.

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The Incredible ARGs Of Victor Vran Helsing

One morning in mid-February, John demanded that I point him in the direction of a “good ARPG”. I briefly considered mocking up a new title page for DOTA 2, convinced that the in-game graphics were ARPGish enough to fool him, but I didn’t go through with it. While the idea of John stumbling through a MOBA match is enormously entertaining, I’m not a very good fraudster.

Instead, I suggested he check out Victor Vran. And he did. Now, Vran is receiving a coop update and superficially similar slay ’em up The Incredible Adventures of Van Helsing is receiving a second sequel.

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It’s A: Deathtrap Launching On Early Access Oct 22nd

Given the comments on our article about the closed beta, a lot of people are disappointed or nervous about Orcs Must Die!’s trip from cheery, co-op tower defense game to cheery, free-to-play MOBA-like. Deathtrap may satisfy, then.

It’s being made by Neocore, creators of The Incredible Adventures Of Van Helsing, and it hopes to blend tower defense with action-RPG mechanics. It has co-op and competitive modes, it has traps and waves of creeps, and it’s just been announced that it’s coming to Early Access on October 22nd.

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Peerless Vampire Killers: Van Helsing II

The latest trailer for The Incredible Adventures Of Van Helsing II plays out like an advertisement for a monster hunting seminar. An encouraging pitchman takes budding slayers through their development options, suggesting that some might want to try out a spot of thaumaturgy while ensuring that their pet chimera is cleverly utilised and well-fed. The benefits of companionship are outlined, as are new crafting and enchantment systems. Dedicated Drac-dusters may be slightly irked when the host recommends they abandon their solitary lifestyles in order to brush up on their people skills so that they can command and train armies – the world’s at war now and the stakes are higher than ever.

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Hands On: The Incredible Adventures Of Van Helsing II

I’ve had my hands on a single mega-level from the forthcoming The Incredible Adventures Of Van Helsing II, which is due to arrive on the 17th April. With promises to make big improvements over the first game, this level gives a taste of how they plan to implement the tactical angle of the first game’s finale into the general levels. It seems to be working.

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The Inevitable Sequelling Of Van Helsing

The Incredible Adventures of Van Helsing was an action RPG which prompted John to use such breathless superlatives as “pleasant” and “absorbing”, so I assume you’re all pre-ordering its sequel immediately. Said sequel is out next month, and while it broadly looks like another sup from the same clicky-deathfest-with-tower-defence-bits cup, it promises more character classes, weapons and whatnot, as well as the slightly discomfiting claim to have “even more humour” and “MOAR easter eggs.”
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Science Invades The Incredible Adventures Of Van Helsing

I was surprised by The Incredible Adventures Of Van Helsing. Yet another action RPG, but one that actually did something original – it worked in some tower defence elements. Now, I’m the first person to roll my eyes out of my head, over the desk, and out of the window on seeing the words “tower defence elements”, but impressively they made sense here, felt like a natural part of the game. It wasn’t brilliant, but it was a decent budget ARPG well worth picking up on an inclement day. Since then, three chunks of DLC have appeared, the latest adding a new class, the Arcane Mechanic.

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Wot I Think: The Incredible Adventures Of Van Helsing

The Incredible Adventures Of Van Helsing wasn’t what I was expecting. And managed to continue to not be what I was expecting the further I progressed. Having somehow gained the impression (maybe imagined?) that it would be more of a straight RPG, I was surprised to find myself playing an action-RPG, very much in the mould of Titan Quest. I was further surprised when it started introducing tower defence themes. Here’s wot I think:

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Van Helsing’s Adventures Include Ghost Companion


The Incredible Adventures Of Van Helsing may or maybe not actually be incredible, and they are ARPG quests rather than conventional adventures, but there’s one thing that we can say for sure: he’s going to have a handsome lady-ghost companion named Katarina. What does she want? She wants to make monsters pop into the constituent loots, as you can see in a new video, below.
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Rage Unterror: The Incredible Adventures Of Van Helsing


“This time we’re going to talk about Rage. You know the feeling, I suppose.”

Anyway! Neocore’s The Incredible Adventures Of Van Helsing (Facebook homepage, argh! Read the devblog instead) is looking increasingly alluring for those of us who wish to explode thronging herds of rabid monsters into clouds of loot and gore. The latest trailer – which explains the rage and power-up system – shows quite a lot of that happening. What is there to explain about those things? Well, it lets you set off and charge up all your abilities at the same time, which I suppose is a little unusual.

ARPG uncomplexities aside, the game is looking quite sparkly, in a gothy sort of way. Go take a look.
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Hack And Therefore Slash: Van Helsing In The Forest


Neocore’s action-splatterer, The Incredible [We’ll be the judge of that – RPS] Adventures of Van Helsing, is looking pretty impressive. With four-player co-op and a follower system, it’s just as ambitious as other ARPGs out there, but also seems to offer something more, claiming of the follower that you can “Build and develop their hideout and place traps to defend it from waves of terrible monsters.” Which sounds interesting like a tower-defence sub-game. Anyway, the new trailer (below) shows off Mr Van Helsing doing death stuff in a resplendent gothic forest, and reveals a rather handsome engine. I’ve posted a dev video too, which shows off some other lighting stuff.
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Interview: The Incredible Adventures Of Van Helsing

We’re being blessed with a swell of action RPGs in the near future, and among their number is the intriguing The Incredible Adventures Of Van Helsing. From NeocoreGames, they who brought us the King Arthur strategy RPGs, it’s a sharp change of direction for the studio, and a return to releasing a game independently. We spoke to them about why they’ve headed in this direction, what lessons they’ve learned from recent ARPG releases, and their ongoing research into who would win in a fight between a vampire and a werewolf.

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Monstrous: The Incredible Adventures Of Van Helsing

Anyone else want to help?

Games do rather have a habit of removing subtlety. I’m not claiming that Van Helsing has a great history of cultural appearances, but I’m fairly sure that none of his depictions have previously taken place in a world where there are more werewolves than rats. (I’m not an expert, but was it really the 2004 Hugh Jackman film that saw Van Helsing switch from hunting just vampires to every other kind of monster?) Anyhoo, that’s the rather splendid nature of action RPG The Incredible Adventures Of Van Helsing, which has now shown some in-game footage. And it looks rather nice.

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King Arthur Devs Reveal Broken Sea

Fantasy game with angry dragon alert!

King Arthur – The Role Playing Wargame developers, NeocoreGames, have just revealed a new project. Broken Sea is also a tactical RPG, set in a fantasy world where myths of a former Empire are resurfacing. You’re a member of an almost-forgotten monastic order, who will sail via the “colossal Dominion Ship” to visit the archipelago, formerly the domain of the Emperor Mages. So yes, super-high-fantasy, party-based tactical RPGing, from the developers behind the much-appreciated King Arthur series.

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