Posts Tagged ‘neural net’

Blitzkrieg 3 claims world’s first RTS neural net, Boris

Mind the pumpkin patch, you hooligans!

Ah, the hallowed neural net! For decades, video game developers have tried to create a digital brain, trap it in a box, and teach it to wage war on humans. The first game I remember claiming to have a neural net was Derek Smart’s Battlecruiser 3000AD and now, twenty years later, Blitzkrieg 3 [official site] says it’s got one. Developers Nival claim that their artificial intelligence, named General Boris, “is capable of playing at the top player’s level while not using any hidden information about the enemy.” He has a name but no heart. What monsters Nival are. Read the rest of this entry »

Quick, Draw! And have a neural net guess what it is

I’ve lost entire afternoon’s to GeoGuessr, hitting the button again and again to teleport to a random place in the world in Google Streetview and then try to work out where I am from the scenery. Now I’ve spent a similarly long afternoon making Google do the guessing. Quick, Draw![ official site] is a sort-of game, sort-of web tool in which you doodle images upon request and a neural network tries to guess what it is you’re drawing. Come, play, abandon productivity. Read the rest of this entry »

You Wot? Space Engineers Devs Making Artificial Brain

Of all the fanciful claims made of video game technology, my favourite has always been neural nets and artificial brains. Imagine if video game men were alive! Your soldiers would learn from battle! They’d write letters to their virtual families – which you can read! Gasp as the life leaves their little digital eyes, and wonder what they believe comes next! Oh, it’s always a load of tosh.

You’ll excuse me if my meatbrain smirks as I respond “Whaaat?” to Space Engineers developers Keen Software House announcing plans to make an AI brain “which operates at the level of a human brain and can adapt and learn any new task”. Bit late for an April Fool, isn’t it?

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