Posts Tagged ‘Neverwinter Nights: Enhanced Edition’

The best thing about Neverwinter Nights was its persistent worlds

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At 19, I was a mess. I was missing all of my classes at university, arguing with my girlfriend all the time and I’d managed to get thousands of pounds in debt. All I wanted to do was check out. Neverwinter Nights got me through it. It wasn’t the lacklustre single-player campaign, or even the long list of phenomenal mods — it was the persistent worlds.

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Neverwinter Nights Enhanced Edition: improved graphics but backwards-compatible with old saves and mods

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My three main memories of the original Neverwinter Nights:

a) exasperating various Bioware devs by doggedly creating an all-Dire Badgers module in the editor during a studio visit
b) my boxed copy INCLUDING ACTUAL CLOTH MAP being stolen by a jealous middle manager at a former workplace
c) playing co-op with Jim and Kieron, formerly of this parish, and sometime contributor Dan Griliopoulos, who rather complicated proceedings by attempting to murder every NPC we encountered.

What I am saying is that 2002’s Neverwinter Nights was one of those games that embeds itself into your life in various ways, for years. And now it’s getting the spit’n’polish treatment for a semi-remastered release. Read the rest of this entry »

Neverwinter Nights: Enhanced Edition is the next Bioware remaster

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We won’t have full details until a bit later today (noon PST/8PM UK), but here’s the headline: Bioware’s 2002 RPG Neverwinter Nights is next to receive Beamdog‘s Enhanced Edition treatment. What do we want to see from a tweaked and modernised take on Bioware’s first foray into 3D RPGs, and whose revered modding tools launched a legion of player-made adventure modules?
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