Posts Tagged ‘Neverwinter Nights: Enhanced Edition’

Neverwinter Nights: Enhanced Edition has re-launched

This Beholder looks a bit underwhelmed.

Bioware’s Neverwinter Nights was a fascinating anomaly of a game, years ahead of its time. An online-oriented community sandbox disguised as a traditional Dungeons & Dragons adventure. While quite plain looking, taken at face value, it hid great depths and multitudes of opportunities for those willing to dig just below the surface.

Today, courtesy of Baldur’s Gate‘s new stewards, Beamdog, it returns. Polished up a little for modern PCs and their audience, Neverwinter Nights: Enhanced Edition is out now.

Read the rest of this entry »

Neverwinter Nights: Enhanced Edition out this month

Neverwinter Nights: Enhanced Edition, the revamped re-release of BioWare’s 2002 wizard ’em up, is due to launch on March 27th. That’s the news from revampers Beamdog, whose prior retromancy includes revamping Planescape: Torment and overhauling Baldur’s Gate then making a new expansion for it. Like those, Neverwinter Nights: Enhanced Edition has fancier pictures, though NWN being 3D means the overhaul is a little more involved. Read the rest of this entry »

The best thing about Neverwinter Nights was its persistent worlds

NWN

At 19, I was a mess. I was missing all of my classes at university, arguing with my girlfriend all the time and I’d managed to get thousands of pounds in debt. All I wanted to do was check out. Neverwinter Nights got me through it. It wasn’t the lacklustre single-player campaign, or even the long list of phenomenal mods — it was the persistent worlds.

Read the rest of this entry »

Neverwinter Nights Enhanced Edition: improved graphics but backwards-compatible with old saves and mods

nwn-enhanced

My three main memories of the original Neverwinter Nights:

a) exasperating various Bioware devs by doggedly creating an all-Dire Badgers module in the editor during a studio visit
b) my boxed copy INCLUDING ACTUAL CLOTH MAP being stolen by a jealous middle manager at a former workplace
c) playing co-op with Jim and Kieron, formerly of this parish, and sometime contributor Dan Griliopoulos, who rather complicated proceedings by attempting to murder every NPC we encountered.

What I am saying is that 2002’s Neverwinter Nights was one of those games that embeds itself into your life in various ways, for years. And now it’s getting the spit’n’polish treatment for a semi-remastered release. Read the rest of this entry »

Neverwinter Nights: Enhanced Edition is the next BioWare remaster

nwn-enhanced-edition

We won’t have full details until a bit later today (noon PST/8PM UK), but here’s the headline: BioWare’s 2002 RPG Neverwinter Nights is next to receive Beamdog‘s Enhanced Edition treatment. What do we want to see from a tweaked and modernised take on BioWare’s first foray into 3D RPGs, and whose revered modding tools launched a legion of player-made adventure modules?
Read the rest of this entry »