Posts Tagged ‘New World Interactive’

DoD-y Day Of Infamy Goes Commercial With Valve’s Help

Day of Infamy [official site], the Insurgency mod unashamedly based on Valve’s WW2 FPS Day of Defeat, is becoming a standalone commercial game – with Valve’s blessing. Insurgency devs New World Interactive started Day of Infamy as a free mod made with the help of community members, releasing the first version earlier this year. Now they’re expanding it into a full and proper standalone game on the Source Engine, and with Valve’s support they’re even making a few levels based on ones from Day of Defeat. It’ll start on Steam Early Access next month. Here’s the announcement trailer:

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Insurgency: Sandstorm Announced, Adding Story Mode

Insurgency developers New World Interactive have announced a sequel to their tactical FPS, named Insurgency: Sandstorm. Annnd that’s about all they have to say right now. Cracking, post done, let’s go ho- oh, no, I can tell you a teensy bit more.

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Insurgency Launches Free DoD-y Mod Day Of Infamy

Modern-day military FPS Insurgency [official site] now has a World War 2 military FPS lurking inside it, like a matryoshka doll made from bullets. Insurgency developers New World Interactive built the foundations of mod Day of Infamy themselves but have opened it up to players to expand it. Yes, obviously it is inspired by Day of Defeat. Infamy required a beta client when it first launched in mid-January, but as of a few days ago it’s compatible with the game’s main branch for everyone to easily play.

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Insurgency Early Access Impressions: What’s It Like Now?

Insurgency is a lot of fun. Following Rich’s great exploratory feature on the highly tactical game last year, I took a look at it for the first time this week and tried to find out more about it, where it’s going and how a year’s further development has shaped it.

At its core, Insurgency is a tactical shooter, one that sits between the hardcore realistic works of Arma; the competitive, smart strategies borne of Counter-Strike; and the large-scale war efforts of Red Orchestra. It kind of feels a bit like Battlefield in parts, too.

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Into The Night: Insurgency Adding Dark, Dark Co-op

I can seeee youuuu.

Darkness in multiplayer shooters is a tricky one. In theory, it demands new ways of moving, more attention and more caution, but opens up new tactics and opportunities. In practice, people bump their brightness high enough to make the darkness pointless so you do it too because they’re essentially playing a different, easier game and then it’s all just pointless and everyone’s looking at an ugly, ugly game. Few games manage fun, uncheatable darkness.

Military FPS Insurgency is having a crack at darkness in its next update, named Nightfall. Along with spooky night-time maps, it’ll bring a new co-op mode about sneaking around in the dark.

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Shots Fired, Strikes Countered: Insurgency Out Now

Well, at least the weather's nice.

Well, now-ish anyway. Today is JanuMonth TwentyTwomeral (or however we’re designating dates in these lawless, calendar-bereft times), and tactical multiplayer shooter Insurgency should be out any second now. Originally an award-winning Half-Life 2 mod, a full version has crept forth from the massive camo-tattooed womb that births all military FPSes. After an attempted infiltration of Kickstarter didn’t end so well, developer New World Interactive took the game to Steam Early Access, but now it’s finally graduated to the non-Early-Access portion of Steam, which I believe is populated by something like four or five games these days. Footage and detailsy info below.

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Hands On With Insurgency


The big question with any Insurgency – who’s it for? For ‘the people’, that nebulous concept underlying the promises of kings and tyrants? Against the foreign devil? Or is Insurgency for folk who find Counter-Strike too arcadey, ArmA too serious, and want something that’s a bit like Red Orchestra but is not Red Orchestra?

Eternal questions like this are addressed below.
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