Posts Tagged ‘Nex Machina’

Housemarque declare “arcade is dead,” ditch the genre

“Arcade is dead,” Finnish studio Housemarque declared today. They’re overstating a little, of course, but they are done with the genre themselves. Housemarque have been making ace arcade games for over twenty years, from Super Stardust through to Nex Machina, but say they’re simply not making enough money to justify making more. So they won’t. They’re not done with games entirely, mind, and say we might be surprised by what they make next. Housemarque aren’t the only folks making arcade games, of course, but it’s a terrible shame to see even they struggled in the genre. Read the rest of this entry »

Nex Machina blasts in support for older CPUs

The many explosions of twin-stick shooter Nex Machina [official site] are a wonderful sight (in a wonderful game), and a treat all should be able to enjoy. Good news, gang: now more people can. Developers Housemarque have opened Nex Machina up to more older computers by removing the requirement that processors support SSE 4.1. If you’re riding a hog that’s more digestive-dunking framenudger than silicon-snorting framecrusher, you too may now be able to enjoy the ace action (and ‘splosions). Read the rest of this entry »

Wot I Think: Nex Machina

I can’t think of a better collaboration than the one that’s brought Nex Machina [official site] to life. The blindingly-fast twin-stick shooter is the spawn of Resogun developer Housemarque and the creator of the entire genre, Eugene Jarvis. It has a great deal to live up to, then, and the legacy of Robotron, Smash TV and Resogun hovering over it. Clearly the pair were up to the challenge.

All of the above games are inside Nex Machina. They are in both the foundations and the bricks — the teeming swarms of robots, the linked rooms, even the voxels. Combined, however, the construct something new; something that’s full of its own tricks and quirks, challenges and surprises. Read the rest of this entry »

Housemarque’s Nex Machina explodes onto PC

Housemarque, the makers of Super Stardust and Dead Nation, have released their latest shoot ’em up. Nex Machina [official site] is a twin-stick shooter made in collaboration with the co-creator of Robotron and Smash TV, Eugene Jarvis, and heavily inspired by that sort of game. It is the future and there are too many robots so you shoot them and they explode. Bang! The explosions make lots of particles. Zwew! You score points too. Ping! And you can play cooperatively with a friend. Hi! Here, look at these explosions: Read the rest of this entry »

Robot exploder Nex Machina blasting onto PC in June

Nex Machina header

Nex Machina [official site], a twin-stick shooter with explosions, robots, particles, and more explosions, is coming to PC on June 20, developer Housemarque has announced.

The company has largely focused on the PS4 in recent years and I’ve heard good things about its games, particularly Alienation, so I’m glad it’s returning to PC. The last time it was here was in 2011 with Outland, which you may remember as as a flashy 2D platformer. I was a big fan. Read the rest of this entry »

Housemarque’s Nex Machina confirmed for PC

Super Stardust developers Housemarque have teamed up with the designer of Smash TV and Robotron for their next game, the top-down twin-stick shoot ’em up Nex Machina [official site]. I’ve heard great things about recent Housemarque games, like Resogun, but the studio have focused on PlayStations so I’m delighted that they have now confirmed a PC release for Nex Machina. Here, look at all these explosions and particles: Read the rest of this entry »