Posts Tagged ‘nexon’

LawBreakers getting new maps and competitive mode

LawBreakers

Zero gravity FPS LawBreakers [official site] will add three new maps, new game modes and a new class before the end of the year, developers Boss Key Productions have announced. All updates will be free and the first – due later this month – will include a map called Namsan, a new temporary team deathmatch mode, and some extra tutorials to make it easier for new players to jump on board.

Other temporary game modes, called skirmishes, will pop up throughout the rest of the year. But perhaps the most significant change is the addition of a permanent competitive ranked mode, something the game desperately needs because it lacks a meaningful progression system – as I mentioned in my LawBreakers review. That’ll arrive before the end of the year too, alongside a map specifically designed for the game’s blitzball mode (where players vie for control for a central ball and then fly it to the other team’s goal), plus the game’s first asymmetric map, called Valhalla.

Read the rest of this entry »

LawBreakers begins to put some action in your life

Even scientists concede that their Law of Gravity is only a ‘theory’ — i.e. total tosh Newton made up as an excuse for why he was napping on the job — so to heck with it, gravity be darned. I plan to cut off the heavy soles of my feet so I can fly but I suppose the more squeamish among you might be content with playing LawBreakers [official site]. Released overnight, it’s a competitive first-person arena shooter where gravity doesn’t work the way scientific bods might pretend, letting us soar, swing, and whoosh around. It’s also the first game from the new studio of Cliff Bleszinski, formerly a big man around Unreal Tournament and Gears of War studio Epic Games. Read the rest of this entry »

LawBreakers starts shooting in August

LawBreakers [official site], the new multiplayer arena first-person shooter from Cliff ‘Please Don’t Call Me “Clifford ‘CliffyB’ Bleszinski” Like I’m Still 26′ Bleszinski and his team at Boss Key Productions, will launch on August 8th. That’s a hot slap of news out of E3 today. LawBreakers draws on Bleszinski’s years working on Unreal Tournament while at Epic, then whacks it with class-based characters (do we call them ‘heroes’ or what? with MOBAs I’d just say wizards and you know what, let’s stick with wizards) and futzes with gravity in interesting ways. Read the rest of this entry »

Ghost In The Shell: First Assault Slips Into Open Beta

Ghost in the Shell: Stand Alone Complex – First Assault Online [official site] is a long name. Too long, in fact, so I’m going to call it by the more palatable acronym GITS-SAC-FAO for the rest of this article. Anyway, GITS-SAC-FAO has left paid Early Access and is in free-to-play open beta ahead of a full free-to-play launch this week.

Read the rest of this entry »

Riders of Icarus Beta Lets You Tame Dragons, Realize Your Wildest High-Fantasy Dreams

Did you know that Riders of Icarus [official site] was getting an open beta test this week? Me neither. Apparently, it’s your typical free-to-play Korean fantasy MMORPG, and it’s now open to the public.

There is one enticing twist, though. Riders of Icarus lets you tame, ride, and fight mystical beasts, including dragons. Sold! What’s that? Becoming the veritable mother of dragons doesn’t quite do it for you? In that case, you might be pleased to know you can also drain the souls from the creatures’ bodies and use them to strengthen your weapons and abilities. That’s pretty sick in my opinion, but to each their own.

Read the rest of this entry »

Have You Played… Counter-Strike Nexon: Zombies?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

If you ever enjoyed digging through Fileplanet or the PC Gamer cover disc, playing every strange little Half-Life or Quake mod you could find, I think you might quite enjoy Counter-Strike Nexon: Zombies [Steam page]. No, no hear me out.

Nexon’s free-to-play spin-off takes basic Counter-Strike, throws in a load of zombies, mutants, and ghosts, throws them all in a bag and shakes then pours out a collection of strange and unexpected mod-feeling modes. I’ve spent a fair few hours just poking around and honestly, I swear it’s worth a go.

Read the rest of this entry »

Riders of Icarus Is Like A Pokemon MMO But Also Not

At first glance, Riders of Icarus [official site] reminds me of a time when painting fantasy art on the side of vans was a thing. It also looks like another action MMO teeming with fantastical landscapes and even more fantastical creatures that wander around them in small clumps waiting to be converted into experience points. And, to be honest, it’s probably still got a lot of that. But one thing has caught my eye: Riders of Icarus lets you tame those beasties instead and turn them into your faithful pets or ride them into battle. If you don’t want to wait until July 6th when Riders of Icarus enters open beta, you can satiate your need to enslave monsters with the newly released trailer.

Read the rest of this entry »

Ghost In The Shell FPS Holds Open Weekend

Hi, hey there, it’s me, your big idiot pal who can’t resist anything labelled Ghost in the Shell cos cyberladies and robots and the future okay. You know, the sort of fool who’s quite excited to see that Ghost in the Shell: Stand Alone Complex – First Assault Online [official site] has started a free trial weekend on Steam – even though she heard it’s an unremarkable multiplayer FPS squandering its setting. Wakka wakka. Oh god, it’s downloading. Look at me, doing my clowny dance in my floppy shoes, boogly boo.

Read the rest of this entry »

CliffyB’s LawBreakers To “Dial Up The Maturity”

No Nexus platform, fewer microtransactions, and fewer colours: these were the main points of the GDC panel held by Cliff Bleszinski and his Boss Key Productions about their multiplayer shooter LawBreakers [official site].

The game will be released exclusively on Steam, with an upfront purchase and their latest screenshots showcase a change in visual direction away from the colourful and cartoony look of some of its competitors. But boy, do we need some new marketing lingo in gaming. Come raise your eyebrows with me.

Read the rest of this entry »

Premature Evaluation: Ghost in the Shell Standalone Complex – First Assault Online

Each Monday, Rob Zacny sorts through the complexities of Early Access to see which games are ready to stand alone.

The question I keep coming back to is ‘why this game?’ I understand why someone would want a game based on Ghost in the Shell: Standalone Complex, the sci-fi police procedural version of the classic film. Standalone Complex takes all those tantalizing details from the movie and started building an entire world around them, and lets you get to see the elite cyborg commandos of Section 9 in action. It’s part detective story, part cyberpunk sci-fi, and part military adventure. It’s the sweet-savory-salty of my nerdy palate: put these things together, and I’m helpless to resist.

What I don’t get is why you’d take all of that source material and make Ghost in the Shell: Standalone Complex – First Assault Online [official site].

Read the rest of this entry »

Ghost In The Shell: First Assault Trailer Uncloaks

If you want fun cyberpunk multiplayer tactical FPS action now, I’ll point you towards the free Source mods Dystopia and Neotokyo. If you want to cling to the hope that someone will one day make a good Ghost in the Shell game and maybe, just maybe, Ghost in the Shell: Stand Alone Complex – First Assault Online [official site] could be that game, mate, I’m right there with you. Self-delusion can be fun when it lets you look at videos of cool cyborgs, like this here new trailer:

Read the rest of this entry »

Rocket Jumps And Grappling Hooks In LawBreakers Vid

I lost interest during the announcement of Cliff Bleszinski’s new shooter LawBreakers [official site] when the former Epic chap’s livestreamed reveal-o-rama went into guff about criminals and cops and law-breaking and the future and the moon and… oh, I didn’t care. I closed the stream.

However! Watching its ‘gameplay reveal’ trailer, I discover that the arena FPS has gnarly-looking energy grappling hooks to whip you around levels, rocket jumping, and some other swish gadgets. Aye, I’ll keep an eye on this game all right. Watch this:

Read the rest of this entry »

Cliff Bleszinski New Game Being Revealed This Week

Cliff Bleszinski has been teasing Project Bluestreak since the middle of 2014, but now it looks like concrete details are on their way. Bleszinski’s Boss Key and publisher Nexon have launched a teaser site called The Shattering with a countdown, which currently has two days, six hours, 37 minutes and 33 seconds left to go.

Read the rest of this entry »

Grrgkk! Counter-Strike Nexon: Zombies Big Update Out

The first time I tried this, you didn’t believe me. I’ll try again: play Counter-Strike Nexon: Zombies [official site] to marvel at the weird grab bag of modes Nexon have smashed into a free-to-play version of Valve’s dear FPS. You’ll find survival with scavenging and base-building, arena battles with floods of monsters and huge bosses, racing a chasing horde, Splash Damage-style vehicle escorting, co-op story missions, and so much more. I had a fun six hours just exploring what’s in this weird thing.

Heck yeah I’m excited a big update’s out with even more modes! One reminds me of Evolve.

Read the rest of this entry »

London Calling: Dirty Bomb Enters Open Beta Next Week

Dirty Bomb [official site] is Splash Damage’s third game building on the wonderful Wolfenstein: Enemy Territory, following the so-so Quake Wars: Enemy Territory and Brink. This time, the class-based, objective-driven multiplayer team FPS action is headed to my fair city of London, where the detonation of several dirty bombs means you can walk through Borough Market without having to literally punch the teeth out of slow-walking, backpack-wearing, loud-talking tourists’ faces and keep on punching and punching until the rozzers pull you off and slip you twenty bob in thanks.

What I’m trying to say is, Dirty Bomb will enter open beta next week.

Read the rest of this entry »

Ghost In The Shell Online Uncloaking This Year

Go go cyberlegs!

Do I think Ghost in the Shell Online [official site] will be good? No, not really. Am I able to resist posting about rad cyborg ladies able to tear tanks apart with their cyberhands? No, not really.

Look, here, it’s word that South Korean free-to-play developers Nexon are indeed planning a western release for their class-based FPS based on the anime series based on the manga. It definitely has chunky shotguns, cyberarms with pop-out rocket launchers, and thermoptic camouflage, which I shall look at and nod approvingly.

Read the rest of this entry »

Hands-On: A Few Hours With Dirty Bomb

Rhino, right, can hold off a team single-handed once his Gatling gun spins up, but you can always get Arty, left, to drop an airstrike on him. Assuming Proxy, centre, doesn't slap a remotely detonated bomb on his caboodle.

I managed to get hopelessly lost on my way to last week’s Dirty Bomb [Steam page] event, squirrelled away in the trendy thicket of London’s Old Truman Brewery. Annoying? Yes. Fitting? Absolutely. Splash Damage has a multitude of demons to slay with its latest spin on Wolfenstein: Enemy Territory – the ever-controversial choice of a free-to-play model, the spectre of Brink, its previous stab at a new IP – but the most fearsome of these demons is surely London itself. London, a city that’s actually a bunch of medieval villages mashed into each other, where roads designed for horses struggle to find room for buses and Range Rovers. London, a metropolis blown half to bits during World War 2, then mutated into absurd, glittering shapes by overseas investors. London, where heading a mile downriver feels like setting foot on a different planet.

You couldn’t ask for a less elegant setting for a multiplayer FPS in the Team Fortress vein, where a single sightline askew can be the difference between enjoyment and fury, but the studio has done a bang-up job. In fact, one of this formidable, comfortable shooter’s greatest strengths is how it chisels readable warrens of coverspots, overlooks and chokepoints out of the capital’s beguiling weirdness. London is everywhere in Dirty Bomb, from its red letterboxes to the graceful arches of Waterloo Station, but unlike the reality, it’s seldom inconvenient. It never gets in your way.

Read the rest of this entry »

Section Nein: Ghost In The Shell Online

The trailer for (deep breath) Ghost in the Shell: Stand Alone Complex: First Connection Online gave me that Syndicate feeling. Not the same Syndicate feeling that Satellite Reign gives me, alas, but rather the troubling memories of the 2012 FPS-capade. All of the details seem to match. A beloved cyberpunk entity translated into a first-person team-based shooter, in which various classes of modified humans use their tech to murderise one another while gathering points to upgrade the rocket launchers implanted in their knuckles. That said, if you can accept the fact that everyone is shooting everyone else all of the time rather than starring in a post-human Alpha Protocol, it doesn’t look entirely terrible.

Read the rest of this entry »

Counter-Strike Nexon: Zombies Shambles Into Open Beta

Just a weird load of CS mods I guess.

Counter-Strike Nexon: Zombies is a weird thing. A zombified free-to-play version of dear old CS 1.6 made by not-Valve always would be but gosh, this video game! I’ve inadvertently played a good five hours since Nexon launched it into open beta on Tuesday. I’m baffled but fascinated. It feels like a cover-disc collection of mods passed through a portal from a world where Valve released source code for Counter-Strike, not Half-Life, so CS became the base for loads of odd mods.

Read the rest of this entry »