Posts Tagged ‘Nexus Mods’

Nexus Mods Possibly Hacked, Fallout 4 Mods Altered

Happy bloody Christmas. We should probably take this as a reminder to go and change our passwords on everything, and make sure no two sites or services have the same login, I guess. At the very least, we need new passwords for Nexus Mods, the site which has long hosted a gazillion mods for 216 games, particularly Bethesda RPGs – including Fallout 4, which has not yet followed Skyrim to the Steam Workshop. There’s been a possible hack, with some Fallout 4 mod-makers reporting suspicious changes having been made to their uploaded files. Nexus’ owners have established that the breach only affects user registrations up until mid-2013, although that still comprises almost six million accounts and very much covers the Skyrim heyday.

Bear in mind you may well have used Nexus at some point even if you don’t play Bethesda games – it also hosts mods for the likes of The Witcher 3, Mount and Blade, World of Tanks, Starbound, XCOM, Far Cry 3 and hundreds of others. It’s not at all impossible than you’re one of its ten million registered users even if you don’t entirely remember being so.

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Nexus Mod Manager Now Supports Fallout 4 Tweaks

Fallout 4‘s been out for a week, which means we’re fast approaching the time where you stop playing Bethesda’s weirdly-unconcerned-parent simulator and start playing “Hm…how many mods can I install on this game before my computer lights on fire?”

Facilitating that aim, Nexus Mod Manager—everyone’s favorite way to fix Bethesda Jank™—now supports Fallout 4.

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The Witcher 3 Mod Tools Released

Think of the buttons, dials and knobs you'll be able to fiddle with on this! Strewth.

No massively intricate and complicated fantasy RPG is complete without spending four hours selecting the mods you want to layer on top of it first. CD Projekt Red know this and have just released The Witcher 3 [official site] mod tools in partnership with Nexus Mods. This means not only can you grab the tools from Nexus, but their mod manager – which has been a mainstay of Bethesda modding for years – now supports The Witcher 3 as well.

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Nexus Mods On Paid Mods: “This would have caused a rift in Skyrim modding no matter how it was done.”

Robin Scott started building websites to support the modding community in 2001 when he was 14-years-old. In 2007, he started a company to support his site, TES Nexus, as it became the main source for distributing Oblivion mods, and today Nexus Mods hosts “115,674 files for 173 games” and has almost 9 million registered users. If anyone knows what the modding community cares about, and exactly what mods can do for the good of games and gamers, it’s him.

In the wake of Steam’s inclusion of paid-for mods, and just a few hours before their eventual removal, I spoke to Scott about whether creators should be able to charge for mods, how he would have done things differently, and what any of this means for the future of the Nexus. Even in the wake of Valve pulling the system down (for presumed later return), his thoughts are an interesting look at the issues at hand

RPS: Firstly, what do you feel about paid mods in theory? Ignoring their current implementation, do you think there’s a way to do it that good for both developers, mod creators and mod players? Are mods something which should be free on principle?

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