Posts Tagged ‘NFTS’

Vocal: Conflicting Instructions And Player Control

From Vocal's poster (a pox on portrait images)

The National Film and Television School recently held a showcase of games being developed by students on its game design and development MA. One which stuck out for me was Vocal [temporary site] by Paul Dillon.

Vocal is a game about conflict and control. You play as a voice inside a man named Adam Hamilton’s head as he goes through astronaut training on an abandoned and repurposed oil rig in preparation for a journey to Mars. As Adam begins to lose control – both to the player and to other voices – you’re trying to work out what’s happening to him.

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