Listen now, meatbags
Perhaps ~~you’re~~ the robot? Did you ever think of that, huh? No, it’s fine, you’re a human, a human who likes the RPS podcast, the Electronic Wireless Show. This week, we’re chatting about our favourite mechanoids, cyberfolk and rust-buckets. Alec likes the robo-ostrich from World of Warcraft, a bird capable of great speed (and good for showing off). Brendan is fond of the abandoned bots of Hackmud, and their tragicomic existence on a humanless earth. Meanwhile, John loves little BUD of Grow Home and his wobbly walking animations.
Speaking of large, bi-pedal machines, we’ve also been playing strategy mech-em-up Battletech. Well, Alec has. He’s been stomping around, slowly firing missiles. But is it any good? Read the rest of this entry »
The hit parade
John is missing. He flew out to GDC last week stowed inside Brendan’s suitcase to save money, I’m sure you’ll remember, but on the return journey Brendan’s bag has gone missing. Vanished. Didn’t flop onto the luggage carousel. The airport have no idea. John took a few cans of pop and bags of gross American chocolate in with him so I’m sure he’ll be fine, but where is he? Amsterdam? Boise? Hong Kong? Honolulu? I’m sure he’ll turn up. For now, here I am, I am taking over the Steam Charts for another week.
If there’s one lesson to learn from last week’s 10 top-selling games on Steam, it’s that fancy open-world games are quite popular.
Read the rest of this entry »
Never more than the sum of its parts
Most RPGs cast you as an intrepid interloper, the Only One Who Can Help a series of desperate quest-givers beset by increasingly elaborate problems. Personally, I’ve gotten a little sick of piloting a party of unlikely heroes as they roam from ruined land to ruined land in search of these conundrums, slaying worthy foes and draining tombs of ancient loot. When the scourge of the realm falls at my feet and the last coins of its horde lie safely in my pocket, I find myself wondering: should I really leave matters in the hands of the feckless village chief who can’t even summon up the will to leave his house and take care of the slime-infested meadow over the hill? Well, probably not, but I don’t get a choice. The mysteries of government and management aren’t my field, and besides, there’s a Big Bad lurking over the mountains who’s plotting to blast everything to smithereens unless we get a move on.
Enter Ni No Kuni 2: Revenant Kingdom. Read the rest of this entry »