Posts Tagged ‘Nicholas Francis’

Unity’s Nicholas Francis On Making Tech Simple

A couple of weeks ago I had a chat with Nicholas Francis, one of the founders of Unity 3D, the game development suite. I’d already been looking at Unity because we’d seen a bunch of games using it. The guys over at Blurst use it to make their crazy output, and things like the lovely PuzzleBloom have been turning up on the web more and more. I even downloaded the 30-day trial and messed about editing terrain and adding weird noises to seagulls for a while, at which time Paul Barnett from Mythic dropped me a line to say he was using it to prototype new game projects. I can’t say I spend a great deal of time playing around with development suites, but the accessibility of this one certainly intrigued me. I was glad to be able to put some questions to Francis, and ask a bit more about what his company was up to. They were, it seems, making a nuclear-powered toaster…
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