Interrupt your friends
Few games nail the ebb and flow of conversations like Oxenfree, the supernatural drama about a group of teenagers on a deserted island. The cast speak over one another, cut their friends off mid-sentence and leave realistic gaps of silence that stretch on awkwardly until somebody says “so…”, and moves on. Read the rest of this entry »
I came to play Oxenfree [official site] just after finishing a podcast series called The Message. The Message is essentially an eight-part radio play. Its central mystery involves a strange broadcast, possibly from outer space which seems to carry with it a curse. If you haven’t listened to it I’d recommend it.
The reason I’m bringing it up ahead of telling you anything about the game is that I feel like Oxenfree is actually closer to that kind of unnerving or slightly creepy radio play which is packed with subtle interpersonal stories than it is to other games I’ve played. I also think that part of why I enjoyed it so much was that I was treating it in that same way, letting the characters chatter and the story unfold where I might otherwise have become impatient.
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