Posts Tagged ‘Niklas Akerblad’

Chiptuney RunGunJumpGun Will Kill You In August

I haven’t played a masochistic gravity-defying platformer since I finished the Veni Vidi Vici run back in the good old days. But this side-scrolling runner looks like the business. RunGunJumpGun [official site] features a spaceman out of his depth in a galaxy of weirdos, armed with a gun that can only shoot down or forward. Firing down propels you into the air and firing forward let’s you drop while also blasting obstacles and enemies out of your way. That’s it. Two buttons, one gun, angry music. Come see it in action.

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Dynamic, Open World Pointy-Clicking: else { Heart.break() }

Well, we were mean about WatchunderscoreDogs, so I guess we should be mean about elseOpenCurlyBracketHeartFullStopbreakOpenParenthesisCloseParenthesisSpaceCloseCurlyBracket too. At least this is a game about programming though, so the silly name is a mite more justified. Or maybe lots of hackers really do use a lot of underscores and we’ve been unfair all this time?

Anyway: we wrote about this back in 2012, but the next game from Erik ‘Blueberry Garden’ Sved√§ng (with art from sometime collaborator Niklas Akerblad) is currently causing internet-wide cooing thanks to a thoughtful write-up and interview by Leigh over at Gamasutra. Apparently, the game has drifted from its puzzle-based roots during development, and into a new and extremely appealing focus on world-building.
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