Posts Tagged ‘Nival’

Blitzkrieg 3 Gets Its First Real-Time PvP Mode

Blitzkrieg 3 [official site] has got a big ol’ update with a new PvP mode. It’s something called Active Defense, which from my understanding of WWII front line defense – most of which has been gleaned from Nick Frost in Spaced – means the developers at Nival are angling for slightly more realistic combat.

Essentially this means it’s in real-time. Up until this point, Blitzkrieg 3’s multiplayer mode was “asynchronous,” meaning the defending team in its front line were offline players whose forces were controlled by AI. Which is slightly strange. It’s only now that they’ve introduced real-time PvP between attacking and defending players.

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Like Angry Houses: Blitzkrieg 3 On Early Access

Blitzkrieg 3 [official site] is eventually going to have a substantial singleplayer campaign, but its more inventive and intriguing mode is its asynchronous multiplayer. That’s what is available now via Steam Early Access. You spend resources to build bases which, even when you’re offline, other players can then choose to attack. Come see the trailer below.

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Blitzkrieg 3 Multiplayer Is All About That Base

Just a scratch

Four people watch as my last infantryman falls to lead producer Oleg Burenko’s stupid (read: expertly placed) base defence systems at the Blitzkrieg 3 preview event. Then four people watch the big screen as the game runs through a replay of my failure. Oleg is now my nemesis although I do not know enough Russian to actually tell him so.

Monday’s to-do list therefore reads:

  • Learn Russian
  • Obliterate all of Oleg’s creations forever

We have been playing with Blitzkrieg 3’s asynchronous real-time strategy multiplayer mode.

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Winning The War For The Nazis: Blitzkrieg 3

I’ve grown weary of the repetition and lack of ambition that underpins the current state of both Men of War and King’s Bounty. Blitzkrieg 3 offers an answer to my tiredness: first, in that it’s a long-dormant strategy series with a different take on the well-tread battlefields of World War 2; second in that it’s by Nival, the studio which makes King’s Bounty, returning to the series that first made their name. It’s also ambitious in that it’s aiming to pair its singleplayer campaign with a free-to-play multiplayer component with “optional subscription” that sounds a little like competitive tower defense. Huh!

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Get Your Dote On: Prime World Properly Launched

Push mid and win

With so many Dote ’em ups loose in the world by now, who has time to play them all? Especially when they’re only in open beta testing. Best to wait until they’re done enough to officially launch, then mosey on in and see what they’re all about. Now’s the time to hit Prime World, as after months of open beta testing it’s been declared cool to fool and has actually, properly launched. It’s free-to-play, of course.

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Beta For A MOBA: Prime World Opens Up

Prime World is a free-to-play MOBA with a slice of meta-game on top in the form of castle construction and town-building. Expanding the town and modifying its structures provides new talents, which can then be attached to heroes, providing advantages in combat. Sort of like a HOMM and DOTA stew? The game has been in closed beta testing but this weekend, it opens up to the wider world – “The first Open Beta weekend has arrived! The Beta Weekend will start at June 21, 11AM PST (2PM EST) and last until June 24, 1AM PST (4AM EST). No invitation is necessary and no progress will be wiped once the beta ends, so you’ll be able to carry on with your heroes and castle in all future battles after that.” There is a noisy trailer below.

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More For Your MOBA: Prime World

Russian talents at Nival are throwing their gauntlet into MOBA world with an impressive offering: Prime World, which blends in alternative game modes (to that standard three-lane thing) and adds castle-building and RPG bits. Your management of your hometown will directly influence your powers as a fancy hero: “In the castle, players can build various buildings (from mining facilities to decorative structures), create new talents, and select sets of talents to equip their heroes with for upcoming battles. The construction and infrastructure of this town is an important gameplay element in Prime World. A good town results in a combat advantage.” Somehow I think I’d rather play with that castle-building tool than actually get stuck into the MOBA, but I am an old man, with many troubles.

There’s a video below, which announces a closed beta sign up.
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