Posts Tagged ‘No Brakes Games’

How Human: Fall Flat has kept its head held high

A strange thing has happened in the Steam charts since the start of the New Year. A minor indie release from summer 2016, the rather lovely Human: Fall Flat, appeared in the top ten grossing games of the week. And then stayed there. It’s been top ten for four weeks in a row now, twice peaking at #3. And I couldn’t work out why. So I tracked down the game’s one-man development team, Tomas Sakalauskas of No Brakes Games, to solve the mystery.

The answer, it seems, is multifarious, but contains lessons that might help other developers who want to see their games live on. Though, as Sakalauskas says, there are no magic bullets. Read the rest of this entry »

Have You Played… Human Fall Flat?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

What happens if you take one of the waddling jelly people from Gang Beasts and drop it into a physics puzzler, set in surreal environments? Human Fall Flat [official site] happens. It’s a game about pulling levers, hopping across platforms and shunting crates around, but all of those things are made trickier and more interesting thanks to a control scheme that gives you control of individual limbs that are about as stiff as a plank of porridge.

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Wot I Think – Human: Fall Flat

It’s hard not to compare Human: Fall Flat with Ubisoft’s Grow Home and Boneloaf’s Gang Beasts, because Human: Fall Flat [official site] tumbles in the exact same physics-powered footsteps. In Grow Home you control a little robot called BUD, unsteady on his feet, using physics to solve puzzles and climb a giant plant. In Gang Beasts you control little blobby creatures, unsteady on their feet, using physics to have multiplayer fights. In Human: Fall Flat you control a little blobby creature called Bob, unsteady on his feet, using physics to solve puzzles and progress through its rooms. However, rather importantly, HFF makes a strong effort to do something appropriately different with the same ideas. Here’s wot I think.

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Be A Clumsy Buffoon With A Friend In Human Fall Flat

Last month we warned you that Human: Fall Flat [official site] was coming out. And did you listen? No. And now look. This wobbly physics puzzle game, starring a drunken Gang Beast lookalike called Bob, is all over Steam and you are all like, “whoa, where did this come from, dude?” and “oh the wee man can’t hold the stick” and “haha I’m having such a great time”. Well, don’t blame us when you’re having fun throwing things through a window with your friend in co-op mode. We tried to tell you.

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Human Fall Flat Bringing Its Silly Physics Fun To July

“The thinking man’s Gang Beasts” is the kind of awful thing I’d call Human Fall Flat [official site] if I wrote for a ’90 games magazine. It’s a physics-y puzzle-o-explore-a-platformer which, well, does seem to be awfully fond of Boneloaf’s physics-y brawler, from its soft looks to its grabby hands. Still! Sending a doughman swinging, flinging, pushing, and smashing around any way the physics engine allows does sound fun. And today publishers Curve Digital announced that Human Fall Flat will hit on July 22nd.

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Gang Beasts Plus Puzzles Equals Human Fall Flat

Human Fall Flat [official site], which will be released this summer, is the work of solo developer Tomas Sakalauskas and it really does look an awful lot like Gang Beasts. More specifically, the player character looks exactly like one the jelly-people from Gang Beasts, wobbly and prone to physics-driven mishaps. Rather than fighting other jelly-people, this chap uses his arms, which are controlled independently, to manipulate objects in order to solve puzzles and progress through a series of strange environments. Take a look.

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